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e85f145c19b8a59d7d9b12005865b06033fcb36d
test/source/gameengine/Converter
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Campbell Barton 99135b0674 dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both.

Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-29 13:39:46 +00:00
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BL_ActionActuator.cpp
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BL_ActionActuator.h
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BL_ArmatureObject.cpp
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BL_ArmatureObject.h
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BL_BlenderDataConversion.cpp
dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
2007-04-29 13:39:46 +00:00
BL_BlenderDataConversion.h
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BL_DeformableGameObject.cpp
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BL_DeformableGameObject.h
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BL_MeshDeformer.cpp
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BL_MeshDeformer.h
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BL_SkinDeformer.cpp
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BL_SkinDeformer.h
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BL_SkinMeshObject.cpp
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BL_SkinMeshObject.h
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BlenderWorldInfo.cpp
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BlenderWorldInfo.h
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CMakeLists.txt
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KX_BlenderScalarInterpolator.cpp
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KX_BlenderScalarInterpolator.h
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KX_BlenderSceneConverter.cpp
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KX_BlenderSceneConverter.h
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KX_ConvertActuators.cpp
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KX_ConvertActuators.h
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KX_ConvertControllers.cpp
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KX_ConvertControllers.h
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KX_ConvertProperties.cpp
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KX_ConvertProperties.h
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KX_ConvertSensors.cpp
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KX_ConvertSensors.h
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KX_IpoConvert.cpp
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KX_IpoConvert.h
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Makefile
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SConscript
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