Files
test/source
Jeroen Bakker e7793cbc4d UI: Incorrect usage shader and primitive
Some primitives can only work with certain shaders. In OpenGL this
didn't lead to an error, but Metal and Vulkan could not render at all.
The Vulkan backend is more specific on what it supports so we could
detect incorrect usages and fix them.

This was detected when investigating #126947.

Pull Request: https://projects.blender.org/blender/blender/pulls/128013
2024-09-23 10:31:22 +02:00
..
2024-09-20 13:14:57 +10:00