Caused by C++ conversion in f07a112cb5.
Above commit was casting directly from event (instead of the event
data).
Pull Request: https://projects.blender.org/blender/blender/pulls/112010
2031 lines
56 KiB
C++
2031 lines
56 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup wm
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*
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* Animation player for image sequences & video's with sound support.
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* Launched in a separate process from Blender's #RENDER_OT_play_rendered_anim
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*
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* \note This file uses ghost directly and none of the WM definitions.
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* this could be made into its own module, alongside creator.
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*/
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#include <cerrno>
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <fcntl.h>
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#include <sys/types.h>
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#ifndef WIN32
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# include <sys/times.h>
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# include <sys/wait.h>
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# include <unistd.h>
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#else
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# include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "CLG_log.h"
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#include "BLI_fileops.h"
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#include "BLI_listbase.h"
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#include "BLI_math_vector_types.hh"
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#include "BLI_path_util.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BLI_system.h"
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#include "BLI_utildefines.h"
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#include "IMB_colormanagement.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "BKE_image.h"
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#include "BIF_glutil.hh"
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#include "GPU_context.h"
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#include "GPU_framebuffer.h"
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#include "GPU_immediate.h"
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#include "GPU_immediate_util.h"
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#include "GPU_init_exit.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "BLF_api.h"
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#include "DNA_scene_types.h"
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#include "ED_datafiles.h" /* for fonts */
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#include "GHOST_C-api.h"
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#include "DEG_depsgraph.h"
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#include "wm_window_private.h"
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#include "WM_api.hh" /* only for WM_main_playanim */
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#ifdef WITH_AUDASPACE
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# include <AUD_Device.h>
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# include <AUD_Handle.h>
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# include <AUD_Sound.h>
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# include <AUD_Special.h>
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static AUD_Sound *source = nullptr;
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static AUD_Handle *playback_handle = nullptr;
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static AUD_Handle *scrub_handle = nullptr;
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static AUD_Device *audio_device = nullptr;
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#endif
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/* simple limiter to avoid flooding memory */
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#define USE_FRAME_CACHE_LIMIT
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#ifdef USE_FRAME_CACHE_LIMIT
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# define PLAY_FRAME_CACHE_MAX 30
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#endif
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static CLG_LogRef LOG = {"wm.playanim"};
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struct PlayState;
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static void playanim_window_zoom(PlayState *ps, const float zoom_offset);
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static bool playanim_window_font_scale_from_dpi(PlayState *ps);
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/* -------------------------------------------------------------------- */
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/** \name Local Utilities
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* \{ */
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/**
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* \param filepath: The file path to read into memory.
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* \param r_mem: Optional, when nullptr, don't allocate memory (just set the size).
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* \param r_size: The file-size of `filepath`.
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*/
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static bool buffer_from_filepath(const char *filepath, void **r_mem, size_t *r_size)
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{
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errno = 0;
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const int file = BLI_open(filepath, O_BINARY | O_RDONLY, 0);
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if (UNLIKELY(file == -1)) {
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CLOG_WARN(&LOG, "failure '%s' to open file '%s'", strerror(errno), filepath);
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return false;
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}
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bool success = false;
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uchar *mem = nullptr;
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const size_t size = BLI_file_descriptor_size(file);
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if (UNLIKELY(size == size_t(-1))) {
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CLOG_WARN(&LOG, "failure '%s' to access size '%s'", strerror(errno), filepath);
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}
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else if (r_mem && UNLIKELY(!(mem = static_cast<uchar *>(MEM_mallocN(size, __func__))))) {
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CLOG_WARN(&LOG, "error allocating buffer for '%s'", filepath);
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}
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else if (r_mem && UNLIKELY(read(file, mem, size) != size)) {
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CLOG_WARN(&LOG, "error '%s' while reading '%s'", strerror(errno), filepath);
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}
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else {
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close(file);
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*r_size = size;
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if (r_mem) {
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*r_mem = mem;
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mem = nullptr; /* `r_mem` owns, don't free on exit. */
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}
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success = true;
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}
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MEM_SAFE_FREE(mem);
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close(file);
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return success;
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}
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/** \} */
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/** Use a flag to store held modifiers & mouse buttons. */
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enum eWS_Qual {
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WS_QUAL_LSHIFT = (1 << 0),
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WS_QUAL_RSHIFT = (1 << 1),
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WS_QUAL_SHIFT = (WS_QUAL_LSHIFT | WS_QUAL_RSHIFT),
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WS_QUAL_LALT = (1 << 2),
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WS_QUAL_RALT = (1 << 3),
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WS_QUAL_ALT = (WS_QUAL_LALT | WS_QUAL_RALT),
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WS_QUAL_LCTRL = (1 << 4),
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WS_QUAL_RCTRL = (1 << 5),
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WS_QUAL_CTRL = (WS_QUAL_LCTRL | WS_QUAL_RCTRL),
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WS_QUAL_LMOUSE = (1 << 16),
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WS_QUAL_MMOUSE = (1 << 17),
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WS_QUAL_RMOUSE = (1 << 18),
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WS_QUAL_MOUSE = (WS_QUAL_LMOUSE | WS_QUAL_MMOUSE | WS_QUAL_RMOUSE),
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};
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ENUM_OPERATORS(eWS_Qual, WS_QUAL_MOUSE)
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struct GhostData {
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GHOST_SystemHandle system;
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GHOST_WindowHandle window;
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/** Not GHOST, but low level GPU context. */
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GPUContext *gpu_context;
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/** Held keys. */
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eWS_Qual qual;
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};
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/**
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* The minimal context necessary for displaying an image.
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* Used while displaying images both on load and while playing.
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*/
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struct PlayDisplayContext {
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ColorManagedViewSettings view_settings;
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ColorManagedDisplaySettings display_settings;
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/** Window & viewport size in pixels. */
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int size[2];
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};
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/**
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* The current state of the player.
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*
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* \warning Don't store results of parsing command-line arguments
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* in this struct if they need to persist across playing back different
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* files as these will be cleared when playing other files (drag & drop).
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*/
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struct PlayState {
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/** Context for displaying images (color spaces & display-size). */
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PlayDisplayContext display_ctx;
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/** Current zoom level. */
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float zoom;
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/** Playback direction (-1, 1). */
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short direction;
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/** Set the next frame to implement frame stepping (using shortcuts). */
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short next_frame;
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/** Playback once then wait. */
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bool once;
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/** Play forwards/backwards. */
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bool pingpong;
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/** Disable frame skipping. */
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bool noskip;
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/** Display current frame over the window. */
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bool indicator;
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/** Single-frame stepping has been enabled (frame loading and update pending). */
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bool sstep;
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/** Playback has stopped the image has been displayed. */
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bool wait2;
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/** Playback stopped state once stop/start variables have been handled. */
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bool stopped;
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/**
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* When disabled the current animation will exit,
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* after this either the application exits or a new animation window is opened.
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*
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* This is used so drag & drop can load new files which setup a newly created animation window.
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*/
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bool go;
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/** True when waiting for images to load. */
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bool loading;
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/** X/Y image flip (set via key bindings). */
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bool draw_flip[2];
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/** The number of frames to step each update (default to 1, command line argument). */
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int fstep;
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/** Current frame (picture). */
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struct PlayAnimPict *picture;
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/** Image size in pixels, set once at the start. */
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int ibufx, ibufy;
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/** Mono-space font ID. */
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int fontid;
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int font_size;
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/** Restarts player for file drop (drag & drop). */
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char dropped_file[FILE_MAX];
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/** Force update when scrubbing with the cursor. */
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bool need_frame_update;
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/** The current frame calculated by scrubbing the mouse cursor. */
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int frame_cursor_x;
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GhostData ghost_data;
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};
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/* for debugging */
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#if 0
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static void print_ps(PlayState *ps)
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{
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printf("ps:\n");
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printf(" direction=%d,\n", int(ps->direction));
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printf(" once=%d,\n", ps->once);
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printf(" pingpong=%d,\n", ps->pingpong);
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printf(" noskip=%d,\n", ps->noskip);
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printf(" sstep=%d,\n", ps->sstep);
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printf(" wait2=%d,\n", ps->wait2);
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printf(" stopped=%d,\n", ps->stopped);
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printf(" go=%d,\n\n", ps->go);
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fflush(stdout);
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}
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#endif
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static void playanim_window_get_size(GHOST_WindowHandle ghost_window, int *r_width, int *r_height)
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{
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GHOST_RectangleHandle bounds = GHOST_GetClientBounds(ghost_window);
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*r_width = GHOST_GetWidthRectangle(bounds);
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*r_height = GHOST_GetHeightRectangle(bounds);
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GHOST_DisposeRectangle(bounds);
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}
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static void playanim_gl_matrix()
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{
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/* unified matrix, note it affects offset for drawing */
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/* NOTE: cannot use GPU_matrix_ortho_2d_set here because shader ignores. */
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GPU_matrix_ortho_set(0.0f, 1.0f, 0.0f, 1.0f, -1.0, 1.0f);
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}
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/* implementation */
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static void playanim_event_qual_update(GhostData *ghost_data)
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{
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bool val;
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/* Shift */
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GHOST_GetModifierKeyState(ghost_data->system, GHOST_kModifierKeyLeftShift, &val);
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SET_FLAG_FROM_TEST(ghost_data->qual, val, WS_QUAL_LSHIFT);
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GHOST_GetModifierKeyState(ghost_data->system, GHOST_kModifierKeyRightShift, &val);
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SET_FLAG_FROM_TEST(ghost_data->qual, val, WS_QUAL_RSHIFT);
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/* Control */
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GHOST_GetModifierKeyState(ghost_data->system, GHOST_kModifierKeyLeftControl, &val);
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SET_FLAG_FROM_TEST(ghost_data->qual, val, WS_QUAL_LCTRL);
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GHOST_GetModifierKeyState(ghost_data->system, GHOST_kModifierKeyRightControl, &val);
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SET_FLAG_FROM_TEST(ghost_data->qual, val, WS_QUAL_RCTRL);
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/* Alt */
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GHOST_GetModifierKeyState(ghost_data->system, GHOST_kModifierKeyLeftAlt, &val);
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SET_FLAG_FROM_TEST(ghost_data->qual, val, WS_QUAL_LALT);
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GHOST_GetModifierKeyState(ghost_data->system, GHOST_kModifierKeyRightAlt, &val);
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SET_FLAG_FROM_TEST(ghost_data->qual, val, WS_QUAL_RALT);
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}
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struct PlayAnimPict {
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PlayAnimPict *next, *prev;
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uchar *mem;
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int size;
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/** The allocated file-path to the image. */
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const char *filepath;
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ImBuf *ibuf;
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struct anim *anim;
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int frame;
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int IB_flags;
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#ifdef USE_FRAME_CACHE_LIMIT
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/** Back pointer to the #LinkData node for this struct in the #g_frame_cache.pics list. */
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LinkData *frame_cache_node;
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size_t size_in_memory;
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#endif
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};
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static ListBase picsbase = {nullptr, nullptr};
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/* frames in memory - store them here to for easy deallocation later */
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static bool fromdisk = false;
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static double ptottime = 0.0, swaptime = 0.04;
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#ifdef WITH_AUDASPACE
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static double fps_movie;
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#endif
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#ifdef USE_FRAME_CACHE_LIMIT
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static struct {
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/** A list of #LinkData nodes referencing #PlayAnimPict to track cached frames. */
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ListBase pics;
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/** Number if elements in `pics`. */
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int pics_len;
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/** Keep track of memory used by #g_frame_cache.pics when `g_frame_cache.memory_limit != 0`. */
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size_t pics_size_in_memory;
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/** Optionally limit the amount of memory used for cache (in bytes), ignored when zero. */
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size_t memory_limit;
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} g_frame_cache = {
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/*pics*/ {nullptr, nullptr},
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/*pics_len*/ 0,
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/*pics_size_in_memory*/ 0,
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/*memory_limit*/ 0,
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};
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static void frame_cache_add(PlayAnimPict *pic)
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{
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pic->frame_cache_node = BLI_genericNodeN(pic);
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BLI_addhead(&g_frame_cache.pics, pic->frame_cache_node);
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g_frame_cache.pics_len++;
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if (g_frame_cache.memory_limit != 0) {
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BLI_assert(pic->size_in_memory == 0);
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pic->size_in_memory = IMB_get_size_in_memory(pic->ibuf);
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g_frame_cache.pics_size_in_memory += pic->size_in_memory;
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}
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}
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static void frame_cache_remove(PlayAnimPict *pic)
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{
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LinkData *node = pic->frame_cache_node;
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IMB_freeImBuf(pic->ibuf);
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if (g_frame_cache.memory_limit != 0) {
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BLI_assert(pic->size_in_memory != 0);
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g_frame_cache.pics_size_in_memory -= pic->size_in_memory;
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pic->size_in_memory = 0;
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}
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pic->ibuf = nullptr;
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pic->frame_cache_node = nullptr;
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BLI_freelinkN(&g_frame_cache.pics, node);
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g_frame_cache.pics_len--;
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}
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/* Don't free the current frame by moving it to the head of the list. */
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static void frame_cache_touch(PlayAnimPict *pic)
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{
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BLI_assert(pic->frame_cache_node->data == pic);
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BLI_remlink(&g_frame_cache.pics, pic->frame_cache_node);
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BLI_addhead(&g_frame_cache.pics, pic->frame_cache_node);
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}
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static bool frame_cache_limit_exceeded()
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{
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return g_frame_cache.memory_limit ?
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(g_frame_cache.pics_size_in_memory > g_frame_cache.memory_limit) :
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(g_frame_cache.pics_len > PLAY_FRAME_CACHE_MAX);
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}
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static void frame_cache_limit_apply(ImBuf *ibuf_keep)
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{
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/* Really basic memory conservation scheme. Keep frames in a FIFO queue. */
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LinkData *node = static_cast<LinkData *>(g_frame_cache.pics.last);
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while (node && frame_cache_limit_exceeded()) {
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PlayAnimPict *pic = static_cast<PlayAnimPict *>(node->data);
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BLI_assert(pic->frame_cache_node == node);
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node = node->prev;
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if (pic->ibuf && pic->ibuf != ibuf_keep) {
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frame_cache_remove(pic);
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}
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}
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}
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#endif /* USE_FRAME_CACHE_LIMIT */
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static ImBuf *ibuf_from_picture(PlayAnimPict *pic)
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{
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ImBuf *ibuf = nullptr;
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if (pic->ibuf) {
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ibuf = pic->ibuf;
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}
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else if (pic->anim) {
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ibuf = IMB_anim_absolute(pic->anim, pic->frame, IMB_TC_NONE, IMB_PROXY_NONE);
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}
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else if (pic->mem) {
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/* use correct colorspace here */
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ibuf = IMB_ibImageFromMemory(pic->mem, pic->size, pic->IB_flags, nullptr, pic->filepath);
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}
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else {
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/* use correct colorspace here */
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ibuf = IMB_loadiffname(pic->filepath, pic->IB_flags, nullptr);
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}
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return ibuf;
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}
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static PlayAnimPict *playanim_step(PlayAnimPict *playanim, int step)
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{
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if (step > 0) {
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while (step-- && playanim) {
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playanim = playanim->next;
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}
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}
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else if (step < 0) {
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while (step++ && playanim) {
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playanim = playanim->prev;
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}
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}
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return playanim;
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}
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static int pupdate_time()
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{
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static double time_last;
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double time = PIL_check_seconds_timer();
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ptottime += (time - time_last);
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time_last = time;
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return (ptottime < 0);
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}
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static void *ocio_transform_ibuf(const PlayDisplayContext *display_ctx,
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ImBuf *ibuf,
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bool *r_glsl_used,
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eGPUTextureFormat *r_format,
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eGPUDataFormat *r_data,
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void **r_buffer_cache_handle)
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{
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void *display_buffer;
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bool force_fallback = false;
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*r_glsl_used = false;
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force_fallback |= (ED_draw_imbuf_method(ibuf) != IMAGE_DRAW_METHOD_GLSL);
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force_fallback |= (ibuf->dither != 0.0f);
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/* Default */
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*r_format = GPU_RGBA8;
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*r_data = GPU_DATA_UBYTE;
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/* Fallback to CPU based color space conversion. */
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if (force_fallback) {
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*r_glsl_used = false;
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display_buffer = nullptr;
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}
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else if (ibuf->float_buffer.data) {
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display_buffer = ibuf->float_buffer.data;
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*r_data = GPU_DATA_FLOAT;
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if (ibuf->channels == 4) {
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*r_format = GPU_RGBA16F;
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}
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else if (ibuf->channels == 3) {
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/* Alpha is implicitly 1. */
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*r_format = GPU_RGB16F;
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}
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if (ibuf->float_buffer.colorspace) {
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*r_glsl_used = IMB_colormanagement_setup_glsl_draw_from_space(&display_ctx->view_settings,
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&display_ctx->display_settings,
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ibuf->float_buffer.colorspace,
|
|
ibuf->dither,
|
|
false,
|
|
false);
|
|
}
|
|
else {
|
|
*r_glsl_used = IMB_colormanagement_setup_glsl_draw(
|
|
&display_ctx->view_settings, &display_ctx->display_settings, ibuf->dither, false);
|
|
}
|
|
}
|
|
else if (ibuf->byte_buffer.data) {
|
|
display_buffer = ibuf->byte_buffer.data;
|
|
*r_glsl_used = IMB_colormanagement_setup_glsl_draw_from_space(&display_ctx->view_settings,
|
|
&display_ctx->display_settings,
|
|
ibuf->byte_buffer.colorspace,
|
|
ibuf->dither,
|
|
false,
|
|
false);
|
|
}
|
|
else {
|
|
display_buffer = nullptr;
|
|
}
|
|
|
|
/* There is data to be displayed, but GLSL is not initialized
|
|
* properly, in this case we fallback to CPU-based display transform. */
|
|
if ((ibuf->byte_buffer.data || ibuf->float_buffer.data) && !*r_glsl_used) {
|
|
display_buffer = IMB_display_buffer_acquire(
|
|
ibuf, &display_ctx->view_settings, &display_ctx->display_settings, r_buffer_cache_handle);
|
|
*r_format = GPU_RGBA8;
|
|
*r_data = GPU_DATA_UBYTE;
|
|
}
|
|
|
|
return display_buffer;
|
|
}
|
|
|
|
static void draw_display_buffer(const PlayDisplayContext *display_ctx,
|
|
ImBuf *ibuf,
|
|
const rctf *canvas,
|
|
const bool draw_flip[2])
|
|
{
|
|
void *display_buffer;
|
|
|
|
/* Format needs to be created prior to any #immBindShader call.
|
|
* Do it here because OCIO binds its own shader. */
|
|
eGPUTextureFormat format;
|
|
eGPUDataFormat data;
|
|
bool glsl_used = false;
|
|
GPUVertFormat *imm_format = immVertexFormat();
|
|
uint pos = GPU_vertformat_attr_add(imm_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
uint texCoord = GPU_vertformat_attr_add(
|
|
imm_format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
|
|
void *buffer_cache_handle = nullptr;
|
|
display_buffer = ocio_transform_ibuf(
|
|
display_ctx, ibuf, &glsl_used, &format, &data, &buffer_cache_handle);
|
|
|
|
GPUTexture *texture = GPU_texture_create_2d(
|
|
"display_buf", ibuf->x, ibuf->y, 1, format, GPU_TEXTURE_USAGE_SHADER_READ, nullptr);
|
|
GPU_texture_update(texture, data, display_buffer);
|
|
GPU_texture_filter_mode(texture, false);
|
|
|
|
GPU_texture_bind(texture, 0);
|
|
|
|
if (!glsl_used) {
|
|
immBindBuiltinProgram(GPU_SHADER_3D_IMAGE_COLOR);
|
|
immUniformColor3f(1.0f, 1.0f, 1.0f);
|
|
}
|
|
|
|
immBegin(GPU_PRIM_TRI_FAN, 4);
|
|
|
|
rctf preview;
|
|
BLI_rctf_init(&preview, 0.0f, 1.0f, 0.0f, 1.0f);
|
|
if (draw_flip) {
|
|
if (draw_flip[0]) {
|
|
SWAP(float, preview.xmin, preview.xmax);
|
|
}
|
|
if (draw_flip[1]) {
|
|
SWAP(float, preview.ymin, preview.ymax);
|
|
}
|
|
}
|
|
|
|
immAttr2f(texCoord, preview.xmin, preview.ymin);
|
|
immVertex2f(pos, canvas->xmin, canvas->ymin);
|
|
|
|
immAttr2f(texCoord, preview.xmin, preview.ymax);
|
|
immVertex2f(pos, canvas->xmin, canvas->ymax);
|
|
|
|
immAttr2f(texCoord, preview.xmax, preview.ymax);
|
|
immVertex2f(pos, canvas->xmax, canvas->ymax);
|
|
|
|
immAttr2f(texCoord, preview.xmax, preview.ymin);
|
|
immVertex2f(pos, canvas->xmax, canvas->ymin);
|
|
|
|
immEnd();
|
|
|
|
GPU_texture_unbind(texture);
|
|
GPU_texture_free(texture);
|
|
|
|
if (!glsl_used) {
|
|
immUnbindProgram();
|
|
}
|
|
else {
|
|
IMB_colormanagement_finish_glsl_draw();
|
|
}
|
|
|
|
if (buffer_cache_handle) {
|
|
IMB_display_buffer_release(buffer_cache_handle);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \param fontid: ID of the font to display (-1 when no text should be displayed).
|
|
* \param fstep: Frame step (may be used in text display).
|
|
* \param draw_zoom: Default to 1.0 (no zoom).
|
|
* \param draw_flip: X/Y flipping (ignored when null).
|
|
* \param indicator_factor: Display a vertical indicator (ignored when -1).
|
|
*/
|
|
static void playanim_toscreen_ex(GHOST_WindowHandle ghost_window,
|
|
const PlayDisplayContext *display_ctx,
|
|
const PlayAnimPict *picture,
|
|
ImBuf *ibuf,
|
|
/* Run-time drawing arguments (not used on-load). */
|
|
const int fontid,
|
|
const int fstep,
|
|
const float draw_zoom,
|
|
const bool draw_flip[2],
|
|
const float indicator_factor)
|
|
{
|
|
GHOST_ActivateWindowDrawingContext(ghost_window);
|
|
|
|
GPU_clear_color(0.1f, 0.1f, 0.1f, 0.0f);
|
|
|
|
/* A null `ibuf` is an exceptional case and should almost never happen.
|
|
* if it does, this function displays a warning along with the file-path that failed. */
|
|
if (ibuf) {
|
|
/* Size within window. */
|
|
float span_x = (draw_zoom * ibuf->x) / float(display_ctx->size[0]);
|
|
float span_y = (draw_zoom * ibuf->y) / float(display_ctx->size[1]);
|
|
|
|
/* offset within window */
|
|
float offs_x = 0.5f * (1.0f - span_x);
|
|
float offs_y = 0.5f * (1.0f - span_y);
|
|
|
|
CLAMP(offs_x, 0.0f, 1.0f);
|
|
CLAMP(offs_y, 0.0f, 1.0f);
|
|
|
|
/* checkerboard for case alpha */
|
|
if (ibuf->planes == 32) {
|
|
GPU_blend(GPU_BLEND_ALPHA);
|
|
|
|
imm_draw_box_checker_2d_ex(offs_x,
|
|
offs_y,
|
|
offs_x + span_x,
|
|
offs_y + span_y,
|
|
blender::float4{0.15, 0.15, 0.15, 1.0},
|
|
blender::float4{0.20, 0.20, 0.20, 1.0},
|
|
8);
|
|
}
|
|
rctf canvas;
|
|
BLI_rctf_init(&canvas, offs_x, offs_x + span_x, offs_y, offs_y + span_y);
|
|
|
|
draw_display_buffer(display_ctx, ibuf, &canvas, draw_flip);
|
|
|
|
GPU_blend(GPU_BLEND_NONE);
|
|
}
|
|
|
|
pupdate_time();
|
|
|
|
if ((fontid != -1) && picture) {
|
|
int sizex, sizey;
|
|
float fsizex_inv, fsizey_inv;
|
|
char label[32 + FILE_MAX];
|
|
if (ibuf) {
|
|
SNPRINTF(label, "%s | %.2f frames/s", picture->filepath, fstep / swaptime);
|
|
}
|
|
else {
|
|
SNPRINTF(label, "%s | <failed to load buffer>", picture->filepath);
|
|
}
|
|
|
|
playanim_window_get_size(ghost_window, &sizex, &sizey);
|
|
fsizex_inv = 1.0f / sizex;
|
|
fsizey_inv = 1.0f / sizey;
|
|
|
|
BLF_color4f(fontid, 1.0, 1.0, 1.0, 1.0);
|
|
BLF_enable(fontid, BLF_ASPECT);
|
|
BLF_aspect(fontid, fsizex_inv, fsizey_inv, 1.0f);
|
|
BLF_position(fontid, 10.0f * fsizex_inv, 10.0f * fsizey_inv, 0.0f);
|
|
BLF_draw(fontid, label, sizeof(label));
|
|
}
|
|
|
|
if (indicator_factor != -1.0f) {
|
|
float fac = indicator_factor;
|
|
fac = 2.0f * fac - 1.0f;
|
|
GPU_matrix_push_projection();
|
|
GPU_matrix_identity_projection_set();
|
|
GPU_matrix_push();
|
|
GPU_matrix_identity_set();
|
|
|
|
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
|
|
|
|
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
|
|
immUniformColor3ub(0, 255, 0);
|
|
|
|
immBegin(GPU_PRIM_LINES, 2);
|
|
immVertex2f(pos, fac, -1.0f);
|
|
immVertex2f(pos, fac, 1.0f);
|
|
immEnd();
|
|
|
|
immUnbindProgram();
|
|
|
|
GPU_matrix_pop();
|
|
GPU_matrix_pop_projection();
|
|
}
|
|
|
|
GHOST_SwapWindowBuffers(ghost_window);
|
|
}
|
|
|
|
static void playanim_toscreen_on_load(GHOST_WindowHandle ghost_window,
|
|
const PlayDisplayContext *display_ctx,
|
|
const PlayAnimPict *picture,
|
|
ImBuf *ibuf)
|
|
{
|
|
const int font_id = -1; /* Don't draw text. */
|
|
const int fstep = -1;
|
|
const float zoom = 1.0f;
|
|
const float indicator_factor = -1.0f;
|
|
const bool *draw_flip = nullptr;
|
|
|
|
playanim_toscreen_ex(
|
|
ghost_window, display_ctx, picture, ibuf, fstep, font_id, zoom, draw_flip, indicator_factor);
|
|
}
|
|
|
|
static void playanim_toscreen(PlayState *ps, const PlayAnimPict *picture, ImBuf *ibuf)
|
|
{
|
|
float indicator_factor = -1.0f;
|
|
if (ps->indicator) {
|
|
indicator_factor = picture->frame / double(((PlayAnimPict *)picsbase.last)->frame -
|
|
((PlayAnimPict *)picsbase.first)->frame);
|
|
}
|
|
|
|
int fontid = -1;
|
|
if ((ps->ghost_data.qual & (WS_QUAL_SHIFT | WS_QUAL_LMOUSE)) ||
|
|
/* Always inform the user of an error, this should be an exceptional case. */
|
|
(ibuf == nullptr))
|
|
{
|
|
fontid = ps->fontid;
|
|
}
|
|
|
|
BLI_assert(ps->loading == false);
|
|
playanim_toscreen_ex(ps->ghost_data.window,
|
|
&ps->display_ctx,
|
|
picture,
|
|
ibuf,
|
|
fontid,
|
|
ps->fstep,
|
|
ps->zoom,
|
|
ps->draw_flip,
|
|
indicator_factor);
|
|
}
|
|
|
|
static void build_pict_list_from_anim(GhostData *ghost_data,
|
|
const PlayDisplayContext *display_ctx,
|
|
const char *filepath_first)
|
|
{
|
|
/* OCIO_TODO: support different input color space */
|
|
anim *anim = IMB_open_anim(filepath_first, IB_rect, 0, nullptr);
|
|
if (anim == nullptr) {
|
|
CLOG_WARN(&LOG, "couldn't open anim '%s'", filepath_first);
|
|
return;
|
|
}
|
|
|
|
ImBuf *ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
|
|
if (ibuf) {
|
|
playanim_toscreen_on_load(ghost_data->window, display_ctx, nullptr, ibuf);
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
|
|
for (int pic = 0; pic < IMB_anim_get_duration(anim, IMB_TC_NONE); pic++) {
|
|
PlayAnimPict *picture = (PlayAnimPict *)MEM_callocN(sizeof(PlayAnimPict), "Pict");
|
|
picture->anim = anim;
|
|
picture->frame = pic;
|
|
picture->IB_flags = IB_rect;
|
|
picture->filepath = BLI_sprintfN("%s : %4.d", filepath_first, pic + 1);
|
|
BLI_addtail(&picsbase, picture);
|
|
}
|
|
}
|
|
|
|
static void build_pict_list_from_image_sequence(GhostData *ghost_data,
|
|
const PlayDisplayContext *display_ctx,
|
|
const char *filepath_first,
|
|
const int totframes,
|
|
const int fstep,
|
|
const bool *loading_p)
|
|
{
|
|
/* Load images into cache until the cache is full,
|
|
* this resolves choppiness for images that are slow to load, see: #81751. */
|
|
#ifdef USE_FRAME_CACHE_LIMIT
|
|
bool fill_cache = true;
|
|
#else
|
|
bool fill_cache = false;
|
|
#endif
|
|
|
|
int fp_framenr;
|
|
struct {
|
|
char head[FILE_MAX], tail[FILE_MAX];
|
|
ushort digits;
|
|
} fp_decoded;
|
|
|
|
char filepath[FILE_MAX];
|
|
STRNCPY(filepath, filepath_first);
|
|
fp_framenr = BLI_path_sequence_decode(filepath,
|
|
fp_decoded.head,
|
|
sizeof(fp_decoded.head),
|
|
fp_decoded.tail,
|
|
sizeof(fp_decoded.tail),
|
|
&fp_decoded.digits);
|
|
|
|
pupdate_time();
|
|
ptottime = 1.0;
|
|
|
|
for (int pic = 0; pic < totframes; pic++) {
|
|
if (!IMB_ispic(filepath)) {
|
|
break;
|
|
}
|
|
|
|
void *mem = nullptr;
|
|
size_t size = -1;
|
|
if (!buffer_from_filepath(filepath, fromdisk ? nullptr : &mem, &size)) {
|
|
/* A warning will have been logged. */
|
|
break;
|
|
}
|
|
|
|
PlayAnimPict *picture = (PlayAnimPict *)MEM_callocN(sizeof(PlayAnimPict), "picture");
|
|
picture->size = size;
|
|
picture->IB_flags = IB_rect;
|
|
picture->mem = static_cast<uchar *>(mem);
|
|
picture->filepath = BLI_strdup(filepath);
|
|
picture->frame = pic;
|
|
BLI_addtail(&picsbase, picture);
|
|
|
|
pupdate_time();
|
|
|
|
const bool display_imbuf = ptottime > 1.0;
|
|
|
|
if (display_imbuf || fill_cache) {
|
|
/* OCIO_TODO: support different input color space */
|
|
ImBuf *ibuf = ibuf_from_picture(picture);
|
|
|
|
if (ibuf) {
|
|
if (display_imbuf) {
|
|
playanim_toscreen_on_load(ghost_data->window, display_ctx, picture, ibuf);
|
|
}
|
|
#ifdef USE_FRAME_CACHE_LIMIT
|
|
if (fill_cache) {
|
|
picture->ibuf = ibuf;
|
|
frame_cache_add(picture);
|
|
fill_cache = !frame_cache_limit_exceeded();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
}
|
|
|
|
if (display_imbuf) {
|
|
pupdate_time();
|
|
ptottime = 0.0;
|
|
}
|
|
}
|
|
|
|
/* Create a new file-path each time. */
|
|
fp_framenr += fstep;
|
|
BLI_path_sequence_encode(filepath,
|
|
sizeof(filepath),
|
|
fp_decoded.head,
|
|
fp_decoded.tail,
|
|
fp_decoded.digits,
|
|
fp_framenr);
|
|
|
|
while (GHOST_ProcessEvents(ghost_data->system, false)) {
|
|
GHOST_DispatchEvents(ghost_data->system);
|
|
if (*loading_p == false) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void build_pict_list(GhostData *ghost_data,
|
|
const PlayDisplayContext *display_ctx,
|
|
const char *filepath_first,
|
|
const int totframes,
|
|
const int fstep,
|
|
bool *loading_p)
|
|
{
|
|
*loading_p = true;
|
|
if (IMB_isanim(filepath_first)) {
|
|
build_pict_list_from_anim(ghost_data, display_ctx, filepath_first);
|
|
}
|
|
else {
|
|
build_pict_list_from_image_sequence(
|
|
ghost_data, display_ctx, filepath_first, totframes, fstep, loading_p);
|
|
}
|
|
*loading_p = false;
|
|
}
|
|
|
|
static void update_sound_fps()
|
|
{
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
/* swaptime stores the 1.0/fps ratio */
|
|
double speed = 1.0 / (swaptime * fps_movie);
|
|
|
|
AUD_Handle_setPitch(playback_handle, speed);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void tag_change_frame(PlayState *ps, int cx)
|
|
{
|
|
ps->need_frame_update = true;
|
|
ps->frame_cursor_x = cx;
|
|
}
|
|
|
|
static void change_frame(PlayState *ps)
|
|
{
|
|
if (!ps->need_frame_update) {
|
|
return;
|
|
}
|
|
|
|
int sizex, sizey;
|
|
int i, i_last;
|
|
|
|
if (BLI_listbase_is_empty(&picsbase)) {
|
|
return;
|
|
}
|
|
|
|
playanim_window_get_size(ps->ghost_data.window, &sizex, &sizey);
|
|
i_last = ((PlayAnimPict *)picsbase.last)->frame;
|
|
i = (i_last * ps->frame_cursor_x) / sizex;
|
|
CLAMP(i, 0, i_last);
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
if (scrub_handle) {
|
|
AUD_Handle_stop(scrub_handle);
|
|
scrub_handle = nullptr;
|
|
}
|
|
|
|
if (playback_handle) {
|
|
AUD_Status status = AUD_Handle_getStatus(playback_handle);
|
|
if (status != AUD_STATUS_PLAYING) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle) {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
|
|
}
|
|
update_sound_fps();
|
|
}
|
|
else {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
|
|
}
|
|
}
|
|
else if (source) {
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle) {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
scrub_handle = AUD_pauseAfter(playback_handle, 1 / fps_movie);
|
|
}
|
|
update_sound_fps();
|
|
}
|
|
#endif
|
|
|
|
ps->picture = static_cast<PlayAnimPict *>(BLI_findlink(&picsbase, i));
|
|
BLI_assert(ps->picture != nullptr);
|
|
|
|
ps->sstep = true;
|
|
ps->wait2 = false;
|
|
ps->next_frame = 0;
|
|
|
|
ps->need_frame_update = false;
|
|
}
|
|
|
|
static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
|
|
{
|
|
PlayState *ps = (PlayState *)ps_void;
|
|
const GHOST_TEventType type = GHOST_GetEventType(evt);
|
|
/* Convert ghost event into value keyboard or mouse. */
|
|
const int val = ELEM(type, GHOST_kEventKeyDown, GHOST_kEventButtonDown);
|
|
GHOST_SystemHandle ghost_system = ps->ghost_data.system;
|
|
GHOST_WindowHandle ghost_window = ps->ghost_data.window;
|
|
|
|
// print_ps(ps);
|
|
|
|
playanim_event_qual_update(&ps->ghost_data);
|
|
|
|
/* first check if we're busy loading files */
|
|
if (ps->loading) {
|
|
switch (type) {
|
|
case GHOST_kEventKeyDown:
|
|
case GHOST_kEventKeyUp: {
|
|
GHOST_TEventKeyData *key_data;
|
|
|
|
key_data = (GHOST_TEventKeyData *)GHOST_GetEventData(evt);
|
|
switch (key_data->key) {
|
|
case GHOST_kKeyEsc:
|
|
ps->loading = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (ps->wait2 && ps->stopped == false) {
|
|
ps->stopped = true;
|
|
}
|
|
|
|
if (ps->wait2) {
|
|
pupdate_time();
|
|
ptottime = 0;
|
|
}
|
|
|
|
switch (type) {
|
|
case GHOST_kEventKeyDown:
|
|
case GHOST_kEventKeyUp: {
|
|
GHOST_TEventKeyData *key_data;
|
|
|
|
key_data = (GHOST_TEventKeyData *)GHOST_GetEventData(evt);
|
|
switch (key_data->key) {
|
|
case GHOST_kKeyA:
|
|
if (val) {
|
|
ps->noskip = !ps->noskip;
|
|
}
|
|
break;
|
|
case GHOST_kKeyI:
|
|
if (val) {
|
|
ps->indicator = !ps->indicator;
|
|
}
|
|
break;
|
|
case GHOST_kKeyP:
|
|
if (val) {
|
|
ps->pingpong = !ps->pingpong;
|
|
}
|
|
break;
|
|
case GHOST_kKeyF: {
|
|
if (val) {
|
|
int axis = (ps->ghost_data.qual & WS_QUAL_SHIFT) ? 1 : 0;
|
|
ps->draw_flip[axis] = !ps->draw_flip[axis];
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kKey1:
|
|
case GHOST_kKeyNumpad1:
|
|
if (val) {
|
|
swaptime = ps->fstep / 60.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey2:
|
|
case GHOST_kKeyNumpad2:
|
|
if (val) {
|
|
swaptime = ps->fstep / 50.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey3:
|
|
case GHOST_kKeyNumpad3:
|
|
if (val) {
|
|
swaptime = ps->fstep / 30.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey4:
|
|
case GHOST_kKeyNumpad4:
|
|
if (ps->ghost_data.qual & WS_QUAL_SHIFT) {
|
|
swaptime = ps->fstep / 24.0;
|
|
update_sound_fps();
|
|
}
|
|
else {
|
|
swaptime = ps->fstep / 25.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey5:
|
|
case GHOST_kKeyNumpad5:
|
|
if (val) {
|
|
swaptime = ps->fstep / 20.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey6:
|
|
case GHOST_kKeyNumpad6:
|
|
if (val) {
|
|
swaptime = ps->fstep / 15.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey7:
|
|
case GHOST_kKeyNumpad7:
|
|
if (val) {
|
|
swaptime = ps->fstep / 12.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey8:
|
|
case GHOST_kKeyNumpad8:
|
|
if (val) {
|
|
swaptime = ps->fstep / 10.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKey9:
|
|
case GHOST_kKeyNumpad9:
|
|
if (val) {
|
|
swaptime = ps->fstep / 6.0;
|
|
update_sound_fps();
|
|
}
|
|
break;
|
|
case GHOST_kKeyLeftArrow:
|
|
if (val) {
|
|
ps->sstep = true;
|
|
ps->wait2 = false;
|
|
if (ps->ghost_data.qual & WS_QUAL_SHIFT) {
|
|
ps->picture = static_cast<PlayAnimPict *>(picsbase.first);
|
|
ps->next_frame = 0;
|
|
}
|
|
else {
|
|
ps->next_frame = -1;
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyDownArrow:
|
|
if (val) {
|
|
ps->wait2 = false;
|
|
if (ps->ghost_data.qual & WS_QUAL_SHIFT) {
|
|
ps->next_frame = ps->direction = -1;
|
|
}
|
|
else {
|
|
ps->next_frame = -10;
|
|
ps->sstep = true;
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyRightArrow:
|
|
if (val) {
|
|
ps->sstep = true;
|
|
ps->wait2 = false;
|
|
if (ps->ghost_data.qual & WS_QUAL_SHIFT) {
|
|
ps->picture = static_cast<PlayAnimPict *>(picsbase.last);
|
|
ps->next_frame = 0;
|
|
}
|
|
else {
|
|
ps->next_frame = 1;
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyUpArrow:
|
|
if (val) {
|
|
ps->wait2 = false;
|
|
if (ps->ghost_data.qual & WS_QUAL_SHIFT) {
|
|
ps->next_frame = ps->direction = 1;
|
|
}
|
|
else {
|
|
ps->next_frame = 10;
|
|
ps->sstep = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GHOST_kKeySlash:
|
|
case GHOST_kKeyNumpadSlash:
|
|
if (val) {
|
|
if (ps->ghost_data.qual & WS_QUAL_SHIFT) {
|
|
if (ps->picture && ps->picture->ibuf) {
|
|
printf(" Name: %s | Speed: %.2f frames/s\n",
|
|
ps->picture->ibuf->filepath,
|
|
ps->fstep / swaptime);
|
|
}
|
|
}
|
|
else {
|
|
swaptime = ps->fstep / 5.0;
|
|
update_sound_fps();
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKey0:
|
|
case GHOST_kKeyNumpad0:
|
|
if (val) {
|
|
if (ps->once) {
|
|
ps->once = ps->wait2 = false;
|
|
}
|
|
else {
|
|
ps->picture = nullptr;
|
|
ps->once = true;
|
|
ps->wait2 = false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GHOST_kKeySpace:
|
|
if (val) {
|
|
if (ps->wait2 || ps->sstep) {
|
|
ps->wait2 = ps->sstep = false;
|
|
#ifdef WITH_AUDASPACE
|
|
{
|
|
PlayAnimPict *picture = static_cast<PlayAnimPict *>(picsbase.first);
|
|
/* TODO: store in ps direct? */
|
|
int i = 0;
|
|
|
|
while (picture && picture != ps->picture) {
|
|
i++;
|
|
picture = picture->next;
|
|
}
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
}
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle) {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
}
|
|
update_sound_fps();
|
|
}
|
|
#endif
|
|
}
|
|
else {
|
|
ps->sstep = true;
|
|
ps->wait2 = true;
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = nullptr;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyEnter:
|
|
case GHOST_kKeyNumpadEnter:
|
|
if (val) {
|
|
ps->wait2 = ps->sstep = false;
|
|
#ifdef WITH_AUDASPACE
|
|
{
|
|
PlayAnimPict *picture = static_cast<PlayAnimPict *>(picsbase.first);
|
|
/* TODO: store in ps direct? */
|
|
int i = 0;
|
|
while (picture && picture != ps->picture) {
|
|
i++;
|
|
picture = picture->next;
|
|
}
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
}
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
if (playback_handle) {
|
|
AUD_Handle_setPosition(playback_handle, i / fps_movie);
|
|
}
|
|
update_sound_fps();
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
case GHOST_kKeyPeriod:
|
|
case GHOST_kKeyNumpadPeriod:
|
|
if (val) {
|
|
if (ps->sstep) {
|
|
ps->wait2 = false;
|
|
}
|
|
else {
|
|
ps->sstep = true;
|
|
ps->wait2 = !ps->wait2;
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = nullptr;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
case GHOST_kKeyEqual:
|
|
case GHOST_kKeyPlus:
|
|
case GHOST_kKeyNumpadPlus: {
|
|
if (val == 0) {
|
|
break;
|
|
}
|
|
if (ps->ghost_data.qual & WS_QUAL_CTRL) {
|
|
playanim_window_zoom(ps, 0.1f);
|
|
}
|
|
else {
|
|
if (swaptime > ps->fstep / 60.0) {
|
|
swaptime /= 1.1;
|
|
update_sound_fps();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kKeyMinus:
|
|
case GHOST_kKeyNumpadMinus: {
|
|
if (val == 0) {
|
|
break;
|
|
}
|
|
if (ps->ghost_data.qual & WS_QUAL_CTRL) {
|
|
playanim_window_zoom(ps, -0.1f);
|
|
}
|
|
else {
|
|
if (swaptime < ps->fstep / 5.0) {
|
|
swaptime *= 1.1;
|
|
update_sound_fps();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kKeyEsc:
|
|
ps->go = false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kEventButtonDown:
|
|
case GHOST_kEventButtonUp: {
|
|
GHOST_TEventButtonData *bd = reinterpret_cast<GHOST_TEventButtonData *>(
|
|
GHOST_GetEventData(evt));
|
|
int cx, cy, sizex, sizey, inside_window;
|
|
|
|
GHOST_GetCursorPosition(ghost_system, ghost_window, &cx, &cy);
|
|
playanim_window_get_size(ghost_window, &sizex, &sizey);
|
|
|
|
inside_window = (cx >= 0 && cx < sizex && cy >= 0 && cy <= sizey);
|
|
|
|
if (bd->button == GHOST_kButtonMaskLeft) {
|
|
if (type == GHOST_kEventButtonDown) {
|
|
if (inside_window) {
|
|
ps->ghost_data.qual |= WS_QUAL_LMOUSE;
|
|
tag_change_frame(ps, cx);
|
|
}
|
|
}
|
|
else {
|
|
ps->ghost_data.qual &= ~WS_QUAL_LMOUSE;
|
|
}
|
|
}
|
|
else if (bd->button == GHOST_kButtonMaskMiddle) {
|
|
if (type == GHOST_kEventButtonDown) {
|
|
if (inside_window) {
|
|
ps->ghost_data.qual |= WS_QUAL_MMOUSE;
|
|
}
|
|
}
|
|
else {
|
|
ps->ghost_data.qual &= ~WS_QUAL_MMOUSE;
|
|
}
|
|
}
|
|
else if (bd->button == GHOST_kButtonMaskRight) {
|
|
if (type == GHOST_kEventButtonDown) {
|
|
if (inside_window) {
|
|
ps->ghost_data.qual |= WS_QUAL_RMOUSE;
|
|
}
|
|
}
|
|
else {
|
|
ps->ghost_data.qual &= ~WS_QUAL_RMOUSE;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kEventCursorMove: {
|
|
if (ps->ghost_data.qual & WS_QUAL_LMOUSE) {
|
|
GHOST_TEventCursorData *cd = reinterpret_cast<GHOST_TEventCursorData *>(
|
|
GHOST_GetEventData(evt));
|
|
int cx, cy;
|
|
|
|
/* Ignore 'in-between' events, since they can make scrubbing lag.
|
|
*
|
|
* Ideally we would keep into the event queue and see if this is the last motion event.
|
|
* however the API currently doesn't support this. */
|
|
{
|
|
int x_test, y_test;
|
|
GHOST_GetCursorPosition(ghost_system, ghost_window, &cx, &cy);
|
|
GHOST_ScreenToClient(ghost_window, cd->x, cd->y, &x_test, &y_test);
|
|
|
|
if (cx != x_test || cy != y_test) {
|
|
/* we're not the last event... skipping */
|
|
break;
|
|
}
|
|
}
|
|
|
|
tag_change_frame(ps, cx);
|
|
}
|
|
break;
|
|
}
|
|
case GHOST_kEventWindowActivate:
|
|
case GHOST_kEventWindowDeactivate: {
|
|
ps->ghost_data.qual &= ~WS_QUAL_MOUSE;
|
|
break;
|
|
}
|
|
case GHOST_kEventWindowSize:
|
|
case GHOST_kEventWindowMove: {
|
|
float zoomx, zoomy;
|
|
|
|
playanim_window_get_size(ghost_window, &ps->display_ctx.size[0], &ps->display_ctx.size[1]);
|
|
GHOST_ActivateWindowDrawingContext(ghost_window);
|
|
|
|
zoomx = float(ps->display_ctx.size[0]) / ps->ibufx;
|
|
zoomy = float(ps->display_ctx.size[1]) / ps->ibufy;
|
|
|
|
/* zoom always show entire image */
|
|
ps->zoom = MIN2(zoomx, zoomy);
|
|
|
|
GPU_viewport(0, 0, ps->display_ctx.size[0], ps->display_ctx.size[1]);
|
|
GPU_scissor(0, 0, ps->display_ctx.size[0], ps->display_ctx.size[1]);
|
|
|
|
playanim_gl_matrix();
|
|
|
|
ptottime = 0.0;
|
|
|
|
playanim_toscreen(ps, ps->picture, ps->picture ? ps->picture->ibuf : nullptr);
|
|
|
|
break;
|
|
}
|
|
case GHOST_kEventQuitRequest:
|
|
case GHOST_kEventWindowClose: {
|
|
ps->go = false;
|
|
break;
|
|
}
|
|
case GHOST_kEventWindowDPIHintChanged: {
|
|
/* Rely on frame-change to redraw. */
|
|
playanim_window_font_scale_from_dpi(ps);
|
|
break;
|
|
}
|
|
case GHOST_kEventDraggingDropDone: {
|
|
GHOST_TEventDragnDropData *ddd = reinterpret_cast<GHOST_TEventDragnDropData *>(
|
|
GHOST_GetEventData(evt));
|
|
|
|
if (ddd->dataType == GHOST_kDragnDropTypeFilenames) {
|
|
GHOST_TStringArray *stra = reinterpret_cast<GHOST_TStringArray *>(ddd->data);
|
|
int a;
|
|
|
|
for (a = 0; a < stra->count; a++) {
|
|
STRNCPY(ps->dropped_file, (char *)stra->strings[a]);
|
|
ps->go = false;
|
|
printf("drop file %s\n", stra->strings[a]);
|
|
break; /* only one drop element supported now */
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
/* quiet warnings */
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static GHOST_WindowHandle playanim_window_open(
|
|
GHOST_SystemHandle ghost_system, const char *title, int posx, int posy, int sizex, int sizey)
|
|
{
|
|
GHOST_GPUSettings gpusettings = {0};
|
|
const eGPUBackendType gpu_backend = GPU_backend_type_selection_get();
|
|
gpusettings.context_type = wm_ghost_drawing_context_type(gpu_backend);
|
|
uint32_t scr_w, scr_h;
|
|
|
|
GHOST_GetMainDisplayDimensions(ghost_system, &scr_w, &scr_h);
|
|
|
|
posy = (scr_h - posy - sizey);
|
|
|
|
return GHOST_CreateWindow(ghost_system,
|
|
nullptr,
|
|
title,
|
|
posx,
|
|
posy,
|
|
sizex,
|
|
sizey,
|
|
/* Could optionally start full-screen. */
|
|
GHOST_kWindowStateNormal,
|
|
false,
|
|
gpusettings);
|
|
}
|
|
|
|
static void playanim_window_zoom(PlayState *ps, const float zoom_offset)
|
|
{
|
|
int sizex, sizey;
|
|
// int ofsx, ofsy; /* UNUSED */
|
|
|
|
if (ps->zoom + zoom_offset > 0.0f) {
|
|
ps->zoom += zoom_offset;
|
|
}
|
|
|
|
// playanim_window_get_position(&ofsx, &ofsy);
|
|
playanim_window_get_size(ps->ghost_data.window, &sizex, &sizey);
|
|
// ofsx += sizex / 2; /* UNUSED */
|
|
// ofsy += sizey / 2; /* UNUSED */
|
|
sizex = ps->zoom * ps->ibufx;
|
|
sizey = ps->zoom * ps->ibufy;
|
|
// ofsx -= sizex / 2; /* UNUSED */
|
|
// ofsy -= sizey / 2; /* UNUSED */
|
|
// window_set_position(ps->ghost_data.window, sizex, sizey);
|
|
GHOST_SetClientSize(ps->ghost_data.window, sizex, sizey);
|
|
}
|
|
|
|
static bool playanim_window_font_scale_from_dpi(PlayState *ps)
|
|
{
|
|
const float scale = (GHOST_GetDPIHint(ps->ghost_data.window) / 96.0f);
|
|
const float font_size_base = 11.0f; /* Font size un-scaled. */
|
|
const int font_size = int(font_size_base * scale) + 0.5f;
|
|
if (ps->font_size != font_size) {
|
|
BLF_size(ps->fontid, font_size);
|
|
ps->font_size = font_size;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* \return The a path used to restart the animation player or nullptr to exit.
|
|
*/
|
|
static char *wm_main_playanim_intern(int argc, const char **argv)
|
|
{
|
|
ImBuf *ibuf = nullptr;
|
|
static char filepath[FILE_MAX]; /* abused to return dropped file path */
|
|
uint32_t maxwinx, maxwiny;
|
|
int i;
|
|
/* This was done to disambiguate the name for use under c++. */
|
|
int start_x = 0, start_y = 0;
|
|
int sfra = -1;
|
|
int efra = -1;
|
|
int totblock;
|
|
|
|
PlayState ps{};
|
|
|
|
ps.go = true;
|
|
ps.direction = true;
|
|
ps.next_frame = 1;
|
|
ps.once = false;
|
|
ps.pingpong = false;
|
|
ps.noskip = false;
|
|
ps.sstep = false;
|
|
ps.wait2 = false;
|
|
ps.stopped = false;
|
|
ps.loading = false;
|
|
ps.picture = nullptr;
|
|
ps.indicator = false;
|
|
ps.dropped_file[0] = 0;
|
|
ps.zoom = 1.0f;
|
|
ps.draw_flip[0] = false;
|
|
ps.draw_flip[1] = false;
|
|
|
|
ps.fstep = 1;
|
|
|
|
ps.fontid = -1;
|
|
|
|
STRNCPY(ps.display_ctx.display_settings.display_device,
|
|
IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_DEFAULT_BYTE));
|
|
IMB_colormanagement_init_default_view_settings(&ps.display_ctx.view_settings,
|
|
&ps.display_ctx.display_settings);
|
|
|
|
/* Skip the first argument which is assumed to be '-a' (used to launch this player). */
|
|
while (argc > 1) {
|
|
if (argv[1][0] == '-') {
|
|
switch (argv[1][1]) {
|
|
case 'm':
|
|
fromdisk = true;
|
|
break;
|
|
case 'p':
|
|
if (argc > 3) {
|
|
start_x = atoi(argv[2]);
|
|
start_y = atoi(argv[3]);
|
|
argc -= 2;
|
|
argv += 2;
|
|
}
|
|
else {
|
|
printf("too few arguments for -p (need 2): skipping\n");
|
|
}
|
|
break;
|
|
case 'f':
|
|
if (argc > 3) {
|
|
double fps = atof(argv[2]);
|
|
double fps_base = atof(argv[3]);
|
|
if (fps == 0.0) {
|
|
fps = 1;
|
|
printf(
|
|
"invalid fps,"
|
|
"forcing 1\n");
|
|
}
|
|
swaptime = fps_base / fps;
|
|
argc -= 2;
|
|
argv += 2;
|
|
}
|
|
else {
|
|
printf("too few arguments for -f (need 2): skipping\n");
|
|
}
|
|
break;
|
|
case 's':
|
|
sfra = atoi(argv[2]);
|
|
CLAMP(sfra, 1, MAXFRAME);
|
|
argc--;
|
|
argv++;
|
|
break;
|
|
case 'e':
|
|
efra = atoi(argv[2]);
|
|
CLAMP(efra, 1, MAXFRAME);
|
|
argc--;
|
|
argv++;
|
|
break;
|
|
case 'j':
|
|
ps.fstep = atoi(argv[2]);
|
|
CLAMP(ps.fstep, 1, MAXFRAME);
|
|
swaptime *= ps.fstep;
|
|
argc--;
|
|
argv++;
|
|
break;
|
|
case 'c': {
|
|
#ifdef USE_FRAME_CACHE_LIMIT
|
|
const int memory_in_mb = max_ii(0, atoi(argv[2]));
|
|
g_frame_cache.memory_limit = size_t(memory_in_mb) * (1024 * 1024);
|
|
#endif
|
|
argc--;
|
|
argv++;
|
|
break;
|
|
}
|
|
default:
|
|
printf("unknown option '%c': skipping\n", argv[1][1]);
|
|
break;
|
|
}
|
|
argc--;
|
|
argv++;
|
|
}
|
|
else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (argc > 1) {
|
|
STRNCPY(filepath, argv[1]);
|
|
}
|
|
else {
|
|
printf("%s: no filepath argument given\n", __func__);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
if (IMB_isanim(filepath)) {
|
|
/* OCIO_TODO: support different input color spaces */
|
|
anim *anim;
|
|
anim = IMB_open_anim(filepath, IB_rect, 0, nullptr);
|
|
if (anim) {
|
|
ibuf = IMB_anim_absolute(anim, 0, IMB_TC_NONE, IMB_PROXY_NONE);
|
|
IMB_close_anim(anim);
|
|
anim = nullptr;
|
|
}
|
|
}
|
|
else if (!IMB_ispic(filepath)) {
|
|
printf("%s: '%s' not an image file\n", __func__, filepath);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
if (ibuf == nullptr) {
|
|
/* OCIO_TODO: support different input color space */
|
|
ibuf = IMB_loadiffname(filepath, IB_rect, nullptr);
|
|
}
|
|
|
|
if (ibuf == nullptr) {
|
|
printf("%s: '%s' couldn't open\n", __func__, filepath);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
{
|
|
GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(ghost_event_proc, &ps);
|
|
|
|
GHOST_SetBacktraceHandler((GHOST_TBacktraceFn)BLI_system_backtrace);
|
|
|
|
ps.ghost_data.system = GHOST_CreateSystem();
|
|
|
|
if (UNLIKELY(ps.ghost_data.system == nullptr)) {
|
|
/* GHOST will have reported the back-ends that failed to load. */
|
|
CLOG_WARN(&LOG, "GHOST: unable to initialize, exiting!");
|
|
/* This will leak memory, it's preferable to crashing. */
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
GHOST_AddEventConsumer(ps.ghost_data.system, consumer);
|
|
|
|
ps.ghost_data.window = playanim_window_open(
|
|
ps.ghost_data.system, "Blender Animation Player", start_x, start_y, ibuf->x, ibuf->y);
|
|
}
|
|
|
|
GHOST_GetMainDisplayDimensions(ps.ghost_data.system, &maxwinx, &maxwiny);
|
|
|
|
// GHOST_ActivateWindowDrawingContext(ps.ghost_data.window);
|
|
|
|
/* Initialize OpenGL immediate mode. */
|
|
ps.ghost_data.gpu_context = GPU_context_create(ps.ghost_data.window, nullptr);
|
|
GPU_init();
|
|
|
|
/* initialize the font */
|
|
BLF_init();
|
|
ps.fontid = BLF_load_mono_default(false);
|
|
|
|
ps.font_size = -1; /* Force update. */
|
|
playanim_window_font_scale_from_dpi(&ps);
|
|
|
|
ps.ibufx = ibuf->x;
|
|
ps.ibufy = ibuf->y;
|
|
|
|
ps.display_ctx.size[0] = ps.ibufx;
|
|
ps.display_ctx.size[1] = ps.ibufy;
|
|
|
|
if (maxwinx % ibuf->x) {
|
|
maxwinx = ibuf->x * (1 + (maxwinx / ibuf->x));
|
|
}
|
|
if (maxwiny % ibuf->y) {
|
|
maxwiny = ibuf->y * (1 + (maxwiny / ibuf->y));
|
|
}
|
|
|
|
GPU_clear_color(0.1f, 0.1f, 0.1f, 0.0f);
|
|
|
|
{
|
|
int window_size[2];
|
|
playanim_window_get_size(ps.ghost_data.window, &window_size[0], &window_size[1]);
|
|
GPU_viewport(0, 0, window_size[0], window_size[1]);
|
|
GPU_scissor(0, 0, window_size[0], window_size[1]);
|
|
playanim_gl_matrix();
|
|
}
|
|
|
|
GHOST_SwapWindowBuffers(ps.ghost_data.window);
|
|
|
|
if (sfra == -1 || efra == -1) {
|
|
/* one of the frames was invalid, just use all images */
|
|
sfra = 1;
|
|
efra = MAXFRAME;
|
|
}
|
|
|
|
build_pict_list(
|
|
&ps.ghost_data, &ps.display_ctx, filepath, (efra - sfra) + 1, ps.fstep, &ps.loading);
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
source = AUD_Sound_file(filepath);
|
|
{
|
|
anim *anim_movie = ((PlayAnimPict *)picsbase.first)->anim;
|
|
if (anim_movie) {
|
|
short frs_sec = 25;
|
|
float frs_sec_base = 1.0;
|
|
|
|
IMB_anim_get_fps(anim_movie, &frs_sec, &frs_sec_base, true);
|
|
|
|
fps_movie = double(frs_sec) / double(frs_sec_base);
|
|
/* enforce same fps for movie as sound */
|
|
swaptime = ps.fstep / fps_movie;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
for (i = 2; i < argc; i++) {
|
|
STRNCPY(filepath, argv[i]);
|
|
build_pict_list(
|
|
&ps.ghost_data, &ps.display_ctx, filepath, (efra - sfra) + 1, ps.fstep, &ps.loading);
|
|
}
|
|
|
|
IMB_freeImBuf(ibuf);
|
|
ibuf = nullptr;
|
|
|
|
pupdate_time();
|
|
ptottime = 0;
|
|
|
|
/* newly added in 2.6x, without this images never get freed */
|
|
#define USE_IMB_CACHE
|
|
|
|
while (ps.go) {
|
|
if (ps.pingpong) {
|
|
ps.direction = -ps.direction;
|
|
}
|
|
|
|
if (ps.direction == 1) {
|
|
ps.picture = static_cast<PlayAnimPict *>(picsbase.first);
|
|
}
|
|
else {
|
|
ps.picture = static_cast<PlayAnimPict *>(picsbase.last);
|
|
}
|
|
|
|
if (ps.picture == nullptr) {
|
|
printf("couldn't find pictures\n");
|
|
ps.go = false;
|
|
}
|
|
if (ps.pingpong) {
|
|
if (ps.direction == 1) {
|
|
ps.picture = ps.picture->next;
|
|
}
|
|
else {
|
|
ps.picture = ps.picture->prev;
|
|
}
|
|
}
|
|
if (ptottime > 0.0) {
|
|
ptottime = 0.0;
|
|
}
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
}
|
|
playback_handle = AUD_Device_play(audio_device, source, 1);
|
|
update_sound_fps();
|
|
#endif
|
|
|
|
while (ps.picture) {
|
|
bool has_event;
|
|
#ifndef USE_IMB_CACHE
|
|
if (ibuf != nullptr && ibuf->ftype == IMB_FTYPE_NONE) {
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
#endif
|
|
|
|
ibuf = ibuf_from_picture(ps.picture);
|
|
|
|
{
|
|
#ifdef USE_IMB_CACHE
|
|
ps.picture->ibuf = ibuf;
|
|
#endif
|
|
if (ibuf) {
|
|
#ifdef USE_FRAME_CACHE_LIMIT
|
|
if (ps.picture->frame_cache_node == nullptr) {
|
|
frame_cache_add(ps.picture);
|
|
}
|
|
else {
|
|
frame_cache_touch(ps.picture);
|
|
}
|
|
frame_cache_limit_apply(ibuf);
|
|
#endif /* USE_FRAME_CACHE_LIMIT */
|
|
|
|
STRNCPY(ibuf->filepath, ps.picture->filepath);
|
|
}
|
|
|
|
/* why only windows? (from 2.4x) - campbell */
|
|
#ifdef _WIN32
|
|
GHOST_SetTitle(ps.ghost_data.window, ps.picture->filepath);
|
|
#endif
|
|
|
|
while (pupdate_time()) {
|
|
PIL_sleep_ms(1);
|
|
}
|
|
ptottime -= swaptime;
|
|
playanim_toscreen(&ps, ps.picture, ibuf);
|
|
}
|
|
|
|
if (ps.once) {
|
|
if (ps.picture->next == nullptr) {
|
|
ps.wait2 = true;
|
|
}
|
|
else if (ps.picture->prev == nullptr) {
|
|
ps.wait2 = true;
|
|
}
|
|
}
|
|
|
|
ps.next_frame = ps.direction;
|
|
|
|
while ((has_event = GHOST_ProcessEvents(ps.ghost_data.system, false))) {
|
|
GHOST_DispatchEvents(ps.ghost_data.system);
|
|
}
|
|
if (ps.go == false) {
|
|
break;
|
|
}
|
|
change_frame(&ps);
|
|
if (!has_event) {
|
|
PIL_sleep_ms(1);
|
|
}
|
|
if (ps.wait2) {
|
|
continue;
|
|
}
|
|
|
|
ps.wait2 = ps.sstep;
|
|
|
|
if (ps.wait2 == false && ps.stopped) {
|
|
ps.stopped = false;
|
|
}
|
|
|
|
pupdate_time();
|
|
|
|
if (ps.picture && ps.next_frame) {
|
|
/* Advance to the next frame, always at least set one step.
|
|
* Implement frame-skipping when enabled and playback is not fast enough. */
|
|
while (ps.picture) {
|
|
ps.picture = playanim_step(ps.picture, ps.next_frame);
|
|
|
|
if (ps.once && ps.picture != nullptr) {
|
|
if (ps.picture->next == nullptr) {
|
|
ps.wait2 = true;
|
|
}
|
|
else if (ps.picture->prev == nullptr) {
|
|
ps.wait2 = true;
|
|
}
|
|
}
|
|
|
|
if (ps.wait2 || ptottime < swaptime || ps.noskip) {
|
|
break;
|
|
}
|
|
ptottime -= swaptime;
|
|
}
|
|
if (ps.picture == nullptr && ps.sstep) {
|
|
ps.picture = playanim_step(ps.picture, ps.next_frame);
|
|
}
|
|
}
|
|
if (ps.go == false) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
while ((ps.picture = static_cast<PlayAnimPict *>(BLI_pophead(&picsbase)))) {
|
|
if (ps.picture->anim) {
|
|
if ((ps.picture->next == nullptr) || (ps.picture->next->anim != ps.picture->anim)) {
|
|
IMB_close_anim(ps.picture->anim);
|
|
}
|
|
}
|
|
|
|
if (ps.picture->ibuf) {
|
|
IMB_freeImBuf(ps.picture->ibuf);
|
|
}
|
|
if (ps.picture->mem) {
|
|
MEM_freeN(ps.picture->mem);
|
|
}
|
|
|
|
MEM_freeN((void *)ps.picture->filepath);
|
|
MEM_freeN(ps.picture);
|
|
}
|
|
|
|
/* cleanup */
|
|
#ifndef USE_IMB_CACHE
|
|
if (ibuf) {
|
|
IMB_freeImBuf(ibuf);
|
|
}
|
|
#endif
|
|
|
|
BLI_freelistN(&picsbase);
|
|
|
|
#ifdef USE_FRAME_CACHE_LIMIT
|
|
BLI_freelistN(&g_frame_cache.pics);
|
|
g_frame_cache.pics_len = 0;
|
|
g_frame_cache.pics_size_in_memory = 0;
|
|
#endif
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
if (playback_handle) {
|
|
AUD_Handle_stop(playback_handle);
|
|
playback_handle = nullptr;
|
|
}
|
|
if (scrub_handle) {
|
|
AUD_Handle_stop(scrub_handle);
|
|
scrub_handle = nullptr;
|
|
}
|
|
AUD_Sound_free(source);
|
|
source = nullptr;
|
|
#endif
|
|
|
|
/* we still miss freeing a lot!,
|
|
* but many areas could skip initialization too for anim play */
|
|
|
|
IMB_exit();
|
|
DEG_free_node_types();
|
|
|
|
BLF_exit();
|
|
|
|
if (ps.ghost_data.gpu_context) {
|
|
GPU_context_active_set(ps.ghost_data.gpu_context);
|
|
GPU_exit();
|
|
GPU_context_discard(ps.ghost_data.gpu_context);
|
|
ps.ghost_data.gpu_context = nullptr;
|
|
}
|
|
|
|
GHOST_DisposeWindow(ps.ghost_data.system, ps.ghost_data.window);
|
|
|
|
/* early exit, IMB and BKE should be exited only in end */
|
|
if (ps.dropped_file[0]) {
|
|
STRNCPY(filepath, ps.dropped_file);
|
|
return filepath;
|
|
}
|
|
|
|
totblock = MEM_get_memory_blocks_in_use();
|
|
if (totblock != 0) {
|
|
/* prints many bAKey, bArgument's which are tricky to fix */
|
|
#if 0
|
|
printf("Error Totblock: %d\n", totblock);
|
|
MEM_printmemlist();
|
|
#endif
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void WM_main_playanim(int argc, const char **argv)
|
|
{
|
|
const char *argv_next[2];
|
|
bool looping = true;
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
{
|
|
AUD_DeviceSpecs specs;
|
|
|
|
specs.rate = AUD_RATE_48000;
|
|
specs.format = AUD_FORMAT_FLOAT32;
|
|
specs.channels = AUD_CHANNELS_STEREO;
|
|
|
|
AUD_initOnce();
|
|
|
|
if (!(audio_device = AUD_init(nullptr, specs, 1024, "Blender"))) {
|
|
audio_device = AUD_init("None", specs, 0, "Blender");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
while (looping) {
|
|
const char *filepath = wm_main_playanim_intern(argc, argv);
|
|
|
|
if (filepath) { /* use simple args */
|
|
argv_next[0] = argv[0];
|
|
argv_next[1] = filepath;
|
|
argc = 2;
|
|
|
|
/* continue with new args */
|
|
argv = argv_next;
|
|
}
|
|
else {
|
|
looping = false;
|
|
}
|
|
}
|
|
|
|
#ifdef WITH_AUDASPACE
|
|
AUD_exit(audio_device);
|
|
AUD_exitOnce();
|
|
#endif
|
|
}
|