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test/source/blender/blenloader/tests/blendfile_loading_base_test.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

170 lines
4.1 KiB
C++

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "blendfile_loading_base_test.h"
#include "MEM_guardedalloc.h"
#include "BKE_appdir.h"
#include "BKE_blender.h"
#include "BKE_callbacks.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_idtype.h"
#include "BKE_image.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_mball_tessellate.h"
#include "BKE_modifier.h"
#include "BKE_node.hh"
#include "BKE_scene.h"
#include "BKE_vfont.h"
#include "BLI_path_util.h"
#include "BLI_threads.h"
#include "BLO_readfile.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DNA_genfile.h" /* for DNA_sdna_current_init() */
#include "DNA_windowmanager_types.h"
#include "IMB_imbuf.h"
#include "ED_datafiles.h"
#include "RNA_define.hh"
#include "WM_api.hh"
#include "wm.hh"
#include "GHOST_Path-api.hh"
#include "CLG_log.h"
void BlendfileLoadingBaseTest::SetUpTestCase()
{
testing::Test::SetUpTestCase();
/* Minimal code to make loading a blendfile and constructing a depsgraph not crash, copied from
* main() in creator.c. */
CLG_init();
BLI_threadapi_init();
DNA_sdna_current_init();
BKE_blender_globals_init();
BKE_idtype_init();
BKE_appdir_init();
IMB_init();
BKE_modifier_init();
DEG_register_node_types();
RNA_init();
BKE_node_system_init();
BKE_callback_global_init();
BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);
G.background = true;
G.factory_startup = true;
/* Allocate a dummy window manager. The real window manager will try and load Python scripts from
* the release directory, which it won't be able to find. */
ASSERT_EQ(G.main->wm.first, nullptr);
G.main->wm.first = MEM_callocN(sizeof(wmWindowManager), __func__);
}
void BlendfileLoadingBaseTest::TearDownTestCase()
{
if (G.main->wm.first != nullptr) {
MEM_freeN(G.main->wm.first);
G.main->wm.first = nullptr;
}
/* Copied from WM_exit_ex() in wm_init_exit.cc, and cherry-picked those lines that match the
* allocation/initialization done in SetUpTestCase(). */
BKE_blender_free();
RNA_exit();
DEG_free_node_types();
GHOST_DisposeSystemPaths();
DNA_sdna_current_free();
BLI_threadapi_exit();
BKE_blender_atexit();
BKE_tempdir_session_purge();
BKE_appdir_exit();
CLG_exit();
testing::Test::TearDownTestCase();
}
void BlendfileLoadingBaseTest::TearDown()
{
BKE_mball_cubeTable_free();
blendfile_free();
depsgraph_free();
testing::Test::TearDown();
}
bool BlendfileLoadingBaseTest::blendfile_load(const char *filepath)
{
const std::string &test_assets_dir = blender::tests::flags_test_asset_dir();
if (test_assets_dir.empty()) {
return false;
}
char abspath[FILE_MAX];
BLI_path_join(abspath, sizeof(abspath), test_assets_dir.c_str(), filepath);
BlendFileReadReport bf_reports = {nullptr};
bfile = BLO_read_from_file(abspath, BLO_READ_SKIP_NONE, &bf_reports);
if (bfile == nullptr) {
ADD_FAILURE() << "Unable to load file '" << filepath << "' from test assets dir '"
<< test_assets_dir << "'";
return false;
}
/* Make sure that all view_layers in the file are synced. Depsgraph can make a copy of the whole
* scene, which will fail when one view layer isn't synced. */
LISTBASE_FOREACH (ViewLayer *, view_layer, &bfile->curscene->view_layers) {
BKE_view_layer_synced_ensure(bfile->curscene, view_layer);
}
return true;
}
void BlendfileLoadingBaseTest::blendfile_free()
{
if (bfile == nullptr) {
return;
}
wmWindowManager *wm = static_cast<wmWindowManager *>(bfile->main->wm.first);
if (wm != nullptr) {
wm_close_and_free(nullptr, wm);
}
BLO_blendfiledata_free(bfile);
bfile = nullptr;
}
void BlendfileLoadingBaseTest::depsgraph_create(eEvaluationMode depsgraph_evaluation_mode)
{
depsgraph = DEG_graph_new(
bfile->main, bfile->curscene, bfile->cur_view_layer, depsgraph_evaluation_mode);
DEG_graph_build_from_view_layer(depsgraph);
BKE_scene_graph_update_tagged(depsgraph, bfile->main);
}
void BlendfileLoadingBaseTest::depsgraph_free()
{
if (depsgraph == nullptr) {
return;
}
DEG_graph_free(depsgraph);
depsgraph = nullptr;
}