35 lines
896 B
C++
35 lines
896 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*
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* The public API for assets is defined in dedicated headers. This is a utility file that just
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* includes all of these.
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*/
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#pragma once
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/* Barely anything here. Just general editor level functions. Actual asset level code is in
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* dedicated headers. */
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#include "../asset/ED_asset_catalog.hh"
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#include "../asset/ED_asset_handle.hh"
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#include "../asset/ED_asset_library.hh"
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#include "../asset/ED_asset_list.hh"
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#include "../asset/ED_asset_mark_clear.hh"
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#include "../asset/ED_asset_temp_id_consumer.hh"
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#include "../asset/ED_asset_type.hh"
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#include "../asset/ED_asset_catalog.hh"
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#include "../asset/ED_asset_filter.hh"
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#include "../asset/ED_asset_import.hh"
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#include "../asset/ED_asset_list.hh"
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namespace blender::ed::asset {
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void operatortypes_asset();
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}
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