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e910bf1ef579f419e372a2506b5dbeb8d6099a56
test/source/blender/gpu/intern
History
Brecht Van Lommel 14d7d480df Fix #26807: glsl diffuse/specular was not clamping negative values, giving
some inconsistent results with the renderer.
2011-05-02 14:01:45 +00:00
..
gpu_buffers.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
gpu_codegen.c
bug [#26329] Project Paint not working
2011-03-06 23:12:12 +00:00
gpu_codegen.h
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
gpu_draw.c
converted more mixed tab/space indentations to tabs. only whitespace changes.
2011-04-21 15:53:30 +00:00
gpu_extensions.c
converted more mixed tab/space indentations to tabs. only whitespace changes.
2011-04-21 15:53:30 +00:00
gpu_material.c
Fix #26807: glsl diffuse/specular was not clamping negative values, giving
2011-05-02 14:01:45 +00:00
gpu_shader_material.glsl
Fix #26807: glsl diffuse/specular was not clamping negative values, giving
2011-05-02 14:01:45 +00:00
gpu_shader_material.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
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