Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
79 lines
1.7 KiB
C++
79 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "COM_ConstantOperation.h"
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#include "COM_NodeOperation.h"
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#include "DNA_movieclip_types.h"
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namespace blender::compositor {
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typedef enum MovieClipAttribute {
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MCA_SCALE,
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MCA_X,
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MCA_Y,
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MCA_ANGLE,
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} MovieClipAttribute;
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/**
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* this program converts an input color to an output value.
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* it assumes we are in sRGB color space.
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*/
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class MovieClipAttributeOperation : public ConstantOperation {
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private:
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MovieClip *clip_;
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float value_;
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int framenumber_;
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bool invert_;
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MovieClipAttribute attribute_;
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bool is_value_calculated_;
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NodeOperationInput *stabilization_resolution_socket_;
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public:
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/**
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* Default constructor
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*/
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MovieClipAttributeOperation();
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void init_execution() override;
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/**
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* The inner loop of this operation.
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*/
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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const float *get_constant_elem() override;
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void set_movie_clip(MovieClip *clip)
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{
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clip_ = clip;
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}
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void set_framenumber(int framenumber)
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{
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framenumber_ = framenumber;
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}
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void set_attribute(MovieClipAttribute attribute)
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{
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attribute_ = attribute;
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}
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void set_invert(bool invert)
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{
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invert_ = invert;
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}
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/**
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* Set an operation socket which input will be used to get the resolution for stabilization.
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*/
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void set_socket_input_resolution_for_stabilization(NodeOperationInput *input_socket)
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{
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stabilization_resolution_socket_ = input_socket;
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}
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private:
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void calc_value();
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};
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} // namespace blender::compositor
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