Files
test/release/scripts/startup/bl_ui/__init__.py
Hans Goudey fe1816f67f Curves: Rename "Hair" types, variables, and functions to "Curves"
Based on discussions from T95355 and T94193, the plan is to use
the name "Curves" to describe the data-block container for multiple
curves. Eventually this will replace the existing "Curve" data-block.
However, it will be a while before the curve data-block can be replaced
so in order to distinguish the two curve types in the UI, "Hair Curves"
will be used, but eventually changed back to "Curves".

This patch renames "hair-related" files, functions, types, and variable
names to this convention. A deep rename is preferred to keep code
consistent and to avoid any "hair" terminology from leaking, since the
new data-block is meant for all curve types, not just hair use cases.

The downside of this naming is that the difference between "Curve"
and "Curves" has become important. That was considered during
design discussons and deemed acceptable, especially given the
non-permanent nature of the somewhat common conflict.

Some points of interest:
- All DNA compatibility is lost, just like rBf59767ff9729.
- I renamed `ID_HA` to `ID_CV` so there is no complete mismatch.
- `hair_curves` is used where necessary to distinguish from the
  existing "curves" plural.
- I didn't rename any of the cycles/rendering code function names,
  since that is also used by the old hair particle system.

Differential Revision: https://developer.blender.org/D14007
2022-02-07 11:56:48 -06:00

259 lines
8.0 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# note, properties_animviz is a helper module only.
# support reloading sub-modules
if "bpy" in locals():
from importlib import reload
_modules_loaded[:] = [reload(val) for val in _modules_loaded]
del reload
_modules = [
"properties_animviz",
"properties_constraint",
"properties_data_armature",
"properties_data_bone",
"properties_data_camera",
"properties_data_curve",
"properties_data_curves",
"properties_data_empty",
"properties_data_gpencil",
"properties_data_light",
"properties_data_lattice",
"properties_data_mesh",
"properties_data_metaball",
"properties_data_modifier",
"properties_data_pointcloud",
"properties_data_shaderfx",
"properties_data_lightprobe",
"properties_data_speaker",
"properties_data_volume",
"properties_mask_common",
"properties_material",
"properties_material_gpencil",
"properties_object",
"properties_paint_common",
"properties_grease_pencil_common",
"properties_particle",
"properties_physics_cloth",
"properties_physics_common",
"properties_physics_dynamicpaint",
"properties_physics_field",
"properties_physics_rigidbody",
"properties_physics_rigidbody_constraint",
"properties_physics_fluid",
"properties_physics_softbody",
"properties_render",
"properties_output",
"properties_view_layer",
"properties_scene",
"properties_texture",
"properties_world",
"properties_collection",
# Generic Space Modules
#
# Depends on DNA_WORKSPACE_TOOL (C define).
"space_toolsystem_common",
"space_toolsystem_toolbar",
"space_clip",
"space_console",
"space_dopesheet",
"space_filebrowser",
"space_graph",
"space_image",
"space_info",
"space_nla",
"space_node",
"space_outliner",
"space_properties",
"space_sequencer",
"space_spreadsheet",
"space_statusbar",
"space_text",
"space_time",
"space_topbar",
"space_userpref",
"space_view3d",
"space_view3d_toolbar",
# XXX, keep last so panels show after all other tool options.
"properties_workspace",
]
import bpy
if bpy.app.build_options.freestyle:
_modules.append("properties_freestyle")
__import__(name=__name__, fromlist=_modules)
_namespace = globals()
_modules_loaded = [_namespace[name] for name in _modules]
del _namespace
def register():
from bpy.utils import register_class
for mod in _modules_loaded:
for cls in mod.classes:
register_class(cls)
space_filebrowser.register_props()
from bpy.props import (
EnumProperty,
StringProperty,
)
from bpy.types import (
WindowManager,
)
# space_userprefs.py
def addon_filter_items(_self, _context):
import addon_utils
items = [
('All', "All", "All Add-ons"),
('User', "User", "All Add-ons Installed by User"),
]
items_unique = set()
for mod in addon_utils.modules(refresh=False):
info = addon_utils.module_bl_info(mod)
items_unique.add(info["category"])
items.extend([(cat, cat, "") for cat in sorted(items_unique)])
return items
WindowManager.addon_search = StringProperty(
name="Search",
description="Search within the selected filter",
options={'TEXTEDIT_UPDATE'},
)
WindowManager.addon_filter = EnumProperty(
items=addon_filter_items,
name="Category",
description="Filter add-ons by category",
)
WindowManager.addon_support = EnumProperty(
items=[
('OFFICIAL', "Official", "Officially supported"),
('COMMUNITY', "Community", "Maintained by community developers"),
('TESTING', "Testing", "Newly contributed scripts (excluded from release builds)")
],
name="Support",
description="Display support level",
default={'OFFICIAL', 'COMMUNITY'},
options={'ENUM_FLAG'},
)
# done...
def unregister():
from bpy.utils import unregister_class
for mod in reversed(_modules_loaded):
for cls in reversed(mod.classes):
if cls.is_registered:
unregister_class(cls)
# Define a default UIList, when a list does not need any custom drawing...
# Keep in sync with its #defined name in UI_interface.h
class UI_UL_list(bpy.types.UIList):
# These are common filtering or ordering operations (same as the default C ones!).
@staticmethod
def filter_items_by_name(pattern, bitflag, items, propname="name", flags=None, reverse=False):
"""
Set FILTER_ITEM for items which name matches filter_name one (case-insensitive).
pattern is the filtering pattern.
propname is the name of the string property to use for filtering.
flags must be a list of integers the same length as items, or None!
return a list of flags (based on given flags if not None),
or an empty list if no flags were given and no filtering has been done.
"""
import fnmatch
if not pattern or not items: # Empty pattern or list = no filtering!
return flags or []
if flags is None:
flags = [0] * len(items)
# Implicitly add heading/trailing wildcards.
pattern = "*" + pattern + "*"
for i, item in enumerate(items):
name = getattr(item, propname, None)
# This is similar to a logical xor
if bool(name and fnmatch.fnmatch(name, pattern)) is not bool(reverse):
flags[i] |= bitflag
return flags
@staticmethod
def sort_items_helper(sort_data, key, reverse=False):
"""
Common sorting utility. Returns a neworder list mapping org_idx -> new_idx.
sort_data must be an (unordered) list of tuples [(org_idx, ...), (org_idx, ...), ...].
key must be the same kind of callable you would use for sorted() builtin function.
reverse will reverse the sorting!
"""
sort_data.sort(key=key, reverse=reverse)
neworder = [None] * len(sort_data)
for newidx, (orgidx, *_) in enumerate(sort_data):
neworder[orgidx] = newidx
return neworder
@classmethod
def sort_items_by_name(cls, items, propname="name"):
"""
Re-order items using their names (case-insensitive).
propname is the name of the string property to use for sorting.
return a list mapping org_idx -> new_idx,
or an empty list if no sorting has been done.
"""
_sort = [(idx, getattr(it, propname, "")) for idx, it in enumerate(items)]
return cls.sort_items_helper(_sort, lambda e: e[1].lower())
bpy.utils.register_class(UI_UL_list)
class UI_MT_list_item_context_menu(bpy.types.Menu):
"""
UI List item context menu definition. Scripts can append/prepend this to
add own operators to the context menu. They must check context though, so
their items only draw in a valid context and for the correct UI list.
"""
bl_label = "List Item"
bl_idname = "UI_MT_list_item_context_menu"
def draw(self, context):
# Dummy function. This type is just for scripts to append their own
# context menu items.
pass
bpy.utils.register_class(UI_MT_list_item_context_menu)