Files
test/source/blender/draw/intern/draw_view_data.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

287 lines
8.9 KiB
C++

/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*/
#include "BLI_vector.hh"
#include "GPU_capabilities.h"
#include "GPU_viewport.h"
#include "DRW_render.h"
#include "draw_instance_data.h"
#include "draw_manager_text.h"
#include "draw_manager.h"
#include "draw_manager.hh"
#include "draw_view_data.h"
using namespace blender;
struct DRWViewData {
DefaultFramebufferList dfbl = {};
DefaultTextureList dtxl = {};
/** True indicates the textures inside dtxl are from the viewport and should not be freed. */
bool from_viewport = false;
/** Common size for texture in the engines texture list.
* We free all texture lists if it changes. */
int texture_list_size[2] = {0, 0};
double cache_time = 0.0;
Vector<ViewportEngineData> engines;
Vector<ViewportEngineData *> enabled_engines;
/** New per view/viewport manager. Null if not supported by current hardware. */
draw::Manager *manager = nullptr;
DRWViewData()
{
/* Only for GL >= 4.3 implementation for now. */
if (GPU_shader_storage_buffer_objects_support() && GPU_compute_shader_support()) {
manager = new draw::Manager();
}
};
~DRWViewData()
{
delete manager;
};
};
DRWViewData *DRW_view_data_create(ListBase *engine_types)
{
const int engine_types_len = BLI_listbase_count(engine_types);
DRWViewData *view_data = new DRWViewData();
view_data->engines.reserve(engine_types_len);
LISTBASE_FOREACH (DRWRegisteredDrawEngine *, type, engine_types) {
ViewportEngineData engine = {};
engine.engine_type = type;
view_data->engines.append(engine);
}
return view_data;
}
void DRW_view_data_default_lists_from_viewport(DRWViewData *view_data, GPUViewport *viewport)
{
int active_view = GPU_viewport_active_view_get(viewport);
view_data->from_viewport = true;
DefaultFramebufferList *dfbl = &view_data->dfbl;
DefaultTextureList *dtxl = &view_data->dtxl;
/* Depth texture is shared between both stereo views. */
dtxl->depth = GPU_viewport_depth_texture(viewport);
dtxl->color = GPU_viewport_color_texture(viewport, active_view);
dtxl->color_overlay = GPU_viewport_overlay_texture(viewport, active_view);
GPU_framebuffer_ensure_config(&dfbl->default_fb,
{
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
GPU_ATTACHMENT_TEXTURE(dtxl->color),
});
GPU_framebuffer_ensure_config(&dfbl->overlay_fb,
{
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
GPU_framebuffer_ensure_config(&dfbl->depth_only_fb,
{
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
GPU_ATTACHMENT_NONE,
});
GPU_framebuffer_ensure_config(&dfbl->color_only_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(dtxl->color),
});
GPU_framebuffer_ensure_config(&dfbl->overlay_only_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
}
static void draw_viewport_engines_data_clear(ViewportEngineData *data, bool clear_instance_data)
{
DrawEngineType *engine_type = data->engine_type->draw_engine;
const DrawEngineDataSize *data_size = engine_type->vedata_size;
for (int i = 0; data->fbl && i < data_size->fbl_len; i++) {
GPU_FRAMEBUFFER_FREE_SAFE(data->fbl->framebuffers[i]);
}
for (int i = 0; data->txl && i < data_size->txl_len; i++) {
GPU_TEXTURE_FREE_SAFE(data->txl->textures[i]);
}
for (int i = 0; data->stl && i < data_size->stl_len; i++) {
MEM_SAFE_FREE(data->stl->storage[i]);
}
if (clear_instance_data && data->instance_data) {
BLI_assert(engine_type->instance_free != nullptr);
engine_type->instance_free(data->instance_data);
data->instance_data = nullptr;
}
MEM_SAFE_FREE(data->fbl);
MEM_SAFE_FREE(data->txl);
MEM_SAFE_FREE(data->psl);
MEM_SAFE_FREE(data->stl);
if (data->text_draw_cache) {
DRW_text_cache_destroy(data->text_draw_cache);
data->text_draw_cache = nullptr;
}
}
static void draw_view_data_clear(DRWViewData *view_data, bool free_instance_data)
{
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.default_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.in_front_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.color_only_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.depth_only_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_only_fb);
if (!view_data->from_viewport) {
GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color);
GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color_overlay);
GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth);
}
GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth_in_front);
for (ViewportEngineData &engine : view_data->engines) {
draw_viewport_engines_data_clear(&engine, free_instance_data);
}
}
void DRW_view_data_free(DRWViewData *view_data)
{
draw_view_data_clear(view_data, true);
delete view_data;
}
void DRW_view_data_texture_list_size_validate(DRWViewData *view_data, const int size[2])
{
if (!equals_v2v2_int(view_data->texture_list_size, size)) {
draw_view_data_clear(view_data, false);
copy_v2_v2_int(view_data->texture_list_size, size);
}
}
ViewportEngineData *DRW_view_data_engine_data_get_ensure(DRWViewData *view_data,
DrawEngineType *engine_type)
{
for (ViewportEngineData &engine : view_data->engines) {
if (engine.engine_type->draw_engine == engine_type) {
if (engine.fbl == nullptr) {
const DrawEngineDataSize *data_size = engine_type->vedata_size;
engine.fbl = (FramebufferList *)MEM_calloc_arrayN(
data_size->fbl_len, sizeof(GPUFrameBuffer *), "FramebufferList");
engine.txl = (TextureList *)MEM_calloc_arrayN(
data_size->txl_len, sizeof(GPUTexture *), "TextureList");
engine.psl = (PassList *)MEM_calloc_arrayN(
data_size->psl_len, sizeof(DRWPass *), "PassList");
engine.stl = (StorageList *)MEM_calloc_arrayN(
data_size->stl_len, sizeof(void *), "StorageList");
}
return &engine;
}
}
return nullptr;
}
void DRW_view_data_use_engine(DRWViewData *view_data, DrawEngineType *engine_type)
{
ViewportEngineData *engine = DRW_view_data_engine_data_get_ensure(view_data, engine_type);
view_data->enabled_engines.append(engine);
}
void DRW_view_data_reset(DRWViewData *view_data)
{
view_data->enabled_engines.clear();
}
void DRW_view_data_free_unused(DRWViewData *view_data)
{
for (ViewportEngineData &engine : view_data->engines) {
if (view_data->enabled_engines.first_index_of_try(&engine) == -1) {
draw_viewport_engines_data_clear(&engine, false);
}
}
}
void DRW_view_data_engines_view_update(DRWViewData *view_data)
{
for (ViewportEngineData &engine_data : view_data->engines) {
DrawEngineType *draw_engine = engine_data.engine_type->draw_engine;
if (draw_engine->view_update) {
draw_engine->view_update(&engine_data);
}
}
}
double *DRW_view_data_cache_time_get(DRWViewData *view_data)
{
return &view_data->cache_time;
}
DefaultFramebufferList *DRW_view_data_default_framebuffer_list_get(DRWViewData *view_data)
{
return &view_data->dfbl;
}
DefaultTextureList *DRW_view_data_default_texture_list_get(DRWViewData *view_data)
{
return &view_data->dtxl;
}
void DRW_view_data_enabled_engine_iter_begin(DRWEngineIterator *iterator, DRWViewData *view_data)
{
iterator->id = 0;
iterator->end = view_data->enabled_engines.size();
iterator->engines = view_data->enabled_engines.data();
}
ViewportEngineData *DRW_view_data_enabled_engine_iter_step(DRWEngineIterator *iterator)
{
if (iterator->id >= iterator->end) {
return nullptr;
}
ViewportEngineData *engine = iterator->engines[iterator->id++];
return engine;
}
draw::Manager *DRW_manager_get()
{
BLI_assert(DST.view_data_active->manager);
return reinterpret_cast<draw::Manager *>(DST.view_data_active->manager);
}
draw::ObjectRef DRW_object_ref_get(Object *object)
{
BLI_assert(DST.view_data_active->manager);
return {object, DST.dupli_source, DST.dupli_parent};
}
void DRW_manager_begin_sync()
{
if (DST.view_data_active->manager == nullptr) {
return;
}
reinterpret_cast<draw::Manager *>(DST.view_data_active->manager)->begin_sync();
}
void DRW_manager_end_sync()
{
if (DST.view_data_active->manager == nullptr) {
return;
}
reinterpret_cast<draw::Manager *>(DST.view_data_active->manager)->end_sync();
}