Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#pragma once
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
# include "MEM_guardedalloc.h"
|
|
#endif
|
|
|
|
struct bNode;
|
|
|
|
namespace blender::compositor {
|
|
|
|
class Node;
|
|
class NodeOperation;
|
|
class NodeOperationInput;
|
|
class NodeOperationOutput;
|
|
class NodeOperationBuilder;
|
|
|
|
/**
|
|
* \brief Wraps a bNode in its Node instance.
|
|
*
|
|
* For all node-types a wrapper class is created.
|
|
*
|
|
* \note When adding a new node to blender, this method needs to be changed to return the correct
|
|
* Node instance.
|
|
*
|
|
* \see Node
|
|
*/
|
|
Node *COM_convert_bnode(bNode *b_node);
|
|
|
|
/**
|
|
* \brief True if the node is considered 'fast'.
|
|
*
|
|
* Slow nodes will be skipped if fast execution is required.
|
|
*/
|
|
bool COM_bnode_is_fast_node(const bNode &b_node);
|
|
|
|
/**
|
|
* \brief This function will add a date-type conversion rule when the to-socket does not support
|
|
* the from-socket actual data type.
|
|
*/
|
|
NodeOperation *COM_convert_data_type(const NodeOperationOutput &from,
|
|
const NodeOperationInput &to);
|
|
|
|
/**
|
|
* \brief This function will add a resolution rule based on the settings of the NodeInput.
|
|
*
|
|
* \note Conversion logic is implemented in this function.
|
|
* \see InputSocketResizeMode for the possible conversions.
|
|
*/
|
|
void COM_convert_canvas(NodeOperationBuilder &builder,
|
|
NodeOperationOutput *from_socket,
|
|
NodeOperationInput *to_socket);
|
|
|
|
} // namespace blender::compositor
|