Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2007 by Janne Karhu. All rights reserved. */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ReportList;
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struct bContext;
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struct wmKeyConfig;
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struct Object;
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struct Scene;
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/* particle_edit.c */
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bool PE_poll(struct bContext *C);
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bool PE_hair_poll(struct bContext *C);
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bool PE_poll_view3d(struct bContext *C);
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/* rigidbody_object.c */
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bool ED_rigidbody_object_add(struct Main *bmain,
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struct Scene *scene,
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struct Object *ob,
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int type,
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struct ReportList *reports);
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void ED_rigidbody_object_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
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/* rigidbody_constraint.c */
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bool ED_rigidbody_constraint_add(struct Main *bmain,
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struct Scene *scene,
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struct Object *ob,
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int type,
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struct ReportList *reports);
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void ED_rigidbody_constraint_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
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/* operators */
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void ED_operatortypes_physics(void);
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void ED_keymap_physics(struct wmKeyConfig *keyconf);
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#ifdef __cplusplus
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}
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#endif
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