Files
test/source/blender/depsgraph/intern/node/deg_node_factory.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

46 lines
1.1 KiB
C++

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "intern/depsgraph_type.h"
#include "intern/node/deg_node.h"
struct ID;
namespace blender::deg {
struct DepsNodeFactory {
virtual NodeType type() const = 0;
virtual const char *type_name() const = 0;
virtual int id_recalc_tag() const = 0;
virtual Node *create_node(const ID *id, const char *subdata, const char *name) const = 0;
};
template<class ModeObjectType> struct DepsNodeFactoryImpl : public DepsNodeFactory {
virtual NodeType type() const override;
virtual const char *type_name() const override;
virtual int id_recalc_tag() const override;
virtual Node *create_node(const ID *id, const char *subdata, const char *name) const override;
};
/* Register typeinfo */
void register_node_typeinfo(DepsNodeFactory *factory);
/* Get typeinfo for specified type */
DepsNodeFactory *type_get_factory(NodeType type);
} // namespace blender::deg
#include "intern/node/deg_node_factory_impl.h"