Files
test/source/blender/editors/include/UI_text.h
Diego Borghetti 6e08a165bb Moving Language code from interface/text.c to blenfont library.
I go to start commit the new code here and then replace one
by one bmfont and ftfont, this do nothing right now, but it's
more easy keep the files here to work from the studio and my home.

I only update the Makefile and SConscript (but JesterKing a double
check never is bad), so please check the msvc and cmake files.

The new library is libblenfont.a
2009-01-29 05:19:27 +00:00

54 lines
1.6 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef UI_TEXT_H
#define UI_TEXT_H
struct BMF_Font;
void set_interface_font(char *str); /* headerbuttons.c */
void start_interface_font(void); /* headerbuttons.c */
char *fontsize_pup(void);
int UI_DrawString(struct BMF_Font* font, char *str, int translate);
float UI_GetStringWidth(struct BMF_Font* font, char *str, int translate);
void UI_GetBoundingBox(struct BMF_Font* font, char* str, int translate, rctf* bbox);
void UI_set_international(int international);
int UI_get_international(void);
void UI_RasterPos(float x, float y);
void UI_SetScale(float aspect);
void ui_text_init_userdef(void);
#endif /* UI_TEXT_H */