Files
test/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
Sergey Sharybin 85ff988f99 Depsgraph: Move scene evaluation node to own component
This node is needed to ensure evaluation order of scene and modifiers
which might access scene for custom data masks, or for the current
frame.

Move it to own component, so that evaluation of scene does not lead
to changes in the parameters component, hence does not trigger
driver evaluation.

Should be no functional changes.

Ref #117335
2024-01-22 11:23:14 +01:00

82 lines
2.1 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*/
#include "intern/builder/deg_builder_relations.h"
#include "DNA_scene_types.h"
namespace blender::deg {
void DepsgraphRelationBuilder::build_scene_render(Scene *scene, ViewLayer *view_layer)
{
scene_ = scene;
const bool build_compositor = (scene->r.scemode & R_DOCOMP);
const bool build_sequencer = (scene->r.scemode & R_DOSEQ);
build_scene_parameters(scene);
build_animdata(&scene->id);
build_scene_audio(scene);
if (build_compositor) {
build_scene_compositor(scene);
}
if (build_sequencer) {
build_scene_sequencer(scene);
build_scene_speakers(scene, view_layer);
}
if (scene->camera != nullptr) {
build_object(scene->camera);
}
}
void DepsgraphRelationBuilder::build_scene_camera(Scene *scene)
{
if (scene->camera != nullptr) {
build_object(scene->camera);
}
LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
if (!ELEM(marker->camera, nullptr, scene->camera)) {
build_object(marker->camera);
}
}
}
void DepsgraphRelationBuilder::build_scene_parameters(Scene *scene)
{
if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_PARAMETERS)) {
return;
}
/* TODO(sergey): Trace as a scene parameters. */
build_idproperties(scene->id.properties);
build_parameters(&scene->id);
OperationKey parameters_eval_key(
&scene->id, NodeType::PARAMETERS, OperationCode::PARAMETERS_EXIT);
ComponentKey scene_eval_key(&scene->id, NodeType::SCENE);
add_relation(parameters_eval_key, scene_eval_key, "Parameters -> Scene Eval");
LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) {
build_idproperties(marker->prop);
}
}
void DepsgraphRelationBuilder::build_scene_compositor(Scene *scene)
{
if (built_map_.checkIsBuiltAndTag(scene, BuilderMap::TAG_SCENE_COMPOSITOR)) {
return;
}
if (scene->nodetree == nullptr) {
return;
}
/* TODO(sergey): Trace as a scene compositor. */
build_nodetree(scene->nodetree);
}
} // namespace blender::deg