Files
test/source/blender/python/gpu/gpu_py_capabilities.cc
Jeroen Bakker 6d91d36161 GPU: Remove GPU_shader_storage_buffer_objects_support
Blender 4.0 requires OpenGL 4.3 which always support SSBO's.
Platforms that don't support enough SSBO bind points will be marked
as unsupported.

Users who start Blender on those platforms will be informed via a
dialog. This PR also updates the `--debug-gpu-force-workarounds`
to match our minimum requirements. Note that some bugs are still
there that should be solved in other PRs:

* Workbench only renders the object using a unit matrix this is because
  there is a bug in the workaround for shader_draw_parameters
* Navigating with middle mouse button is not working. Unsure what the
  cause is, but might be a missing feature check in the OpenGL backend.

Related to #112224

Pull Request: https://projects.blender.org/blender/blender/pulls/112572
2023-09-21 12:55:51 +02:00

338 lines
11 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*
* - Use `bpygpu_` for local API.
* - Use `BPyGPU` for public API.
*/
#include <Python.h>
#include "BLI_utildefines.h"
#include "GPU_capabilities.h"
#include "gpu_py.h"
#include "gpu_py_capabilities.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Functions
* \{ */
PyDoc_STRVAR(pygpu_max_texture_size_get_doc,
".. function:: max_texture_size_get()\n"
"\n"
" Get estimated maximum texture size to be able to handle.\n"
"\n"
" :return: Texture size.\n"
" :rtype: int\n");
static PyObject *pygpu_max_texture_size_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_texture_size());
}
PyDoc_STRVAR(pygpu_max_texture_layers_get_doc,
".. function:: max_texture_layers_get()\n"
"\n"
" Get maximum number of layers in texture.\n"
"\n"
" :return: Number of layers.\n"
" :rtype: int\n");
static PyObject *pygpu_max_texture_layers_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_texture_layers());
}
PyDoc_STRVAR(pygpu_max_textures_get_doc,
".. function:: max_textures_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the vertex shader and the\n"
" fragment processor.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_textures());
}
PyDoc_STRVAR(pygpu_max_textures_vert_get_doc,
".. function:: max_textures_vert_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the vertex shader.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_vert_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_textures_vert());
}
PyDoc_STRVAR(pygpu_max_textures_geom_get_doc,
".. function:: max_textures_geom_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the geometry shader.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_geom_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_textures_geom());
}
PyDoc_STRVAR(pygpu_max_textures_frag_get_doc,
".. function:: max_textures_frag_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the fragment shader.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_frag_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_textures_frag());
}
PyDoc_STRVAR(pygpu_max_uniforms_vert_get_doc,
".. function:: max_uniforms_vert_get()\n"
"\n"
" Get maximum number of values held in uniform variable\n"
" storage for a vertex shader.\n"
"\n"
" :return: Number of values.\n"
" :rtype: int\n");
static PyObject *pygpu_max_uniforms_vert_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_uniforms_vert());
}
PyDoc_STRVAR(pygpu_max_uniforms_frag_get_doc,
".. function:: max_uniforms_frag_get()\n"
"\n"
" Get maximum number of values held in uniform variable\n"
" storage for a fragment shader.\n"
"\n"
" :return: Number of values.\n"
" :rtype: int\n");
static PyObject *pygpu_max_uniforms_frag_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_uniforms_frag());
}
PyDoc_STRVAR(pygpu_max_batch_indices_get_doc,
".. function:: max_batch_indices_get()\n"
"\n"
" Get maximum number of vertex array indices.\n"
"\n"
" :return: Number of indices.\n"
" :rtype: int\n");
static PyObject *pygpu_max_batch_indices_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_batch_indices());
}
PyDoc_STRVAR(pygpu_max_batch_vertices_get_doc,
".. function:: max_batch_vertices_get()\n"
"\n"
" Get maximum number of vertex array vertices.\n"
"\n"
" :return: Number of vertices.\n"
" :rtype: int\n");
static PyObject *pygpu_max_batch_vertices_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_batch_vertices());
}
PyDoc_STRVAR(pygpu_max_vertex_attribs_get_doc,
".. function:: max_vertex_attribs_get()\n"
"\n"
" Get maximum number of vertex attributes accessible to\n"
" a vertex shader.\n"
"\n"
" :return: Number of attributes.\n"
" :rtype: int\n");
static PyObject *pygpu_max_vertex_attribs_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_vertex_attribs());
}
PyDoc_STRVAR(pygpu_max_varying_floats_get_doc,
".. function:: max_varying_floats_get()\n"
"\n"
" Get maximum number of varying variables used by\n"
" vertex and fragment shaders.\n"
"\n"
" :return: Number of variables.\n"
" :rtype: int\n");
static PyObject *pygpu_max_varying_floats_get(PyObject * /*self*/)
{
return PyLong_FromLong(GPU_max_varying_floats());
}
PyDoc_STRVAR(pygpu_extensions_get_doc,
".. function:: extensions_get()\n"
"\n"
" Get supported extensions in the current context.\n"
"\n"
" :return: Extensions.\n"
" :rtype: tuple of string\n");
static PyObject *pygpu_extensions_get(PyObject * /*self*/)
{
int extensions_len = GPU_extensions_len();
PyObject *ret = PyTuple_New(extensions_len);
PyObject **ob_items = ((PyTupleObject *)ret)->ob_item;
for (int i = 0; i < extensions_len; i++) {
ob_items[i] = PyUnicode_FromString(GPU_extension_get(i));
}
return ret;
}
PyDoc_STRVAR(pygpu_compute_shader_support_get_doc,
".. function:: compute_shader_support_get()\n"
"\n"
" Are compute shaders supported.\n"
"\n"
" :return: True when supported, False when not supported.\n"
" :rtype: bool\n");
static PyObject *pygpu_compute_shader_support_get(PyObject * /*self*/)
{
return PyBool_FromLong(GPU_compute_shader_support());
}
PyDoc_STRVAR(pygpu_shader_image_load_store_support_get_doc,
".. function:: shader_image_load_store_support_get()\n"
"\n"
" Is image load/store supported.\n"
"\n"
" :return: True when supported, False when not supported.\n"
" :rtype: bool\n");
static PyObject *pygpu_shader_image_load_store_support_get(PyObject * /*self*/)
{
return PyBool_FromLong(GPU_shader_image_load_store_support());
}
PyDoc_STRVAR(pygpu_hdr_support_get_doc,
".. function:: hdr_support_get()\n"
"\n"
" Return whether GPU backend supports High Dynamic range for viewport.\n"
"\n"
" :return: HDR support available.\n"
" :rtype: bool\n");
static PyObject *pygpu_hdr_support_get(PyObject * /*self*/)
{
return PyBool_FromLong(GPU_hdr_support());
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Module
* \{ */
#if (defined(__GNUC__) && !defined(__clang__))
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-function-type"
#endif
static PyMethodDef pygpu_capabilities__tp_methods[] = {
{"max_texture_size_get",
(PyCFunction)pygpu_max_texture_size_get,
METH_NOARGS,
pygpu_max_texture_size_get_doc},
{"max_texture_layers_get",
(PyCFunction)pygpu_max_texture_layers_get,
METH_NOARGS,
pygpu_max_texture_layers_get_doc},
{"max_textures_get",
(PyCFunction)pygpu_max_textures_get,
METH_NOARGS,
pygpu_max_textures_get_doc},
{"max_textures_vert_get",
(PyCFunction)pygpu_max_textures_vert_get,
METH_NOARGS,
pygpu_max_textures_vert_get_doc},
{"max_textures_geom_get",
(PyCFunction)pygpu_max_textures_geom_get,
METH_NOARGS,
pygpu_max_textures_geom_get_doc},
{"max_textures_frag_get",
(PyCFunction)pygpu_max_textures_frag_get,
METH_NOARGS,
pygpu_max_textures_frag_get_doc},
{"max_uniforms_vert_get",
(PyCFunction)pygpu_max_uniforms_vert_get,
METH_NOARGS,
pygpu_max_uniforms_vert_get_doc},
{"max_uniforms_frag_get",
(PyCFunction)pygpu_max_uniforms_frag_get,
METH_NOARGS,
pygpu_max_uniforms_frag_get_doc},
{"max_batch_indices_get",
(PyCFunction)pygpu_max_batch_indices_get,
METH_NOARGS,
pygpu_max_batch_indices_get_doc},
{"max_batch_vertices_get",
(PyCFunction)pygpu_max_batch_vertices_get,
METH_NOARGS,
pygpu_max_batch_vertices_get_doc},
{"max_vertex_attribs_get",
(PyCFunction)pygpu_max_vertex_attribs_get,
METH_NOARGS,
pygpu_max_vertex_attribs_get_doc},
{"max_varying_floats_get",
(PyCFunction)pygpu_max_varying_floats_get,
METH_NOARGS,
pygpu_max_varying_floats_get_doc},
{"extensions_get", (PyCFunction)pygpu_extensions_get, METH_NOARGS, pygpu_extensions_get_doc},
{"compute_shader_support_get",
(PyCFunction)pygpu_compute_shader_support_get,
METH_NOARGS,
pygpu_compute_shader_support_get_doc},
{"shader_image_load_store_support_get",
(PyCFunction)pygpu_shader_image_load_store_support_get,
METH_NOARGS,
pygpu_shader_image_load_store_support_get_doc},
{"hdr_support_get",
(PyCFunction)pygpu_hdr_support_get,
METH_NOARGS,
pygpu_hdr_support_get_doc},
{nullptr, nullptr, 0, nullptr},
};
#if (defined(__GNUC__) && !defined(__clang__))
# pragma GCC diagnostic pop
#endif
PyDoc_STRVAR(pygpu_capabilities__tp_doc, "This module provides access to the GPU capabilities.");
static PyModuleDef pygpu_capabilities_module_def = {
/*m_base*/ PyModuleDef_HEAD_INIT,
/*m_name*/ "gpu.capabilities",
/*m_doc*/ pygpu_capabilities__tp_doc,
/*m_size*/ 0,
/*m_methods*/ pygpu_capabilities__tp_methods,
/*m_slots*/ nullptr,
/*m_traverse*/ nullptr,
/*m_clear*/ nullptr,
/*m_free*/ nullptr,
};
PyObject *bpygpu_capabilities_init()
{
PyObject *submodule;
submodule = bpygpu_create_module(&pygpu_capabilities_module_def);
return submodule;
}
/** \} */