Using geometry shader allows us to get rid of the 'line origin' extra vertex attribute, which means dashed shader no longer requires fiddling with those vertex attributes definition, and, most importantly, does not require anymore special drawing code! As you can see, this makes code much simpler, and much less verbose, especially in complex cases. In addition, changed how dashes are handled, to have two 'modes', a simple one with single color (using default "color" uniform name), and a more advanced one allowing more complex and multi-color patterns. Note that since GLSL 1.2 does not support geometry shaders, a hack was added for now (which gives solid lines, but at least does not make Blender crash).
375 lines
11 KiB
C
375 lines
11 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/util/ed_util.c
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* \ingroup edutil
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_packedFile_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_string.h"
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#include "BLI_path_util.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BLT_translation.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_multires.h"
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#include "BKE_packedFile.h"
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#include "BKE_paint.h"
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#include "BKE_screen.h"
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#include "ED_armature.h"
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#include "ED_buttons.h"
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#include "ED_image.h"
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#include "ED_mesh.h"
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#include "ED_node.h"
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#include "ED_object.h"
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#include "ED_outliner.h"
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#include "ED_paint.h"
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#include "ED_space_api.h"
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#include "ED_util.h"
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#include "GPU_immediate.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "WM_types.h"
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#include "WM_api.h"
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#include "RNA_access.h"
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/* ********* general editor util funcs, not BKE stuff please! ********* */
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void ED_editors_init(bContext *C)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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Main *bmain = CTX_data_main(C);
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Scene *sce = CTX_data_scene(C);
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SceneLayer *sl = CTX_data_scene_layer(C);
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Object *ob, *obact = (sl && sl->basact) ? sl->basact->object : NULL;
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ID *data;
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/* This is called during initialization, so we don't want to store any reports */
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ReportList *reports = CTX_wm_reports(C);
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int reports_flag_prev = reports->flag & ~RPT_STORE;
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SWAP(int, reports->flag, reports_flag_prev);
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/* toggle on modes for objects that were saved with these enabled. for
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* e.g. linked objects we have to ensure that they are actually the
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* active object in this scene. */
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for (ob = bmain->object.first; ob; ob = ob->id.next) {
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int mode = ob->mode;
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if (!ELEM(mode, OB_MODE_OBJECT, OB_MODE_POSE)) {
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ob->mode = OB_MODE_OBJECT;
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data = ob->data;
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if (ob == obact && !ID_IS_LINKED_DATABLOCK(ob) && !(data && ID_IS_LINKED_DATABLOCK(data)))
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ED_object_toggle_modes(C, mode);
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}
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}
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/* image editor paint mode */
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if (sce) {
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ED_space_image_paint_update(wm, sce);
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}
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SWAP(int, reports->flag, reports_flag_prev);
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}
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/* frees all editmode stuff */
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void ED_editors_exit(bContext *C)
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{
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Main *bmain = CTX_data_main(C);
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Scene *sce;
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if (!bmain)
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return;
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/* frees all editmode undos */
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undo_editmode_clear();
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ED_undo_paint_free();
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for (sce = bmain->scene.first; sce; sce = sce->id.next) {
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if (sce->obedit) {
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Object *ob = sce->obedit;
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if (ob) {
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if (ob->type == OB_MESH) {
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Mesh *me = ob->data;
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if (me->edit_btmesh) {
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EDBM_mesh_free(me->edit_btmesh);
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MEM_freeN(me->edit_btmesh);
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me->edit_btmesh = NULL;
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}
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}
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else if (ob->type == OB_ARMATURE) {
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ED_armature_edit_free(ob->data);
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}
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}
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}
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}
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/* global in meshtools... */
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ED_mesh_mirror_spatial_table(NULL, NULL, NULL, NULL, 'e');
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ED_mesh_mirror_topo_table(NULL, NULL, 'e');
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}
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/* flush any temp data from object editing to DNA before writing files,
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* rendering, copying, etc. */
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bool ED_editors_flush_edits(const bContext *C, bool for_render)
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{
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bool has_edited = false;
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Object *ob;
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Main *bmain = CTX_data_main(C);
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/* loop through all data to find edit mode or object mode, because during
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* exiting we might not have a context for edit object and multiple sculpt
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* objects can exist at the same time */
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for (ob = bmain->object.first; ob; ob = ob->id.next) {
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if (ob->mode & OB_MODE_SCULPT) {
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/* flush multires changes (for sculpt) */
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multires_force_update(ob);
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has_edited = true;
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if (for_render) {
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/* flush changes from dynamic topology sculpt */
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BKE_sculptsession_bm_to_me_for_render(ob);
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}
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else {
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/* Set reorder=false so that saving the file doesn't reorder
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* the BMesh's elements */
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BKE_sculptsession_bm_to_me(ob, false);
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}
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}
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else if (ob->mode & OB_MODE_EDIT) {
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/* get editmode results */
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has_edited = true;
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ED_object_editmode_load(ob);
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}
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}
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return has_edited;
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}
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/* ***** XXX: functions are using old blender names, cleanup later ***** */
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/* now only used in 2d spaces, like time, ipo, nla, sima... */
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/* XXX shift/ctrl not configurable */
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void apply_keyb_grid(int shift, int ctrl, float *val, float fac1, float fac2, float fac3, int invert)
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{
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/* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
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if (invert)
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ctrl = !ctrl;
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if (ctrl && shift) {
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if (fac3 != 0.0f) *val = fac3 * floorf(*val / fac3 + 0.5f);
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}
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else if (ctrl) {
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if (fac2 != 0.0f) *val = fac2 * floorf(*val / fac2 + 0.5f);
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}
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else {
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if (fac1 != 0.0f) *val = fac1 * floorf(*val / fac1 + 0.5f);
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}
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}
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void unpack_menu(bContext *C, const char *opname, const char *id_name, const char *abs_name, const char *folder, struct PackedFile *pf)
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{
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PointerRNA props_ptr;
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uiPopupMenu *pup;
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uiLayout *layout;
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char line[FILE_MAX + 100];
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wmOperatorType *ot = WM_operatortype_find(opname, 1);
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pup = UI_popup_menu_begin(C, IFACE_("Unpack File"), ICON_NONE);
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layout = UI_popup_menu_layout(pup);
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props_ptr = uiItemFullO_ptr(layout, ot, IFACE_("Remove Pack"), ICON_NONE,
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NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_enum_set(&props_ptr, "method", PF_REMOVE);
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RNA_string_set(&props_ptr, "id", id_name);
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if (G.relbase_valid) {
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char local_name[FILE_MAXDIR + FILE_MAX], fi[FILE_MAX];
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BLI_split_file_part(abs_name, fi, sizeof(fi));
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BLI_snprintf(local_name, sizeof(local_name), "//%s/%s", folder, fi);
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if (!STREQ(abs_name, local_name)) {
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switch (checkPackedFile(local_name, pf)) {
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case PF_NOFILE:
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BLI_snprintf(line, sizeof(line), IFACE_("Create %s"), local_name);
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props_ptr = uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_enum_set(&props_ptr, "method", PF_WRITE_LOCAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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case PF_EQUAL:
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BLI_snprintf(line, sizeof(line), IFACE_("Use %s (identical)"), local_name);
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//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_LOCAL);
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props_ptr = uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_enum_set(&props_ptr, "method", PF_USE_LOCAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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case PF_DIFFERS:
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BLI_snprintf(line, sizeof(line), IFACE_("Use %s (differs)"), local_name);
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//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_LOCAL);
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props_ptr = uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_enum_set(&props_ptr, "method", PF_USE_LOCAL);
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RNA_string_set(&props_ptr, "id", id_name);
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BLI_snprintf(line, sizeof(line), IFACE_("Overwrite %s"), local_name);
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//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_LOCAL);
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props_ptr = uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_enum_set(&props_ptr, "method", PF_WRITE_LOCAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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}
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}
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}
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switch (checkPackedFile(abs_name, pf)) {
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case PF_NOFILE:
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BLI_snprintf(line, sizeof(line), IFACE_("Create %s"), abs_name);
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//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_ORIGINAL);
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props_ptr = uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_enum_set(&props_ptr, "method", PF_WRITE_ORIGINAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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case PF_EQUAL:
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BLI_snprintf(line, sizeof(line), IFACE_("Use %s (identical)"), abs_name);
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//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_ORIGINAL);
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props_ptr = uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_enum_set(&props_ptr, "method", PF_USE_ORIGINAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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case PF_DIFFERS:
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BLI_snprintf(line, sizeof(line), IFACE_("Use %s (differs)"), abs_name);
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//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_USE_ORIGINAL);
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props_ptr = uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_enum_set(&props_ptr, "method", PF_USE_ORIGINAL);
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RNA_string_set(&props_ptr, "id", id_name);
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BLI_snprintf(line, sizeof(line), IFACE_("Overwrite %s"), abs_name);
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//uiItemEnumO_ptr(layout, ot, line, 0, "method", PF_WRITE_ORIGINAL);
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props_ptr = uiItemFullO_ptr(layout, ot, line, ICON_NONE, NULL, WM_OP_EXEC_DEFAULT, UI_ITEM_O_RETURN_PROPS);
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RNA_enum_set(&props_ptr, "method", PF_WRITE_ORIGINAL);
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RNA_string_set(&props_ptr, "id", id_name);
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break;
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}
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UI_popup_menu_end(C, pup);
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}
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/* ********************* generic callbacks for drawcall api *********************** */
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/**
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* Callback that draws a line between the mouse and a position given as the initial argument.
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*/
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void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info)
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{
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wmWindow *win = CTX_wm_window(C);
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const float *mval_src = (float *)arg_info;
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const float mval_dst[2] = {win->eventstate->x - ar->winrct.xmin,
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win->eventstate->y - ar->winrct.ymin};
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const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
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float viewport_size[4];
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glGetFloatv(GL_VIEWPORT, viewport_size);
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immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
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immUniform1i("num_colors", 0); /* "simple" mode */
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immUniformThemeColor(TH_VIEW_OVERLAY);
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immUniform1f("dash_width", 6.0f);
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immUniform1f("dash_factor", 0.5f);
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immBegin(PRIM_LINES, 2);
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immVertex2fv(shdr_pos, mval_src);
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immVertex2fv(shdr_pos, mval_dst);
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immEnd();
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immUnbindProgram();
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}
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/**
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* Use to free ID references within runtime data (stored outside of DNA)
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*
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* \param new_id may be NULL to unlink \a old_id.
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*/
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void ED_spacedata_id_remap(struct ScrArea *sa, struct SpaceLink *sl, ID *old_id, ID *new_id)
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{
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SpaceType *st = BKE_spacetype_from_id(sl->spacetype);
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if (st && st->id_remap) {
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st->id_remap(sa, sl, old_id, new_id);
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}
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}
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static int ed_flush_edits_exec(bContext *C, wmOperator *UNUSED(op))
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{
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ED_editors_flush_edits(C, false);
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return OPERATOR_FINISHED;
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}
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void ED_OT_flush_edits(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Flush Edits";
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ot->description = "Flush edit data from active editing modes";
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ot->idname = "ED_OT_flush_edits";
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/* api callbacks */
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ot->exec = ed_flush_edits_exec;
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/* flags */
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ot->flag = OPTYPE_INTERNAL;
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}
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