Files
test/source/blender/draw/engines/select/select_private.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

76 lines
1.9 KiB
C

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw_engine
*/
#pragma once
#define USE_CAGE_OCCLUSION
#include "DRW_render.h"
#ifdef __cplusplus
extern "C" {
#endif
/* GPUViewport.storage
* Is freed every time the viewport engine changes. */
typedef struct SELECTID_StorageList {
struct SELECTID_PrivateData *g_data;
} SELECTID_StorageList;
typedef struct SELECTID_PassList {
struct DRWPass *depth_only_pass;
struct DRWPass *select_id_face_pass;
struct DRWPass *select_id_edge_pass;
struct DRWPass *select_id_vert_pass;
} SELECTID_PassList;
typedef struct SELECTID_Data {
void *engine_type;
DRWViewportEmptyList *fbl;
DRWViewportEmptyList *txl;
SELECTID_PassList *psl;
SELECTID_StorageList *stl;
} SELECTID_Data;
typedef struct SELECTID_Shaders {
/* Depth Pre Pass */
struct GPUShader *select_id_flat;
struct GPUShader *select_id_uniform;
} SELECTID_Shaders;
typedef struct SELECTID_PrivateData {
DRWShadingGroup *shgrp_depth_only;
DRWShadingGroup *shgrp_occlude;
DRWShadingGroup *shgrp_face_unif;
DRWShadingGroup *shgrp_face_flat;
DRWShadingGroup *shgrp_edge;
DRWShadingGroup *shgrp_vert;
DRWView *view_subregion;
DRWView *view_faces;
DRWView *view_edges;
DRWView *view_verts;
} SELECTID_PrivateData; /* Transient data */
/* `select_draw_utils.cc` */
void select_id_object_min_max(struct Object *obj, float r_min[3], float r_max[3]);
short select_id_get_object_select_mode(Scene *scene, Object *ob);
void select_id_draw_object(void *vedata,
View3D *v3d,
Object *ob,
short select_mode,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset);
#ifdef __cplusplus
}
#endif