Files
test/source/blender/depsgraph/intern/node/deg_node_id.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

202 lines
5.4 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup depsgraph
*/
#include "intern/node/deg_node_id.h"
#include <cstdio>
#include <cstring> /* required for STREQ later on. */
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_ID.h"
#include "DNA_anim_types.h"
#include "BKE_lib_id.h"
#include "DEG_depsgraph.h"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_factory.h"
#include "intern/node/deg_node_time.h"
namespace blender::deg {
const char *linkedStateAsString(eDepsNode_LinkedState_Type linked_state)
{
switch (linked_state) {
case DEG_ID_LINKED_INDIRECTLY:
return "INDIRECTLY";
case DEG_ID_LINKED_VIA_SET:
return "VIA_SET";
case DEG_ID_LINKED_DIRECTLY:
return "DIRECTLY";
}
BLI_assert_msg(0, "Unhandled linked state, should never happen.");
return "UNKNOWN";
}
IDNode::ComponentIDKey::ComponentIDKey(NodeType type, const char *name) : type(type), name(name) {}
bool IDNode::ComponentIDKey::operator==(const ComponentIDKey &other) const
{
return type == other.type && STREQ(name, other.name);
}
uint64_t IDNode::ComponentIDKey::hash() const
{
const int type_as_int = int(type);
return BLI_ghashutil_combine_hash(BLI_ghashutil_uinthash(type_as_int),
BLI_ghashutil_strhash_p(name));
}
void IDNode::init(const ID *id, const char * /*subdata*/)
{
BLI_assert(id != nullptr);
/* Store ID-pointer. */
id_type = GS(id->name);
id_orig = (ID *)id;
id_orig_session_uuid = id->session_uuid;
eval_flags = 0;
previous_eval_flags = 0;
customdata_masks = DEGCustomDataMeshMasks();
previous_customdata_masks = DEGCustomDataMeshMasks();
linked_state = DEG_ID_LINKED_INDIRECTLY;
is_visible_on_build = true;
is_enabled_on_eval = true;
is_collection_fully_expanded = false;
has_base = false;
is_user_modified = false;
id_cow_recalc_backup = 0;
visible_components_mask = 0;
previously_visible_components_mask = 0;
}
void IDNode::init_copy_on_write(ID *id_cow_hint)
{
/* Create pointer as early as possible, so we can use it for function
* bindings. Rest of data we'll be copying to the new datablock when
* it is actually needed. */
if (id_cow_hint != nullptr) {
// BLI_assert(deg_copy_on_write_is_needed(id_orig));
if (deg_copy_on_write_is_needed(id_orig)) {
id_cow = id_cow_hint;
}
else {
id_cow = id_orig;
}
}
else if (deg_copy_on_write_is_needed(id_orig)) {
id_cow = (ID *)BKE_libblock_alloc_notest(GS(id_orig->name));
DEG_COW_PRINT(
"Create shallow copy for %s: id_orig=%p id_cow=%p\n", id_orig->name, id_orig, id_cow);
deg_tag_copy_on_write_id(id_cow, id_orig);
}
else {
id_cow = id_orig;
}
}
/* Free 'id' node. */
IDNode::~IDNode()
{
destroy();
}
void IDNode::destroy()
{
if (id_orig == nullptr) {
return;
}
for (ComponentNode *comp_node : components.values()) {
delete comp_node;
}
/* Free memory used by this CoW ID. */
if (!ELEM(id_cow, id_orig, nullptr)) {
deg_free_copy_on_write_datablock(id_cow);
MEM_freeN(id_cow);
id_cow = nullptr;
DEG_COW_PRINT("Destroy CoW for %s: id_orig=%p id_cow=%p\n", id_orig->name, id_orig, id_cow);
}
/* Tag that the node is freed. */
id_orig = nullptr;
}
string IDNode::identifier() const
{
char orig_ptr[24], cow_ptr[24];
SNPRINTF(orig_ptr, "%p", id_orig);
SNPRINTF(cow_ptr, "%p", id_cow);
return string(nodeTypeAsString(type)) + " : " + name + " (orig: " + orig_ptr +
", eval: " + cow_ptr + ", is_visible_on_build " +
(is_visible_on_build ? "true" : "false") + ")";
}
ComponentNode *IDNode::find_component(NodeType type, const char *name) const
{
ComponentIDKey key(type, name);
return components.lookup_default(key, nullptr);
}
ComponentNode *IDNode::add_component(NodeType type, const char *name)
{
ComponentNode *comp_node = find_component(type, name);
if (!comp_node) {
DepsNodeFactory *factory = type_get_factory(type);
BLI_assert(factory);
comp_node = (ComponentNode *)factory->create_node(this->id_orig, "", name);
/* Register. */
ComponentIDKey key(type, comp_node->name.c_str());
components.add_new(key, comp_node);
comp_node->owner = this;
}
return comp_node;
}
void IDNode::tag_update(Depsgraph *graph, eUpdateSource source)
{
for (ComponentNode *comp_node : components.values()) {
/* Relations update does explicit animation update when needed. Here we ignore animation
* component to avoid loss of possible unkeyed changes. */
if (comp_node->type == NodeType::ANIMATION && source == DEG_UPDATE_SOURCE_RELATIONS) {
continue;
}
comp_node->tag_update(graph, source);
}
}
void IDNode::finalize_build(Depsgraph *graph)
{
/* Finalize build of all components. */
for (ComponentNode *comp_node : components.values()) {
comp_node->finalize_build(graph);
}
visible_components_mask = get_visible_components_mask();
}
IDComponentsMask IDNode::get_visible_components_mask() const
{
IDComponentsMask result = 0;
for (ComponentNode *comp_node : components.values()) {
if (comp_node->possibly_affects_visible_id) {
const int component_type_as_int = int(comp_node->type);
BLI_assert(component_type_as_int < 64);
result |= (1ULL << component_type_as_int);
}
}
return result;
}
} // namespace blender::deg