Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
316 lines
10 KiB
C++
316 lines
10 KiB
C++
/* SPDX-FileCopyrightText: 2004-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup freestyle
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*/
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#include "BPy_StrokeShader.h"
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#include "BPy_Convert.h"
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#include "Interface1D/BPy_Stroke.h"
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#include "StrokeShader/BPy_BackboneStretcherShader.h"
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#include "StrokeShader/BPy_BezierCurveShader.h"
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#include "StrokeShader/BPy_BlenderTextureShader.h"
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#include "StrokeShader/BPy_CalligraphicShader.h"
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#include "StrokeShader/BPy_ColorNoiseShader.h"
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#include "StrokeShader/BPy_ConstantColorShader.h"
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#include "StrokeShader/BPy_ConstantThicknessShader.h"
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#include "StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h"
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#include "StrokeShader/BPy_GuidingLinesShader.h"
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#include "StrokeShader/BPy_IncreasingColorShader.h"
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#include "StrokeShader/BPy_IncreasingThicknessShader.h"
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#include "StrokeShader/BPy_PolygonalizationShader.h"
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#include "StrokeShader/BPy_SamplingShader.h"
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#include "StrokeShader/BPy_SmoothingShader.h"
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#include "StrokeShader/BPy_SpatialNoiseShader.h"
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#include "StrokeShader/BPy_StrokeTextureStepShader.h"
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#include "StrokeShader/BPy_ThicknessNoiseShader.h"
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#include "StrokeShader/BPy_TipRemoverShader.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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using namespace Freestyle;
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///////////////////////////////////////////////////////////////////////////////////////////
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//-------------------MODULE INITIALIZATION--------------------------------
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int StrokeShader_Init(PyObject *module)
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{
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if (module == nullptr) {
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return -1;
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}
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if (PyType_Ready(&StrokeShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&StrokeShader_Type);
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PyModule_AddObject(module, "StrokeShader", (PyObject *)&StrokeShader_Type);
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if (PyType_Ready(&BackboneStretcherShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&BackboneStretcherShader_Type);
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PyModule_AddObject(module, "BackboneStretcherShader", (PyObject *)&BackboneStretcherShader_Type);
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if (PyType_Ready(&BezierCurveShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&BezierCurveShader_Type);
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PyModule_AddObject(module, "BezierCurveShader", (PyObject *)&BezierCurveShader_Type);
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if (PyType_Ready(&BlenderTextureShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&BlenderTextureShader_Type);
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PyModule_AddObject(module, "BlenderTextureShader", (PyObject *)&BlenderTextureShader_Type);
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if (PyType_Ready(&CalligraphicShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&CalligraphicShader_Type);
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PyModule_AddObject(module, "CalligraphicShader", (PyObject *)&CalligraphicShader_Type);
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if (PyType_Ready(&ColorNoiseShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&ColorNoiseShader_Type);
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PyModule_AddObject(module, "ColorNoiseShader", (PyObject *)&ColorNoiseShader_Type);
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if (PyType_Ready(&ConstantColorShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&ConstantColorShader_Type);
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PyModule_AddObject(module, "ConstantColorShader", (PyObject *)&ConstantColorShader_Type);
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if (PyType_Ready(&ConstantThicknessShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&ConstantThicknessShader_Type);
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PyModule_AddObject(module, "ConstantThicknessShader", (PyObject *)&ConstantThicknessShader_Type);
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if (PyType_Ready(&ConstrainedIncreasingThicknessShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&ConstrainedIncreasingThicknessShader_Type);
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PyModule_AddObject(module,
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"ConstrainedIncreasingThicknessShader",
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(PyObject *)&ConstrainedIncreasingThicknessShader_Type);
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if (PyType_Ready(&GuidingLinesShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&GuidingLinesShader_Type);
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PyModule_AddObject(module, "GuidingLinesShader", (PyObject *)&GuidingLinesShader_Type);
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if (PyType_Ready(&IncreasingColorShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&IncreasingColorShader_Type);
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PyModule_AddObject(module, "IncreasingColorShader", (PyObject *)&IncreasingColorShader_Type);
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if (PyType_Ready(&IncreasingThicknessShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&IncreasingThicknessShader_Type);
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PyModule_AddObject(
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module, "IncreasingThicknessShader", (PyObject *)&IncreasingThicknessShader_Type);
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if (PyType_Ready(&PolygonalizationShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&PolygonalizationShader_Type);
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PyModule_AddObject(module, "PolygonalizationShader", (PyObject *)&PolygonalizationShader_Type);
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if (PyType_Ready(&SamplingShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&SamplingShader_Type);
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PyModule_AddObject(module, "SamplingShader", (PyObject *)&SamplingShader_Type);
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if (PyType_Ready(&SmoothingShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&SmoothingShader_Type);
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PyModule_AddObject(module, "SmoothingShader", (PyObject *)&SmoothingShader_Type);
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if (PyType_Ready(&SpatialNoiseShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&SpatialNoiseShader_Type);
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PyModule_AddObject(module, "SpatialNoiseShader", (PyObject *)&SpatialNoiseShader_Type);
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if (PyType_Ready(&StrokeTextureStepShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&StrokeTextureStepShader_Type);
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PyModule_AddObject(module, "StrokeTextureStepShader", (PyObject *)&StrokeTextureStepShader_Type);
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if (PyType_Ready(&ThicknessNoiseShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&ThicknessNoiseShader_Type);
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PyModule_AddObject(module, "ThicknessNoiseShader", (PyObject *)&ThicknessNoiseShader_Type);
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if (PyType_Ready(&TipRemoverShader_Type) < 0) {
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return -1;
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}
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Py_INCREF(&TipRemoverShader_Type);
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PyModule_AddObject(module, "TipRemoverShader", (PyObject *)&TipRemoverShader_Type);
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return 0;
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}
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//------------------------INSTANCE METHODS ----------------------------------
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static char StrokeShader___doc__[] =
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"Base class for stroke shaders. Any stroke shader must inherit from\n"
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"this class and overload the shade() method. A StrokeShader is\n"
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"designed to modify stroke attributes such as thickness, color,\n"
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"geometry, texture, blending mode, and so on. The basic way for this\n"
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"operation is to iterate over the stroke vertices of the :class:`Stroke`\n"
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"and to modify the :class:`StrokeAttribute` of each vertex. Here is a\n"
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"code example of such an iteration::\n"
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"\n"
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" it = ioStroke.strokeVerticesBegin()\n"
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" while not it.is_end:\n"
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" att = it.object.attribute\n"
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" ## perform here any attribute modification\n"
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" it.increment()\n"
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"\n"
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".. method:: __init__()\n"
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"\n"
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" Default constructor.\n";
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static int StrokeShader___init__(BPy_StrokeShader *self, PyObject *args, PyObject *kwds)
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{
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static const char *kwlist[] = {nullptr};
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "", (char **)kwlist)) {
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return -1;
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}
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self->ss = new StrokeShader();
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self->ss->py_ss = (PyObject *)self;
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return 0;
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}
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static void StrokeShader___dealloc__(BPy_StrokeShader *self)
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{
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delete self->ss;
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Py_TYPE(self)->tp_free((PyObject *)self);
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}
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static PyObject *StrokeShader___repr__(BPy_StrokeShader *self)
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{
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return PyUnicode_FromFormat("type: %s - address: %p", Py_TYPE(self)->tp_name, self->ss);
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}
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static char StrokeShader_shade___doc__[] =
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".. method:: shade(stroke)\n"
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"\n"
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" The shading method. Must be overloaded by inherited classes.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`Stroke`\n";
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static PyObject *StrokeShader_shade(BPy_StrokeShader *self, PyObject *args, PyObject *kwds)
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{
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static const char *kwlist[] = {"stroke", nullptr};
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PyObject *py_s = nullptr;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "O!", (char **)kwlist, &Stroke_Type, &py_s)) {
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return nullptr;
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}
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if (typeid(*(self->ss)) == typeid(StrokeShader)) {
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PyErr_SetString(PyExc_TypeError, "shade method not properly overridden");
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return nullptr;
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}
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if (self->ss->shade(*(((BPy_Stroke *)py_s)->s)) < 0) {
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if (!PyErr_Occurred()) {
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string class_name(Py_TYPE(self)->tp_name);
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PyErr_SetString(PyExc_RuntimeError, (class_name + " shade method failed").c_str());
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}
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return nullptr;
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}
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Py_RETURN_NONE;
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}
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static PyMethodDef BPy_StrokeShader_methods[] = {
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{"shade",
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(PyCFunction)StrokeShader_shade,
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METH_VARARGS | METH_KEYWORDS,
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StrokeShader_shade___doc__},
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{nullptr, nullptr, 0, nullptr},
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};
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/*----------------------StrokeShader get/setters ----------------------------*/
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PyDoc_STRVAR(StrokeShader_name_doc,
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"The name of the stroke shader.\n"
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"\n"
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":type: str");
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static PyObject *StrokeShader_name_get(BPy_StrokeShader *self, void * /*closure*/)
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{
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return PyUnicode_FromString(Py_TYPE(self)->tp_name);
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}
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static PyGetSetDef BPy_StrokeShader_getseters[] = {
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{"name", (getter)StrokeShader_name_get, (setter) nullptr, StrokeShader_name_doc, nullptr},
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{nullptr, nullptr, nullptr, nullptr, nullptr} /* Sentinel */
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};
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/*-----------------------BPy_StrokeShader type definition ------------------------------*/
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PyTypeObject StrokeShader_Type = {
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/*ob_base*/ PyVarObject_HEAD_INIT(nullptr, 0)
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/*tp_name*/ "StrokeShader",
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/*tp_basicsize*/ sizeof(BPy_StrokeShader),
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/*tp_itemsize*/ 0,
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/*tp_dealloc*/ (destructor)StrokeShader___dealloc__,
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/*tp_vectorcall_offset*/ 0,
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/*tp_getattr*/ nullptr,
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/*tp_setattr*/ nullptr,
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/*tp_as_async*/ nullptr,
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/*tp_repr*/ (reprfunc)StrokeShader___repr__,
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/*tp_as_number*/ nullptr,
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/*tp_as_sequence*/ nullptr,
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/*tp_as_mapping*/ nullptr,
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/*tp_hash*/ nullptr,
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/*tp_call*/ nullptr,
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/*tp_str*/ nullptr,
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/*tp_getattro*/ nullptr,
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/*tp_setattro*/ nullptr,
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/*tp_as_buffer*/ nullptr,
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/*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
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/*tp_doc*/ StrokeShader___doc__,
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/*tp_traverse*/ nullptr,
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/*tp_clear*/ nullptr,
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/*tp_richcompare*/ nullptr,
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/*tp_weaklistoffset*/ 0,
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/*tp_iter*/ nullptr,
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/*tp_iternext*/ nullptr,
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/*tp_methods*/ BPy_StrokeShader_methods,
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/*tp_members*/ nullptr,
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/*tp_getset*/ BPy_StrokeShader_getseters,
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/*tp_base*/ nullptr,
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/*tp_dict*/ nullptr,
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/*tp_descr_get*/ nullptr,
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/*tp_descr_set*/ nullptr,
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/*tp_dictoffset*/ 0,
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/*tp_init*/ (initproc)StrokeShader___init__,
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/*tp_alloc*/ nullptr,
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/*tp_new*/ PyType_GenericNew,
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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