A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
39 lines
774 B
C
39 lines
774 B
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup python
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*
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* Functionality relating to Python setup & tear down.
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*/
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#pragma once
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struct bContext;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* For 'FILE'. */
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#include <stdio.h>
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/* bpy_interface.c */
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/** Call #BPY_context_set first. */
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void BPY_python_start(struct bContext *C, int argc, const char **argv);
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void BPY_python_end(void);
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void BPY_python_reset(struct bContext *C);
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void BPY_python_use_system_env(void);
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void BPY_python_backtrace(FILE *fp);
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/* bpy_app.c */
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/* Access `main_args_help_as_string` needed to resolve bad level call. */
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extern char *(*BPY_python_app_help_text_fn)(bool all);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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