Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
91 lines
2.7 KiB
C++
91 lines
2.7 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_CryptomatteOperation.h"
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namespace blender::compositor {
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CryptomatteOperation::CryptomatteOperation(size_t num_inputs)
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{
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inputs.resize(num_inputs);
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for (size_t i = 0; i < num_inputs; i++) {
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this->add_input_socket(DataType::Color);
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}
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this->add_output_socket(DataType::Color);
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flags_.complex = true;
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}
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void CryptomatteOperation::init_execution()
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{
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for (size_t i = 0; i < inputs.size(); i++) {
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inputs[i] = this->get_input_socket_reader(i);
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}
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}
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void CryptomatteOperation::add_object_index(float object_index)
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{
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if (object_index != 0.0f) {
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object_index_.append(object_index);
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}
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}
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void CryptomatteOperation::execute_pixel(float output[4], int x, int y, void *data)
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{
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float input[4];
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output[0] = output[1] = output[2] = output[3] = 0.0f;
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for (size_t i = 0; i < inputs.size(); i++) {
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inputs[i]->read(input, x, y, data);
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if (i == 0) {
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/* Write the front-most object as false color for picking. */
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output[0] = input[0];
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uint32_t m3hash;
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::memcpy(&m3hash, &input[0], sizeof(uint32_t));
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/* Since the red channel is likely to be out of display range,
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* setting green and blue gives more meaningful images. */
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output[1] = (float(m3hash << 8) / float(UINT32_MAX));
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output[2] = (float(m3hash << 16) / float(UINT32_MAX));
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}
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for (float hash : object_index_) {
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if (input[0] == hash) {
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output[3] += input[1];
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}
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if (input[2] == hash) {
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output[3] += input[3];
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}
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}
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}
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}
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void CryptomatteOperation::update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs)
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{
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for (BuffersIterator<float> it = output->iterate_with(inputs, area); !it.is_end(); ++it) {
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zero_v4(it.out);
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for (int i = 0; i < it.get_num_inputs(); i++) {
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const float *input = it.in(i);
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if (i == 0) {
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/* Write the front-most object as false color for picking. */
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it.out[0] = input[0];
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uint32_t m3hash;
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::memcpy(&m3hash, &input[0], sizeof(uint32_t));
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/* Since the red channel is likely to be out of display range,
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* setting green and blue gives more meaningful images. */
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it.out[1] = (float(m3hash << 8) / float(UINT32_MAX));
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it.out[2] = (float(m3hash << 16) / float(UINT32_MAX));
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}
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for (const float hash : object_index_) {
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if (input[0] == hash) {
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it.out[3] += input[1];
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}
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if (input[2] == hash) {
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it.out[3] += input[3];
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}
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}
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}
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}
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}
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} // namespace blender::compositor
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