Files
test/source/blender/draw/CMakeLists.txt
Clément Foucault c00962d038 EEVEE-Next: Raytrace: Add back Screen Space radiance input
This finalize the implementation of the screen space tracing
for EEVEE-Next.

Refractive objects can now have screen space reflection too
and self reflect.

This keeps the feedback radiance buffer principle of the
Classic EEVEE so that we still get infinite bounces by default.

There are some conflict with refraction tracing and ambient
occlusion nodes. Materials using screen space refraction will
not be able to detect occlusion from any refractive surface using
screen space refraction including itself.
They also won't be visible to screen space reflections from other
materials *not* using screen space refraction.
This should be added to the list of limitations for now.

Note that the current approach to feed the radiance is to copy
the radiance buffer. This has the nice property of only containing
the currently rendered objects and not project transparent objects
or other non-yet rendered object onto the depth behind them.

Pull Request: https://projects.blender.org/blender/blender/pulls/112341
2023-09-16 11:48:13 +02:00

938 lines
39 KiB
CMake

# SPDX-FileCopyrightText: 2016 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
intern
../blenfont
../blenkernel
../blenloader
../blentranslation
../bmesh
../depsgraph
../editors/include
../editors/space_view3d
../functions
../gpu
../gpu/intern
../imbuf
../makesrna
../nodes
../render
../render/intern
../compositor/realtime_compositor
../compositor/realtime_compositor/algorithms
../compositor/realtime_compositor/cached_resources
../windowmanager
../../../intern/clog
../../../intern/opensubdiv
)
set(INC_SYS
)
set(SRC
intern/draw_cache.cc
intern/draw_cache_extract_mesh.cc
intern/draw_cache_extract_mesh_render_data.cc
intern/mesh_extractors/extract_mesh.cc
intern/mesh_extractors/extract_mesh_ibo_edituv.cc
intern/mesh_extractors/extract_mesh_ibo_fdots.cc
intern/mesh_extractors/extract_mesh_ibo_lines.cc
intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
intern/mesh_extractors/extract_mesh_ibo_points.cc
intern/mesh_extractors/extract_mesh_ibo_tris.cc
intern/mesh_extractors/extract_mesh_vbo_attributes.cc
intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
intern/mesh_extractors/extract_mesh_vbo_edit_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
intern/mesh_extractors/extract_mesh_vbo_lnor.cc
intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
intern/mesh_extractors/extract_mesh_vbo_orco.cc
intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
intern/mesh_extractors/extract_mesh_vbo_tan.cc
intern/mesh_extractors/extract_mesh_vbo_uv.cc
intern/mesh_extractors/extract_mesh_vbo_weights.cc
intern/draw_attributes.cc
intern/draw_cache_impl_curve.cc
intern/draw_cache_impl_curves.cc
intern/draw_cache_impl_gpencil_legacy.cc
intern/draw_cache_impl_grease_pencil.cc
intern/draw_cache_impl_lattice.cc
intern/draw_cache_impl_mesh.cc
intern/draw_cache_impl_particles.cc
intern/draw_cache_impl_pointcloud.cc
intern/draw_cache_impl_subdivision.cc
intern/draw_cache_impl_volume.cc
intern/draw_color_management.cc
intern/draw_command.cc
intern/draw_common.cc
intern/draw_curves.cc
intern/draw_debug.cc
intern/draw_fluid.cc
intern/draw_hair.cc
intern/draw_instance_data.cc
intern/draw_manager.cc
intern/draw_manager_c.cc
intern/draw_manager_data.cc
intern/draw_manager_exec.cc
intern/draw_manager_profiling.cc
intern/draw_manager_shader.cc
intern/draw_manager_text.cc
intern/draw_manager_texture.cc
intern/draw_pbvh.cc
intern/draw_pointcloud.cc
intern/draw_resource.cc
intern/draw_sculpt.cc
intern/draw_select_buffer.cc
intern/draw_shader.cc
intern/draw_texture_pool.cc
intern/draw_view.cc
intern/draw_view_c.cc
intern/draw_view_data.cc
intern/draw_volume.cc
engines/basic/basic_engine.cc
engines/basic/basic_shader.cc
engines/compositor/compositor_engine.cc
engines/image/image_engine.cc
engines/image/image_shader.cc
engines/eevee/eevee_bloom.cc
engines/eevee/eevee_cryptomatte.cc
engines/eevee/eevee_data.cc
engines/eevee/eevee_depth_of_field.cc
engines/eevee/eevee_effects.cc
engines/eevee/eevee_engine.cc
engines/eevee/eevee_lightcache.cc
engines/eevee/eevee_lightprobes.cc
engines/eevee/eevee_lights.cc
engines/eevee/eevee_lookdev.cc
engines/eevee/eevee_lut_gen.cc
engines/eevee/eevee_materials.cc
engines/eevee/eevee_mist.cc
engines/eevee/eevee_motion_blur.cc
engines/eevee/eevee_occlusion.cc
engines/eevee/eevee_render.cc
engines/eevee/eevee_renderpasses.cc
engines/eevee/eevee_sampling.cc
engines/eevee/eevee_screen_raytrace.cc
engines/eevee/eevee_shaders.cc
engines/eevee/eevee_shaders_extra.cc
engines/eevee/eevee_shadows.cc
engines/eevee/eevee_shadows_cascade.cc
engines/eevee/eevee_shadows_cube.cc
engines/eevee/eevee_subsurface.cc
engines/eevee/eevee_temporal_sampling.cc
engines/eevee/eevee_volumes.cc
engines/eevee_next/eevee_ambient_occlusion.cc
engines/eevee_next/eevee_camera.cc
engines/eevee_next/eevee_cryptomatte.cc
engines/eevee_next/eevee_depth_of_field.cc
engines/eevee_next/eevee_engine.cc
engines/eevee_next/eevee_film.cc
engines/eevee_next/eevee_hizbuffer.cc
engines/eevee_next/eevee_instance.cc
engines/eevee_next/eevee_irradiance_cache.cc
engines/eevee_next/eevee_light.cc
engines/eevee_next/eevee_lightcache.cc
engines/eevee_next/eevee_lightprobe.cc
engines/eevee_next/eevee_lookdev.cc
engines/eevee_next/eevee_lut.cc
engines/eevee_next/eevee_precompute.cc
engines/eevee_next/eevee_material.cc
engines/eevee_next/eevee_motion_blur.cc
engines/eevee_next/eevee_pipeline.cc
engines/eevee_next/eevee_raytrace.cc
engines/eevee_next/eevee_reflection_probes.cc
engines/eevee_next/eevee_renderbuffers.cc
engines/eevee_next/eevee_sampling.cc
engines/eevee_next/eevee_shader.cc
engines/eevee_next/eevee_shadow.cc
engines/eevee_next/eevee_subsurface.cc
engines/eevee_next/eevee_sync.cc
engines/eevee_next/eevee_velocity.cc
engines/eevee_next/eevee_view.cc
engines/eevee_next/eevee_volume.cc
engines/eevee_next/eevee_world.cc
engines/workbench/workbench_effect_antialiasing.cc
engines/workbench/workbench_effect_cavity.cc
engines/workbench/workbench_effect_dof.cc
engines/workbench/workbench_effect_outline.cc
engines/workbench/workbench_engine.cc
engines/workbench/workbench_materials.cc
engines/workbench/workbench_mesh_passes.cc
engines/workbench/workbench_resources.cc
engines/workbench/workbench_shader_cache.cc
engines/workbench/workbench_shadow.cc
engines/workbench/workbench_state.cc
engines/workbench/workbench_volume.cc
engines/external/external_engine.cc
engines/gpencil/gpencil_antialiasing.cc
engines/gpencil/gpencil_cache_utils.cc
engines/gpencil/gpencil_draw_data.cc
engines/gpencil/gpencil_engine.cc
engines/gpencil/gpencil_engine_c.cc
engines/gpencil/gpencil_render.cc
engines/gpencil/gpencil_shader.cc
engines/gpencil/gpencil_shader_c.cc
engines/gpencil/gpencil_shader_fx.cc
engines/select/select_draw_utils.cc
engines/select/select_engine.cc
engines/select/select_instance.cc
engines/overlay/overlay_antialiasing.cc
engines/overlay/overlay_armature.cc
engines/overlay/overlay_background.cc
engines/overlay/overlay_edit_curve.cc
engines/overlay/overlay_edit_curves.cc
engines/overlay/overlay_edit_mesh.cc
engines/overlay/overlay_edit_text.cc
engines/overlay/overlay_edit_uv.cc
engines/overlay/overlay_engine.cc
engines/overlay/overlay_extra.cc
engines/overlay/overlay_facing.cc
engines/overlay/overlay_fade.cc
engines/overlay/overlay_gpencil_legacy.cc
engines/overlay/overlay_grease_pencil.cc
engines/overlay/overlay_grid.cc
engines/overlay/overlay_image.cc
engines/overlay/overlay_lattice.cc
engines/overlay/overlay_metaball.cc
engines/overlay/overlay_mode_transfer.cc
engines/overlay/overlay_motion_path.cc
engines/overlay/overlay_next_engine.cc
engines/overlay/overlay_next_instance.cc
engines/overlay/overlay_next_shader.cc
engines/overlay/overlay_next_shape.cc
engines/overlay/overlay_outline.cc
engines/overlay/overlay_paint.cc
engines/overlay/overlay_particle.cc
engines/overlay/overlay_sculpt.cc
engines/overlay/overlay_sculpt_curves.cc
engines/overlay/overlay_shader.cc
engines/overlay/overlay_viewer_attribute.cc
engines/overlay/overlay_volume.cc
engines/overlay/overlay_wireframe.cc
DRW_engine.h
DRW_pbvh.hh
DRW_select_buffer.h
intern/DRW_gpu_wrapper.hh
intern/DRW_render.h
intern/draw_attributes.hh
intern/draw_cache.h
intern/draw_cache_extract.hh
intern/draw_cache_impl.hh
intern/draw_cache_inline.h
intern/draw_color_management.h
intern/draw_command.hh
intern/draw_common.h
intern/draw_common.hh
intern/draw_common_shader_shared.h
intern/draw_curves_private.hh
intern/draw_debug.h
intern/draw_debug.hh
intern/draw_hair_private.h
intern/draw_handle.hh
intern/draw_instance_data.h
intern/draw_manager.h
intern/draw_manager.hh
intern/draw_manager_profiling.hh
intern/draw_manager_testing.h
intern/draw_manager_text.h
intern/draw_pass.hh
intern/draw_pbvh.h
intern/draw_resource.hh
intern/draw_sculpt.hh
intern/draw_shader.h
intern/draw_shader_shared.h
intern/draw_state.h
intern/draw_subdivision.h
intern/draw_texture_pool.h
intern/draw_view.h
intern/draw_view.hh
intern/draw_view_data.h
intern/mesh_extractors/extract_mesh.hh
engines/basic/basic_engine.h
engines/basic/basic_private.h
engines/compositor/compositor_engine.h
engines/eevee/eevee_engine.h
engines/eevee/eevee_lightcache.h
engines/eevee/eevee_private.h
engines/eevee/engine_eevee_shared_defines.h
engines/eevee_next/eevee_ambient_occlusion.hh
engines/eevee_next/eevee_camera.hh
engines/eevee_next/eevee_cryptomatte.hh
engines/eevee_next/eevee_depth_of_field.hh
engines/eevee_next/eevee_engine.h
engines/eevee_next/eevee_film.hh
engines/eevee_next/eevee_gbuffer.hh
engines/eevee_next/eevee_hizbuffer.hh
engines/eevee_next/eevee_instance.hh
engines/eevee_next/eevee_irradiance_cache.hh
engines/eevee_next/eevee_light.hh
engines/eevee_next/eevee_lightcache.hh
engines/eevee_next/eevee_lightprobe.hh
engines/eevee_next/eevee_lookdev.hh
engines/eevee_next/eevee_lut.hh
engines/eevee_next/eevee_precompute.hh
engines/eevee_next/eevee_material.hh
engines/eevee_next/eevee_motion_blur.hh
engines/eevee_next/eevee_pipeline.hh
engines/eevee_next/eevee_raytrace.hh
engines/eevee_next/eevee_reflection_probes.hh
engines/eevee_next/eevee_renderbuffers.hh
engines/eevee_next/eevee_sampling.hh
engines/eevee_next/eevee_shader.hh
engines/eevee_next/eevee_shadow.hh
engines/eevee_next/eevee_subsurface.hh
engines/eevee_next/eevee_sync.hh
engines/eevee_next/eevee_velocity.hh
engines/eevee_next/eevee_view.hh
engines/eevee_next/eevee_volume.hh
engines/eevee_next/eevee_world.hh
engines/external/external_engine.h
engines/gpencil/gpencil_antialiasing.hh
engines/gpencil/gpencil_engine.h
engines/gpencil/gpencil_layer.hh
engines/gpencil/gpencil_light.hh
engines/gpencil/gpencil_material.hh
engines/gpencil/gpencil_object.hh
engines/gpencil/gpencil_shader.hh
engines/gpencil/gpencil_vfx.hh
engines/image/image_batches.hh
engines/image/image_buffer_cache.hh
engines/image/image_drawing_mode.hh
engines/image/image_engine.h
engines/image/image_enums.hh
engines/image/image_instance_data.hh
engines/image/image_partial_updater.hh
engines/image/image_private.hh
engines/image/image_shader_params.hh
engines/image/image_space.hh
engines/image/image_space_image.hh
engines/image/image_space_node.hh
engines/image/image_texture_info.hh
engines/image/image_usage.hh
engines/overlay/overlay_engine.h
engines/overlay/overlay_next_background.hh
engines/overlay/overlay_next_empty.hh
engines/overlay/overlay_next_grid.hh
engines/overlay/overlay_next_instance.hh
engines/overlay/overlay_next_metaball.hh
engines/overlay/overlay_next_prepass.hh
engines/overlay/overlay_next_private.hh
engines/overlay/overlay_private.hh
engines/select/select_defines.h
engines/select/select_engine.h
engines/select/select_instance.hh
engines/select/select_private.h
engines/workbench/workbench_defines.hh
engines/workbench/workbench_engine.h
engines/workbench/workbench_enums.hh
engines/workbench/workbench_private.hh
engines/workbench/workbench_shader_shared.h
)
set(LIB
bf_blenkernel
PRIVATE bf::blenlib
PRIVATE bf::dna
PRIVATE bf::intern::guardedalloc
bf_realtime_compositor
bf_windowmanager
PRIVATE bf::intern::atomic
)
set(GLSL_SRC
engines/eevee/shaders/ambient_occlusion_lib.glsl
engines/eevee/shaders/background_vert.glsl
engines/eevee/shaders/common_uniforms_lib.glsl
engines/eevee/shaders/common_utiltex_lib.glsl
engines/eevee/shaders/lights_lib.glsl
engines/eevee/shaders/lightprobe_lib.glsl
engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl
engines/eevee/shaders/lightprobe_geom.glsl
engines/eevee/shaders/lightprobe_vert.glsl
engines/eevee/shaders/lightprobe_vert_no_geom.glsl
engines/eevee/shaders/lightprobe_cube_display_frag.glsl
engines/eevee/shaders/lightprobe_cube_display_vert.glsl
engines/eevee/shaders/lightprobe_grid_display_frag.glsl
engines/eevee/shaders/lightprobe_grid_display_vert.glsl
engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
engines/eevee/shaders/lightprobe_planar_display_frag.glsl
engines/eevee/shaders/lightprobe_planar_display_vert.glsl
engines/eevee/shaders/lookdev_world_frag.glsl
engines/eevee/shaders/closure_eval_lib.glsl
engines/eevee/shaders/closure_eval_diffuse_lib.glsl
engines/eevee/shaders/closure_eval_glossy_lib.glsl
engines/eevee/shaders/closure_eval_surface_lib.glsl
engines/eevee/shaders/closure_eval_refraction_lib.glsl
engines/eevee/shaders/closure_eval_volume_lib.glsl
engines/eevee/shaders/closure_eval_translucent_lib.glsl
engines/eevee/shaders/closure_type_lib.glsl
engines/eevee/shaders/eevee_empty.glsl
engines/eevee/shaders/eevee_empty_volume.glsl
engines/eevee/shaders/effect_bloom_frag.glsl
engines/eevee/shaders/effect_dof_bokeh_frag.glsl
engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl
engines/eevee/shaders/effect_dof_downsample_frag.glsl
engines/eevee/shaders/effect_dof_filter_frag.glsl
engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl
engines/eevee/shaders/effect_dof_gather_frag.glsl
engines/eevee/shaders/effect_dof_lib.glsl
engines/eevee/shaders/effect_dof_reduce_frag.glsl
engines/eevee/shaders/effect_dof_resolve_frag.glsl
engines/eevee/shaders/effect_dof_scatter_frag.glsl
engines/eevee/shaders/effect_dof_scatter_vert.glsl
engines/eevee/shaders/effect_dof_setup_frag.glsl
engines/eevee/shaders/effect_reflection_lib.glsl
engines/eevee/shaders/effect_reflection_resolve_frag.glsl
engines/eevee/shaders/effect_reflection_trace_frag.glsl
engines/eevee/shaders/effect_downsample_frag.glsl
engines/eevee/shaders/effect_downsample_cube_frag.glsl
engines/eevee/shaders/effect_gtao_frag.glsl
engines/eevee/shaders/effect_velocity_resolve_frag.glsl
engines/eevee/shaders/effect_velocity_tile_frag.glsl
engines/eevee/shaders/effect_minmaxz_frag.glsl
engines/eevee/shaders/effect_mist_frag.glsl
engines/eevee/shaders/effect_motion_blur_frag.glsl
engines/eevee/shaders/effect_subsurface_frag.glsl
engines/eevee/shaders/effect_translucency_frag.glsl
engines/eevee/shaders/effect_temporal_aa.glsl
engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl
engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl
engines/eevee/shaders/object_motion_frag.glsl
engines/eevee/shaders/object_motion_vert.glsl
engines/eevee/shaders/prepass_frag.glsl
engines/eevee/shaders/shadow_accum_frag.glsl
engines/eevee/shaders/shadow_frag.glsl
engines/eevee/shaders/shadow_vert.glsl
engines/eevee/shaders/bsdf_lut_frag.glsl
engines/eevee/shaders/btdf_lut_frag.glsl
engines/eevee/shaders/bsdf_common_lib.glsl
engines/eevee/shaders/irradiance_lib.glsl
engines/eevee/shaders/octahedron_lib.glsl
engines/eevee/shaders/cubemap_lib.glsl
engines/eevee/shaders/bsdf_sampling_lib.glsl
engines/eevee/shaders/random_lib.glsl
engines/eevee/shaders/raytrace_lib.glsl
engines/eevee/shaders/renderpass_accumulate_frag.glsl
engines/eevee/shaders/renderpass_lib.glsl
engines/eevee/shaders/renderpass_postprocess_frag.glsl
engines/eevee/shaders/cryptomatte_frag.glsl
engines/eevee/shaders/cryptomatte_vert.glsl
engines/eevee/shaders/ltc_lib.glsl
engines/eevee/shaders/ssr_lib.glsl
engines/eevee/shaders/surface_frag.glsl
engines/eevee/shaders/surface_geom.glsl
engines/eevee/shaders/surface_lib.glsl
engines/eevee/shaders/surface_vert.glsl
engines/eevee/shaders/update_noise_frag.glsl
engines/eevee/shaders/volumetric_accum_frag.glsl
engines/eevee/shaders/volumetric_lib.glsl
engines/eevee/shaders/volumetric_frag.glsl
engines/eevee/shaders/volumetric_geom.glsl
engines/eevee/shaders/volumetric_vert.glsl
engines/eevee/shaders/volumetric_resolve_frag.glsl
engines/eevee/shaders/volumetric_scatter_frag.glsl
engines/eevee/shaders/volumetric_integration_frag.glsl
engines/eevee/shaders/world_vert.glsl
engines/eevee/shaders/infos/engine_eevee_legacy_shared.h
engines/eevee/engine_eevee_shared_defines.h
engines/eevee_next/shaders/eevee_ambient_occlusion_lib.glsl
engines/eevee_next/shaders/eevee_ambient_occlusion_pass_comp.glsl
engines/eevee_next/shaders/eevee_attributes_lib.glsl
engines/eevee_next/shaders/eevee_bxdf_lib.glsl
engines/eevee_next/shaders/eevee_bxdf_sampling_lib.glsl
engines/eevee_next/shaders/eevee_camera_lib.glsl
engines/eevee_next/shaders/eevee_colorspace_lib.glsl
engines/eevee_next/shaders/eevee_cryptomatte_lib.glsl
engines/eevee_next/shaders/eevee_cubemap_lib.glsl
engines/eevee_next/shaders/eevee_debug_surfels_vert.glsl
engines/eevee_next/shaders/eevee_debug_surfels_frag.glsl
engines/eevee_next/shaders/eevee_debug_irradiance_grid_vert.glsl
engines/eevee_next/shaders/eevee_debug_irradiance_grid_frag.glsl
engines/eevee_next/shaders/eevee_deferred_light_frag.glsl
engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl
engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_scatter_frag.glsl
engines/eevee_next/shaders/eevee_depth_of_field_scatter_vert.glsl
engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
engines/eevee_next/shaders/eevee_display_probe_grid_frag.glsl
engines/eevee_next/shaders/eevee_display_probe_grid_vert.glsl
engines/eevee_next/shaders/eevee_film_comp.glsl
engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl
engines/eevee_next/shaders/eevee_film_frag.glsl
engines/eevee_next/shaders/eevee_film_lib.glsl
engines/eevee_next/shaders/eevee_gbuffer_lib.glsl
engines/eevee_next/shaders/eevee_geom_curves_vert.glsl
engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
engines/eevee_next/shaders/eevee_geom_point_cloud_vert.glsl
engines/eevee_next/shaders/eevee_geom_world_vert.glsl
engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl
engines/eevee_next/shaders/eevee_hiz_update_comp.glsl
engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl
engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl
engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl
engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl
engines/eevee_next/shaders/eevee_light_eval_lib.glsl
engines/eevee_next/shaders/eevee_light_iter_lib.glsl
engines/eevee_next/shaders/eevee_light_lib.glsl
engines/eevee_next/shaders/eevee_lightprobe_eval_lib.glsl
engines/eevee_next/shaders/eevee_lightprobe_irradiance_bounds_comp.glsl
engines/eevee_next/shaders/eevee_lightprobe_irradiance_ray_comp.glsl
engines/eevee_next/shaders/eevee_lightprobe_irradiance_offset_comp.glsl
engines/eevee_next/shaders/eevee_lightprobe_irradiance_load_comp.glsl
engines/eevee_next/shaders/eevee_lightprobe_lib.glsl
engines/eevee_next/shaders/eevee_ltc_lib.glsl
engines/eevee_next/shaders/eevee_lut_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_lib.glsl
engines/eevee_next/shaders/eevee_nodetree_lib.glsl
engines/eevee_next/shaders/eevee_ray_denoise_bilateral_comp.glsl
engines/eevee_next/shaders/eevee_ray_denoise_spatial_comp.glsl
engines/eevee_next/shaders/eevee_ray_denoise_temporal_comp.glsl
engines/eevee_next/shaders/eevee_ray_generate_comp.glsl
engines/eevee_next/shaders/eevee_ray_generate_lib.glsl
engines/eevee_next/shaders/eevee_ray_tile_classify_comp.glsl
engines/eevee_next/shaders/eevee_ray_tile_compact_comp.glsl
engines/eevee_next/shaders/eevee_ray_trace_fallback_comp.glsl
engines/eevee_next/shaders/eevee_ray_trace_screen_comp.glsl
engines/eevee_next/shaders/eevee_ray_trace_screen_lib.glsl
engines/eevee_next/shaders/eevee_octahedron_lib.glsl
engines/eevee_next/shaders/eevee_ray_types_lib.glsl
engines/eevee_next/shaders/eevee_reflection_probe_eval_lib.glsl
engines/eevee_next/shaders/eevee_reflection_probe_lib.glsl
engines/eevee_next/shaders/eevee_reflection_probe_remap_comp.glsl
engines/eevee_next/shaders/eevee_reflection_probe_update_irradiance_comp.glsl
engines/eevee_next/shaders/eevee_sampling_lib.glsl
engines/eevee_next/shaders/eevee_shadow_debug_frag.glsl
engines/eevee_next/shaders/eevee_shadow_lib.glsl
engines/eevee_next/shaders/eevee_shadow_clipmap_clear_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_allocate_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_clear_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_defrag_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_free_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_mask_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_ops_lib.glsl
engines/eevee_next/shaders/eevee_shadow_tag_update_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_frag.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_lib.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_surfels_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_vert.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_volume_comp.glsl
engines/eevee_next/shaders/eevee_shadow_test.glsl
engines/eevee_next/shaders/eevee_shadow_tilemap_bounds_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tilemap_finalize_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tilemap_init_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tilemap_lib.glsl
engines/eevee_next/shaders/eevee_spherical_harmonics_lib.glsl
engines/eevee_next/shaders/eevee_subsurface_eval_frag.glsl
engines/eevee_next/shaders/eevee_surf_capture_frag.glsl
engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl
engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
engines/eevee_next/shaders/eevee_surf_lib.glsl
engines/eevee_next/shaders/eevee_surf_shadow_frag.glsl
engines/eevee_next/shaders/eevee_surf_world_frag.glsl
engines/eevee_next/shaders/eevee_surfel_cluster_build_comp.glsl
engines/eevee_next/shaders/eevee_surfel_light_comp.glsl
engines/eevee_next/shaders/eevee_surfel_list_build_comp.glsl
engines/eevee_next/shaders/eevee_surfel_list_lib.glsl
engines/eevee_next/shaders/eevee_surfel_list_sort_comp.glsl
engines/eevee_next/shaders/eevee_surfel_ray_comp.glsl
engines/eevee_next/shaders/eevee_transparency_lib.glsl
engines/eevee_next/shaders/eevee_velocity_lib.glsl
engines/eevee_next/shaders/eevee_volume_integration_comp.glsl
engines/eevee_next/shaders/eevee_volume_lib.glsl
engines/eevee_next/shaders/eevee_volume_material_comp.glsl
engines/eevee_next/shaders/eevee_volume_resolve_frag.glsl
engines/eevee_next/shaders/eevee_volume_scatter_comp.glsl
engines/eevee_next/eevee_defines.hh
engines/eevee_next/eevee_shader_shared.hh
engines/workbench/shaders/workbench_cavity_lib.glsl
engines/workbench/shaders/workbench_common_lib.glsl
engines/workbench/shaders/workbench_composite_frag.glsl
engines/workbench/shaders/workbench_curvature_lib.glsl
engines/workbench/shaders/workbench_effect_dof_frag.glsl
engines/workbench/shaders/workbench_effect_outline_frag.glsl
engines/workbench/shaders/workbench_effect_smaa_frag.glsl
engines/workbench/shaders/workbench_effect_smaa_vert.glsl
engines/workbench/shaders/workbench_effect_taa_frag.glsl
engines/workbench/shaders/workbench_extract_stencil.glsl
engines/workbench/shaders/workbench_image_lib.glsl
engines/workbench/shaders/workbench_matcap_lib.glsl
engines/workbench/shaders/workbench_material_lib.glsl
engines/workbench/shaders/workbench_merge_depth_frag.glsl
engines/workbench/shaders/workbench_overlay_depth_frag.glsl
engines/workbench/shaders/workbench_prepass_frag.glsl
engines/workbench/shaders/workbench_prepass_hair_vert.glsl
engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl
engines/workbench/shaders/workbench_prepass_vert.glsl
engines/workbench/shaders/workbench_shadow_caps_geom.glsl
engines/workbench/shaders/workbench_shadow_caps_vert_no_geom.glsl
engines/workbench/shaders/workbench_shadow_debug_frag.glsl
engines/workbench/shaders/workbench_shadow_geom.glsl
engines/workbench/shaders/workbench_shadow_vert.glsl
engines/workbench/shaders/workbench_shadow_visibility_comp.glsl
engines/workbench/shaders/workbench_shadow_vert_no_geom.glsl
engines/workbench/shaders/workbench_transparent_accum_frag.glsl
engines/workbench/shaders/workbench_transparent_resolve_frag.glsl
engines/workbench/shaders/workbench_volume_frag.glsl
engines/workbench/shaders/workbench_volume_vert.glsl
engines/workbench/shaders/workbench_world_light_lib.glsl
engines/workbench/workbench_shader_shared.h
intern/shaders/common_aabb_lib.glsl
intern/shaders/common_attribute_lib.glsl
intern/shaders/common_colormanagement_lib.glsl
intern/shaders/common_debug_draw_lib.glsl
intern/shaders/common_debug_print_lib.glsl
intern/shaders/common_debug_shape_lib.glsl
intern/shaders/common_fullscreen_vert.glsl
intern/shaders/common_fxaa_lib.glsl
intern/shaders/common_gpencil_lib.glsl
intern/shaders/common_grease_pencil_lib.glsl
intern/shaders/common_hair_lib.glsl
intern/shaders/common_hair_refine_comp.glsl
intern/shaders/common_hair_refine_vert.glsl
intern/shaders/common_intersect_lib.glsl
intern/shaders/common_math_geom_lib.glsl
intern/shaders/common_math_lib.glsl
intern/shaders/common_pointcloud_lib.glsl
intern/shaders/common_shape_lib.glsl
intern/shaders/common_subdiv_custom_data_interp_comp.glsl
intern/shaders/common_subdiv_ibo_lines_comp.glsl
intern/shaders/common_subdiv_ibo_tris_comp.glsl
intern/shaders/common_subdiv_lib.glsl
intern/shaders/common_subdiv_normals_accumulate_comp.glsl
intern/shaders/common_subdiv_normals_finalize_comp.glsl
intern/shaders/common_subdiv_patch_evaluation_comp.glsl
intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl
intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl
intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl
intern/shaders/common_subdiv_vbo_lnor_comp.glsl
intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl
intern/shaders/common_view_clipping_lib.glsl
intern/shaders/common_view_lib.glsl
intern/shaders/draw_command_generate_comp.glsl
intern/shaders/draw_debug_draw_display_frag.glsl
intern/shaders/draw_debug_draw_display_vert.glsl
intern/shaders/draw_debug_info.hh
intern/shaders/draw_debug_print_display_frag.glsl
intern/shaders/draw_debug_print_display_vert.glsl
intern/shaders/draw_resource_finalize_comp.glsl
intern/shaders/draw_view_finalize_comp.glsl
intern/shaders/draw_visibility_comp.glsl
intern/draw_command_shared.hh
intern/draw_common_shader_shared.h
intern/draw_defines.h
intern/draw_pointcloud_private.hh
intern/draw_shader_shared.h
engines/gpencil/shaders/gpencil_frag.glsl
engines/gpencil/shaders/gpencil_vert.glsl
engines/gpencil/shaders/grease_pencil_vert.glsl
engines/gpencil/shaders/gpencil_antialiasing_frag.glsl
engines/gpencil/shaders/gpencil_antialiasing_vert.glsl
engines/gpencil/shaders/gpencil_common_lib.glsl
engines/gpencil/shaders/gpencil_layer_blend_frag.glsl
engines/gpencil/shaders/gpencil_mask_invert_frag.glsl
engines/gpencil/shaders/gpencil_depth_merge_frag.glsl
engines/gpencil/shaders/gpencil_depth_merge_vert.glsl
engines/gpencil/shaders/gpencil_vfx_frag.glsl
engines/gpencil/gpencil_defines.h
engines/gpencil/gpencil_shader_shared.h
engines/select/shaders/select_id_vert.glsl
engines/select/shaders/select_id_frag.glsl
engines/select/shaders/select_lib.glsl
engines/select/select_shader_shared.hh
engines/basic/shaders/basic_conservative_depth_geom.glsl
engines/basic/shaders/basic_depth_vert.glsl
engines/basic/shaders/basic_depth_vert_conservative_no_geom.glsl
engines/basic/shaders/basic_depth_curves_vert.glsl
engines/basic/shaders/basic_depth_pointcloud_vert.glsl
engines/basic/shaders/basic_depth_frag.glsl
engines/overlay/shaders/overlay_antialiasing_frag.glsl
engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl
engines/overlay/shaders/overlay_armature_dof_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl
engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl
engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl
engines/overlay/shaders/overlay_armature_shape_outline_vert_no_geom.glsl
engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl
engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl
engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl
engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl
engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl
engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl
engines/overlay/shaders/overlay_armature_stick_frag.glsl
engines/overlay/shaders/overlay_armature_stick_vert.glsl
engines/overlay/shaders/overlay_armature_wire_frag.glsl
engines/overlay/shaders/overlay_armature_wire_vert.glsl
engines/overlay/shaders/overlay_background_frag.glsl
engines/overlay/shaders/overlay_clipbound_vert.glsl
engines/overlay/shaders/overlay_common_lib.glsl
engines/overlay/shaders/overlay_depth_only_frag.glsl
engines/overlay/shaders/overlay_depth_only_vert.glsl
engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl
engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl
engines/overlay/shaders/overlay_edit_curve_handle_vert_no_geom.glsl
engines/overlay/shaders/overlay_edit_curve_point_vert.glsl
engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl
engines/overlay/shaders/overlay_edit_mesh_depth_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_geom.glsl
engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl
engines/overlay/shaders/overlay_edit_particle_point_vert.glsl
engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl
engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl
engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl
engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl
engines/overlay/shaders/overlay_edit_uv_edges_vert_no_geom.glsl
engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl
engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl
engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl
engines/overlay/shaders/overlay_edit_uv_image_vert.glsl
engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl
engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl
engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl
engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl
engines/overlay/shaders/overlay_extra_frag.glsl
engines/overlay/shaders/overlay_extra_groundline_vert.glsl
engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl
engines/overlay/shaders/overlay_extra_loose_point_frag.glsl
engines/overlay/shaders/overlay_extra_loose_point_vert.glsl
engines/overlay/shaders/overlay_extra_point_vert.glsl
engines/overlay/shaders/overlay_extra_vert.glsl
engines/overlay/shaders/overlay_extra_wire_frag.glsl
engines/overlay/shaders/overlay_extra_wire_vert.glsl
engines/overlay/shaders/overlay_facing_frag.glsl
engines/overlay/shaders/overlay_facing_vert.glsl
engines/overlay/shaders/overlay_grid_background_frag.glsl
engines/overlay/shaders/overlay_grid_frag.glsl
engines/overlay/shaders/overlay_grid_vert.glsl
engines/overlay/shaders/overlay_image_frag.glsl
engines/overlay/shaders/overlay_image_vert.glsl
engines/overlay/shaders/overlay_motion_path_line_frag.glsl
engines/overlay/shaders/overlay_motion_path_line_geom.glsl
engines/overlay/shaders/overlay_motion_path_line_vert.glsl
engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl
engines/overlay/shaders/overlay_motion_path_point_vert.glsl
engines/overlay/shaders/overlay_outline_detect_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_geom.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_vert_no_geom.glsl
engines/overlay/shaders/overlay_paint_face_vert.glsl
engines/overlay/shaders/overlay_paint_point_vert.glsl
engines/overlay/shaders/overlay_paint_texture_frag.glsl
engines/overlay/shaders/overlay_paint_texture_vert.glsl
engines/overlay/shaders/overlay_paint_vertcol_frag.glsl
engines/overlay/shaders/overlay_paint_vertcol_vert.glsl
engines/overlay/shaders/overlay_paint_weight_frag.glsl
engines/overlay/shaders/overlay_paint_weight_vert.glsl
engines/overlay/shaders/overlay_paint_wire_vert.glsl
engines/overlay/shaders/overlay_particle_frag.glsl
engines/overlay/shaders/overlay_particle_vert.glsl
engines/overlay/shaders/overlay_point_varying_color_frag.glsl
engines/overlay/shaders/overlay_point_varying_color_varying_outline_aa_frag.glsl
engines/overlay/shaders/overlay_pointcloud_only_vert.glsl
engines/overlay/shaders/overlay_sculpt_curves_cage_vert.glsl
engines/overlay/shaders/overlay_sculpt_curves_selection_frag.glsl
engines/overlay/shaders/overlay_sculpt_curves_selection_vert.glsl
engines/overlay/shaders/overlay_sculpt_mask_frag.glsl
engines/overlay/shaders/overlay_sculpt_mask_vert.glsl
engines/overlay/shaders/overlay_uniform_color_frag.glsl
engines/overlay/shaders/overlay_varying_color.glsl
engines/overlay/shaders/overlay_viewer_attribute_curve_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_curves_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_frag.glsl
engines/overlay/shaders/overlay_viewer_attribute_mesh_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl
engines/overlay/shaders/overlay_volume_gridlines_vert.glsl
engines/overlay/shaders/overlay_volume_velocity_vert.glsl
engines/overlay/shaders/overlay_wireframe_frag.glsl
engines/overlay/shaders/overlay_wireframe_vert.glsl
engines/overlay/shaders/overlay_xray_fade_frag.glsl
engines/overlay/overlay_shader_shared.h
engines/image/shaders/image_engine_color_frag.glsl
engines/image/shaders/image_engine_color_vert.glsl
engines/image/shaders/image_engine_depth_frag.glsl
engines/image/shaders/image_engine_depth_vert.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
data_to_c_simple(${GLSL_FILE} GLSL_C STRIP_LEADING_C_COMMENTS)
endforeach()
blender_add_lib(bf_draw_shaders "${GLSL_C}" "" "" "")
list(APPEND LIB
PRIVATE bf::animrig
bf_draw_shaders
)
set(GLSL_SOURCE_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_draw_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_draw_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
list(APPEND INC
)
if(WITH_DRAW_DEBUG)
list(APPEND SRC
engines/select/select_debug_engine.cc
)
add_definitions(-DWITH_DRAW_DEBUG)
endif()
if(WITH_OPENSUBDIV)
list(APPEND INC_SYS
${OPENSUBDIV_INCLUDE_DIRS}
)
endif()
if(WITH_MOD_FLUID)
list(APPEND INC
../../../intern/mantaflow/extern
)
add_definitions(-DWITH_FLUID)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_XR_OPENXR)
add_definitions(-DWITH_XR_OPENXR)
endif()
if(WITH_GTESTS)
if(WITH_OPENGL_DRAW_TESTS)
add_definitions(-DWITH_OPENGL_DRAW_TESTS)
if(WITH_OPENGL_BACKEND)
add_definitions(-DWITH_OPENGL_BACKEND)
endif()
if(WITH_METAL_BACKEND)
add_definitions(-DWITH_METAL_BACKEND)
endif()
if(WITH_VULKAN_BACKEND)
add_definitions(-DWITH_VULKAN_BACKEND)
endif()
endif()
endif()
if(WITH_TBB)
add_definitions(-DWITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the stl versions.
add_definitions(-DNOMINMAX)
endif()
list(APPEND INC_SYS
${TBB_INCLUDE_DIRS}
)
list(APPEND LIB
${TBB_LIBRARIES}
)
endif()
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WITH_GTESTS)
if(WITH_OPENGL_DRAW_TESTS)
set(TEST_SRC
tests/draw_pass_test.cc
tests/draw_testing.cc
tests/eevee_test.cc
tests/draw_testing.hh
)
set(TEST_INC
../../../intern/ghost
../gpu/tests
)
set(TEST_LIB
)
include(GTestTesting)
blender_add_test_lib(bf_draw_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
endif()
endif()