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test/source/blender/editors/include/ED_asset.hh

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*
* The public API for assets is defined in dedicated headers. This is a utility file that just
* includes all of these.
*/
#pragma once
/* Barely anything here. Just general editor level functions. Actual asset level code is in
* dedicated headers. */
#include "../asset/ED_asset_catalog.hh"
#include "../asset/ED_asset_handle.hh"
#include "../asset/ED_asset_library.hh"
#include "../asset/ED_asset_list.hh"
#include "../asset/ED_asset_mark_clear.hh"
#include "../asset/ED_asset_temp_id_consumer.hh"
#include "../asset/ED_asset_type.hh"
#include "../asset/ED_asset_catalog.hh"
#include "../asset/ED_asset_filter.hh"
#include "../asset/ED_asset_import.hh"
#include "../asset/ED_asset_list.hh"
namespace blender::ed::asset {
void operatortypes_asset();
}