Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
31 lines
759 B
C++
31 lines
759 B
C++
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup depsgraph
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*/
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#include "intern/node/deg_node_factory.h"
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namespace blender::deg {
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/* Global type registry */
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static DepsNodeFactory *node_typeinfo_registry[int(NodeType::NUM_TYPES)] = {nullptr};
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void register_node_typeinfo(DepsNodeFactory *factory)
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{
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BLI_assert(factory != nullptr);
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const int type_as_int = int(factory->type());
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node_typeinfo_registry[type_as_int] = factory;
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}
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DepsNodeFactory *type_get_factory(const NodeType type)
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{
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/* Look up type - at worst, it doesn't exist in table yet, and we fail. */
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const int type_as_int = int(type);
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return node_typeinfo_registry[type_as_int];
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}
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} // namespace blender::deg
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