Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
31 lines
930 B
C++
31 lines
930 B
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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struct Depsgraph;
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namespace blender::deg {
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struct Depsgraph;
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struct IDNode;
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/* Evaluate actual node visibility flags based on the current state of object's visibility
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* restriction flags. */
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void deg_evaluate_object_node_visibility(::Depsgraph *depsgraph, IDNode *id_node);
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/* Update node visibility flags based on actual modifiers mode flags. */
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void deg_evaluate_object_modifiers_mode_node_visibility(::Depsgraph *depsgraph, IDNode *id_node);
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/* Flush both static and dynamic visibility flags from leaves up to the roots, making it possible
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* to know whether a node has affect on something (potentially) visible. */
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void deg_graph_flush_visibility_flags(Depsgraph *graph);
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void deg_graph_flush_visibility_flags_if_needed(Depsgraph *graph);
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} // namespace blender::deg
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