The hash tables and vector blenlib headers were pulling many more headers than they actually need, including the C base math header, our C string API header, and the StringRef header. All of this potentially slows down compilation and polutes autocomplete with unrelated information. Also remove the `ListBase` constructor for `Vector`. It wasn't used much, and making it easy to use `ListBase` isn't worth it for the same reasons mentioned above. It turns out a lot of files depended on indirect includes of `BLI_string.h` and `BLI_listbase.h`, so those are fixed here. Pull Request: https://projects.blender.org/blender/blender/pulls/111801
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_hash_tables.hh"
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#include "BLI_string.h"
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#include <iostream>
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void blender::HashTableStats::print(const char *name) const
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{
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std::cout << "Hash Table Stats: " << name << "\n";
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std::cout << " Address: " << address_ << "\n";
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std::cout << " Total Slots: " << capacity_ << "\n";
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std::cout << " Occupied Slots: " << size_ << " (" << load_factor_ * 100.0f << " %)\n";
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std::cout << " Removed Slots: " << removed_amount_ << " (" << removed_load_factor_ * 100.0f
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<< " %)\n";
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char memory_size_str[BLI_STR_FORMAT_INT64_BYTE_UNIT_SIZE];
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BLI_str_format_byte_unit(memory_size_str, size_in_bytes_, true);
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std::cout << " Size: ~" << memory_size_str << "\n";
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std::cout << " Size per Slot: " << size_per_element_ << " bytes\n";
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std::cout << " Average Collisions: " << average_collisions_ << "\n";
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for (int64_t collision_count : keys_by_collision_count_.index_range()) {
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std::cout << " " << collision_count
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<< " Collisions: " << keys_by_collision_count_[collision_count] << "\n";
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}
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}
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