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e85bcfab044f0bee9819608bab8ca95f09809ff6
test
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source
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gameengine
History
Campbell Barton
bba80ed7af
Cleanup
2014-08-17 12:18:40 +10:00
..
BlenderRoutines
Support for building without Python
2014-06-17 22:00:13 +10:00
Converter
Cleanup
2014-08-17 12:18:40 +10:00
Expressions
Support for building without Python
2014-06-17 22:00:13 +10:00
GameLogic
BGE: Add level mode to property actuator
2014-07-17 22:49:40 -07:00
GamePlayer
CMake: correct include dirs
2014-07-01 09:36:28 +10:00
Ketsji
Fix T40766: Startup fails with UnicodeDecodeError on Windows
2014-08-11 17:53:42 +10:00
Network
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
Physics
Cleanup: Remove special code for Visual Studio 2008.
2014-08-07 13:52:15 +02:00
Rasterizer
GSOC 2013 paint
2014-07-21 12:02:05 +02:00
SceneGraph
Style Cleanup: remove preprocessor indentation (updated wiki style guide too)
2013-12-22 14:12:19 +11:00
VideoTexture
GSOC 2013 paint
2014-07-21 12:02:05 +02:00
CMakeLists.txt
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
SConscript
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00