Files
test/intern
Sergey Sharybin d9d7169837 Fix kernel loading time accounted twice in render progress
The render session is keeping track of the scene update, which includes
kernel loading time.

This fixes negative render times reported when CUDA kernels are compiled
at runtime.

A bit fragile logic, can be re-implemented using some user-counted
scope utility classes, so that only outer-most time skip is applied.
2021-05-05 14:50:03 +02:00
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