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e54f51c462592eb297dfa38314f4a9802d57bf95
test
/
source
/
gameengine
/
Physics
/
Sumo
History
Kester Maddock
e54f51c462
Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering.
2004-12-06 11:10:41 +00:00
..
Fuzzics
Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering.
2004-12-06 11:10:41 +00:00
include
1. Check material names passed to the physics engine (for collision sensors.)
2004-04-11 02:50:02 +00:00
convert.txt
Initial revision
2002-10-12 11:37:38 +00:00
Makefile
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
SConscript
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
SumoPhysicsController.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SumoPhysicsController.h
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
SumoPhysicsEnvironment.cpp
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
SumoPhysicsEnvironment.h
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00