Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
302 lines
9.3 KiB
C++
302 lines
9.3 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bmesh
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*
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* Functionality for flipping faces to make normals consistent.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_linklist_stack.h"
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#include "BLI_math_vector.h"
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#include "bmesh.h"
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#include "intern/bmesh_operators_private.h" /* own include */
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/********* Right-hand faces implementation ****** */
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#define FACE_FLAG (1 << 0)
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#define FACE_FLIP (1 << 1)
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#define FACE_TEMP (1 << 2)
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static bool bmo_recalc_normal_loop_filter_cb(const BMLoop *l, void * /*user_data*/)
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{
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return BM_edge_is_manifold(l->e);
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}
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/**
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* This uses a more comprehensive test to see if the furthest face from the center
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* is pointing towards the center or not.
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*
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* A simple test could just check the dot product
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* of the faces-normal and the direction from the center,
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* however this can fail for faces which make a sharp spike. eg:
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*
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* <pre>
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* +
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* |\ <- face
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* + +
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* \ \
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* \ \
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* \ +--------------+
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* \ |
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* \ center -> + |
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* \ |
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* +------------+
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* </pre>
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*
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* In the example above, the \a face can point towards the \a center
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* which would end up flipping the normals inwards.
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*
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* To take these spikes into account, find the furthest face-loop-vertex.
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*/
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/**
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* \return a face index in \a faces and set \a r_is_flip
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* if the face is flipped away from the center.
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*/
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static int recalc_face_normals_find_index(BMesh *bm,
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BMFace **faces,
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const int faces_len,
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bool *r_is_flip)
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{
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const float eps = FLT_EPSILON;
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float cent_area_accum = 0.0f;
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float cent[3];
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const float cent_fac = 1.0f / float(faces_len);
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bool is_flip = false;
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int f_start_index;
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int i;
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/** Search for the best loop. Members are compared in-order defined here. */
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struct {
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/**
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* Squared distance from the center to the loops vertex 'l->v'.
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* The normalized direction between the center and this vertex
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* is also used for the dot-products below.
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*/
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float dist_sq;
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/**
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* Signed dot product using the normalized edge vector,
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* (best of 'l->prev->v' or 'l->next->v').
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*/
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float edge_dot;
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/**
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* Unsigned dot product using the loop-normal
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* (sign is used to check if we need to flip).
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*/
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float loop_dot;
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} best, test;
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UNUSED_VARS_NDEBUG(bm);
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zero_v3(cent);
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/* first calculate the center */
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for (i = 0; i < faces_len; i++) {
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float f_cent[3];
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const float f_area = BM_face_calc_area(faces[i]);
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BM_face_calc_center_median_weighted(faces[i], f_cent);
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madd_v3_v3fl(cent, f_cent, cent_fac * f_area);
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cent_area_accum += f_area;
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BLI_assert(BMO_face_flag_test(bm, faces[i], FACE_TEMP) == 0);
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BLI_assert(BM_face_is_normal_valid(faces[i]));
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}
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if (cent_area_accum != 0.0f) {
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mul_v3_fl(cent, 1.0f / cent_area_accum);
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}
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/* Distances must start above zero,
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* or we can't do meaningful calculations based on the direction to the center */
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best.dist_sq = eps;
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best.edge_dot = best.loop_dot = -FLT_MAX;
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/* used in degenerate cases only */
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f_start_index = 0;
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/**
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* Find the outer-most vertex, comparing distance to the center,
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* then the outer-most loop attached to that vertex.
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*
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* Important this is correctly detected,
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* where casting a ray from the center won't hit any loops past this one.
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* Otherwise the result may be incorrect.
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*/
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for (i = 0; i < faces_len; i++) {
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BMLoop *l_iter, *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(faces[i]);
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do {
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bool is_best_dist_sq;
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float dir[3];
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sub_v3_v3v3(dir, l_iter->v->co, cent);
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test.dist_sq = len_squared_v3(dir);
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is_best_dist_sq = (test.dist_sq > best.dist_sq);
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if (is_best_dist_sq || (test.dist_sq == best.dist_sq)) {
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float edge_dir_pair[2][3];
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mul_v3_fl(dir, 1.0f / sqrtf(test.dist_sq));
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sub_v3_v3v3(edge_dir_pair[0], l_iter->next->v->co, l_iter->v->co);
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sub_v3_v3v3(edge_dir_pair[1], l_iter->prev->v->co, l_iter->v->co);
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if ((normalize_v3(edge_dir_pair[0]) > eps) && (normalize_v3(edge_dir_pair[1]) > eps)) {
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bool is_best_edge_dot;
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test.edge_dot = max_ff(dot_v3v3(dir, edge_dir_pair[0]), dot_v3v3(dir, edge_dir_pair[1]));
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is_best_edge_dot = (test.edge_dot > best.edge_dot);
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if (is_best_dist_sq || is_best_edge_dot || (test.edge_dot == best.edge_dot)) {
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float loop_dir[3];
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cross_v3_v3v3(loop_dir, edge_dir_pair[0], edge_dir_pair[1]);
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if (normalize_v3(loop_dir) > eps) {
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float loop_dir_dot;
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/* Highly unlikely the furthest loop is also the concave part of an ngon,
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* but it can be contrived with _very_ non-planar faces - so better check. */
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if (UNLIKELY(dot_v3v3(loop_dir, l_iter->f->no) < 0.0f)) {
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negate_v3(loop_dir);
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}
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loop_dir_dot = dot_v3v3(dir, loop_dir);
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test.loop_dot = fabsf(loop_dir_dot);
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if (is_best_dist_sq || is_best_edge_dot || (test.loop_dot > best.loop_dot)) {
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best = test;
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f_start_index = i;
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is_flip = (loop_dir_dot < 0.0f);
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}
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}
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}
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}
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}
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} while ((l_iter = l_iter->next) != l_first);
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}
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*r_is_flip = is_flip;
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return f_start_index;
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}
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/**
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* Given an array of faces, recalculate their normals.
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* this functions assumes all faces in the array are connected by edges.
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*
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* \param bm:
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* \param faces: Array of connected faces.
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* \param faces_len: Length of \a faces
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* \param oflag: Flag to check before doing the actual face flipping.
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*/
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static void bmo_recalc_face_normals_array(BMesh *bm,
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BMFace **faces,
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const int faces_len,
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const short oflag)
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{
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int i, f_start_index;
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const short oflag_flip = oflag | FACE_FLIP;
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bool is_flip;
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BMFace *f;
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BLI_LINKSTACK_DECLARE(fstack, BMFace *);
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f_start_index = recalc_face_normals_find_index(bm, faces, faces_len, &is_flip);
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if (is_flip) {
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BMO_face_flag_enable(bm, faces[f_start_index], FACE_FLIP);
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}
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/* now that we've found our starting face, make all connected faces
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* have the same winding. this is done recursively, using a manual
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* stack (if we use simple function recursion, we'd end up overloading
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* the stack on large meshes). */
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BLI_LINKSTACK_INIT(fstack);
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BLI_LINKSTACK_PUSH(fstack, faces[f_start_index]);
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BMO_face_flag_enable(bm, faces[f_start_index], FACE_TEMP);
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while ((f = BLI_LINKSTACK_POP(fstack))) {
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const bool flip_state = BMO_face_flag_test_bool(bm, f, FACE_FLIP);
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BMLoop *l_iter, *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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do {
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BMLoop *l_other = l_iter->radial_next;
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if ((l_other != l_iter) && bmo_recalc_normal_loop_filter_cb(l_iter, nullptr)) {
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if (!BMO_face_flag_test(bm, l_other->f, FACE_TEMP)) {
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BMO_face_flag_enable(bm, l_other->f, FACE_TEMP);
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BMO_face_flag_set(bm, l_other->f, FACE_FLIP, (l_other->v == l_iter->v) != flip_state);
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BLI_LINKSTACK_PUSH(fstack, l_other->f);
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}
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}
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} while ((l_iter = l_iter->next) != l_first);
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}
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BLI_LINKSTACK_FREE(fstack);
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/* apply flipping to oflag'd faces */
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for (i = 0; i < faces_len; i++) {
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if (BMO_face_flag_test(bm, faces[i], oflag_flip) == oflag_flip) {
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BM_face_normal_flip(bm, faces[i]);
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}
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BMO_face_flag_disable(bm, faces[i], FACE_TEMP);
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}
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}
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/**
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* Put normal to the outside, and set the first direction flags in edges
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*
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* then check the object, and set directions / direction-flags:
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* but only for edges with 1 or 2 faces this is in fact the 'select connected'
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*
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* in case all faces were not done: start over with 'find the ultimate ...'.
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*/
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void bmo_recalc_face_normals_exec(BMesh *bm, BMOperator *op)
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{
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int *groups_array = static_cast<int *>(
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MEM_mallocN(sizeof(*groups_array) * bm->totface, __func__));
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BMFace **faces_grp = static_cast<BMFace **>(
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MEM_mallocN(sizeof(*faces_grp) * bm->totface, __func__));
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int(*group_index)[2];
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const int group_tot = BM_mesh_calc_face_groups(bm,
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groups_array,
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&group_index,
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bmo_recalc_normal_loop_filter_cb,
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nullptr,
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nullptr,
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0,
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BM_EDGE);
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int i;
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BMO_slot_buffer_flag_enable(bm, op->slots_in, "faces", BM_FACE, FACE_FLAG);
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BM_mesh_elem_table_ensure(bm, BM_FACE);
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for (i = 0; i < group_tot; i++) {
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const int fg_sta = group_index[i][0];
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const int fg_len = group_index[i][1];
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int j;
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bool is_calc = false;
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for (j = 0; j < fg_len; j++) {
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faces_grp[j] = BM_face_at_index(bm, groups_array[fg_sta + j]);
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if (is_calc == false) {
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is_calc = BMO_face_flag_test_bool(bm, faces_grp[j], FACE_FLAG);
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}
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}
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if (is_calc) {
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bmo_recalc_face_normals_array(bm, faces_grp, fg_len, FACE_FLAG);
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}
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}
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MEM_freeN(faces_grp);
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MEM_freeN(groups_array);
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MEM_freeN(group_index);
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}
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