Files
test/source/blender/draw/intern/draw_defines.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

40 lines
1.3 KiB
C

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*
* List of defines that are shared with the GPUShaderCreateInfos. We do this to avoid
* dragging larger headers into the createInfo pipeline which would cause problems.
*/
#pragma once
/* We target hardware with at least 12 UBO slots (Guaranteed by GL 4.3). */
#define DRW_VIEW_UBO_SLOT 11
#define DRW_VIEW_CULLING_UBO_SLOT 10
#define DRW_OBJ_DATA_INFO_UBO_SLOT 9
#define DRW_OBJ_MAT_UBO_SLOT 8
#define DRW_LAYER_ATTR_UBO_SLOT 7
/* Slots 0-6 are reserved for engine use. */
/* TODO(fclem): Legacy. To be removed once we remove the old DRW. */
#define DRW_OBJ_INFOS_UBO_SLOT 6
/* TODO(fclem): Remove in favor of engine-side clipping UBO. */
#define DRW_CLIPPING_UBO_SLOT 5
/* We target hardware with at least 12 SSBO slots (NOT Guaranteed by GL 4.3). */
#define DRW_RESOURCE_ID_SLOT 11
#define DRW_OBJ_MAT_SLOT 10
#define DRW_OBJ_INFOS_SLOT 9
#define DRW_OBJ_ATTR_SLOT 8
/* Slots 0-7 are reserved for engine use. */
/* Debug SSBOs are not counted in the limit [12 - 15+]. */
#define DRW_DEBUG_PRINT_SLOT 15
#define DRW_DEBUG_DRAW_SLOT 14
#define DRW_COMMAND_GROUP_SIZE 64
#define DRW_FINALIZE_GROUP_SIZE 64
/* Must be multiple of 32. Set to 32 for shader simplicity. */
#define DRW_VISIBILITY_GROUP_SIZE 32