Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "intern/depsgraph_type.h"
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#include "intern/node/deg_node.h"
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struct ID;
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namespace blender::deg {
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struct DepsNodeFactory {
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virtual NodeType type() const = 0;
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virtual const char *type_name() const = 0;
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virtual int id_recalc_tag() const = 0;
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virtual Node *create_node(const ID *id, const char *subdata, const char *name) const = 0;
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};
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template<class ModeObjectType> struct DepsNodeFactoryImpl : public DepsNodeFactory {
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virtual NodeType type() const override;
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virtual const char *type_name() const override;
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virtual int id_recalc_tag() const override;
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virtual Node *create_node(const ID *id, const char *subdata, const char *name) const override;
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};
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/* Register typeinfo */
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void register_node_typeinfo(DepsNodeFactory *factory);
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/* Get typeinfo for specified type */
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DepsNodeFactory *type_get_factory(NodeType type);
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} // namespace blender::deg
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#include "intern/node/deg_node_factory_impl.h"
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