Files
test/source/blender/compositor/operations/COM_CompositorOperation.h
Hans Goudey fa34992def Cleanup: Remove unnecessary includes from C++ data structure headers
The hash tables and vector blenlib headers were pulling many more
headers than they actually need, including the C base math header,
our C string API header, and the StringRef header. All of this
potentially slows down compilation and polutes autocomplete
with unrelated information.

Also remove the `ListBase` constructor for `Vector`. It wasn't used
much, and making it easy to use `ListBase` isn't worth it for the
same reasons mentioned above.

It turns out a lot of files depended on indirect includes of
`BLI_string.h` and `BLI_listbase.h`, so those are fixed here.

Pull Request: https://projects.blender.org/blender/blender/pulls/111801
2023-09-01 21:37:11 +02:00

105 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_MultiThreadedOperation.h"
struct Scene;
namespace blender::compositor {
/**
* \brief Compositor output operation
*/
class CompositorOperation : public MultiThreadedOperation {
private:
const struct Scene *scene_;
/**
* \brief Scene name, used for getting the render output, includes 'SC' prefix.
*/
char scene_name_[MAX_ID_NAME];
/**
* \brief local reference to the scene
*/
const RenderData *rd_;
/**
* \brief reference to the output float buffer
*/
float *output_buffer_;
/**
* \brief local reference to the input image operation
*/
SocketReader *image_input_;
/**
* \brief local reference to the input alpha operation
*/
SocketReader *alpha_input_;
/**
* \brief Ignore any alpha input
*/
bool use_alpha_input_;
/**
* \brief operation is active for calculating final compo result
*/
bool active_;
/**
* \brief View name, used for multiview
*/
const char *view_name_;
public:
CompositorOperation();
bool is_active_compositor_output() const
{
return active_;
}
void execute_region(rcti *rect, unsigned int tile_number) override;
void set_scene(const struct Scene *scene)
{
scene_ = scene;
}
void set_scene_name(const char *scene_name);
void set_view_name(const char *view_name)
{
view_name_ = view_name;
}
void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
bool is_output_operation(bool /*rendering*/) const override
{
return this->is_active_compositor_output();
}
void init_execution() override;
void deinit_execution() override;
eCompositorPriority get_render_priority() const override
{
return eCompositorPriority::Medium;
}
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void set_use_alpha_input(bool value)
{
use_alpha_input_ = value;
}
void set_active(bool active)
{
active_ = active;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor