Files
test/source/blender/src/drawdeps.c
Daniel Dunbar 8b7c690a0b - assorted warning fixes (signedness, float->double)
- added decimate,boolean modifier copydata methods
2005-09-24 16:02:56 +00:00

317 lines
6.4 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2004 Blender Foundation.
* All rights reserved.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#ifdef _WIN32
#include "BLI_winstuff.h"
#endif
#include "BMF_Api.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_ID.h"
#include "DNA_object_types.h"
#include "DNA_oops_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view2d_types.h"
#include "DNA_action_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BIF_interface.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_mywindow.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_oops.h"
#include "BSE_drawipo.h"
#include "BSE_drawoops.h"
#include "MEM_guardedalloc.h"
#include "blendef.h"
#include "depsgraph_private.h"
#ifdef WIN32
#else
#include <sys/time.h>
#endif
void boundbox_deps()
{
DagNode *node;
float min[2], max[2];
if(G.soops==0) return;
min[0]= 1000.0;
max[0]= -10000.0;
min[1]= 1000.0;
max[1]= -1000.0;
node = getMainDag()->DagNode.first;
while(node) {
min[0]= MIN2(min[0], node->x);
max[0]= MAX2(max[0], node->x+OOPSX);
min[1]= MIN2(min[1], node->y);
max[1]= MAX2(max[1], node->y+OOPSY);
node= node->next;
}
G.v2d->tot.xmin= min[0];
G.v2d->tot.xmax= max[0];
G.v2d->tot.ymin= min[1];
G.v2d->tot.ymax= max[1];
}
static unsigned int get_line_color(DagAdjList *child)
{
switch (child->type) {
case DAG_RL_SCENE :
return 0x00000;
case DAG_RL_DATA :
return 0xFF0000;
case DAG_RL_OB_OB :
return 0x00FF00;
case DAG_RL_OB_DATA :
return 0xFFFF00;
case DAG_RL_DATA_OB :
return 0x000000;
case DAG_RL_DATA_DATA :
return 0x0000FF;
default :
return 0xFF00FF;
}
//return 0x00000;
}
static void draw_deps(DagNode *node)
{
float v1[2], x1, y1, x2, y2;
unsigned int body, border;
short line= 0;
char str[32];
DagAdjList *itA = node->child;
x1= node->x;
x2= node->x+DEPSX;
y1= node->y;
y2= node->y+DEPSY;
if(x2 < G.v2d->cur.xmin || x1 > G.v2d->cur.xmax) return;
if(y2 < G.v2d->cur.ymin || y1 > G.v2d->cur.ymax) return;
body = give_oops_color(node->type, 0, &border);
line= 0;
// border= 00;
cpack(body);
glRectf(x1, y1, x2, y2);
v1[0]= x1;
v1[1]= (y1+y2)/2 -0.3f;
sprintf(str, " %s", ((ID *) node->ob)->name+2);
calc_oopstext(str, v1);
/* ICON */
// if(str[1] && oopscalex>1.1) {
draw_icon_oops(v1, node->type);
// }
cpack(0x0);
glRasterPos3f(v1[0], v1[1], 0.0);
BMF_DrawString(G.fonts, str);
if(line) setlinestyle(2);
cpack(border);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glRectf(x1, y1, x2, y2);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
if(line) setlinestyle(0);
while (itA) { /* draw connection lines */
cpack(get_line_color(itA));
glBegin(GL_LINE_STRIP);
glVertex2f(node->x+DEPSX, node->y+ 0.5*DEPSY);
glVertex2f(itA->node->x, itA->node->y+ 0.5*DEPSY);
glEnd();
itA = itA->next;
}
/* Draw the little rounded connection point */
glColor3ub(0, 0, 0);
glPushMatrix();
glTranslatef(node->x , node->y+ 0.5*DEPSY, 0.0);
glutil_draw_filled_arc(-M_PI/2, M_PI, 0.07*DEPSX, 7);
glPopMatrix();
}
void draw_all_deps(void)
{
DagNode *node;
DagForest *dag;
dag = getMainDag();
node = dag->DagNode.first;
//node = node->next;
while(node) {
draw_deps(node);
node = node->next;
}
free_forest(dag);
MEM_freeN(dag);
setMainDag(NULL);
}
int build_deps(short mask)
{
Base *base;
Object *ob = NULL;
DagNode * node = NULL;
DagNode * node2 = NULL ;
DagNode * scenenode;
DagForest *dag;
#ifdef DEPS_DEBUG
//timers
struct timeval tp1, tp2, tp3, tp4;
gettimeofday(&tp1,NULL);
#endif
DagNodeQueue *retqueue;
// float y = 0;
// int maxlev = 0;
if(G.soops==0) return -1;
// rebuilt each time for now
dag = getMainDag();
if ( dag)
free_forest( dag );
else {
dag = dag_init();
setMainDag(dag);
}
// add base node for scene. scene is always the first node in DAG
scenenode = dag_add_node(dag, G.scene);
set_node_xy(scenenode,0.0, 0.0);
/* blocks from this scene */
/* targets in object struct yet to be added. should even they ?
struct Ipo *ipo;
ListBase nlastrips;
ListBase hooks;
*/
base= FIRSTBASE;
while(base) { // add all objects in any case
int addtoroot = 1;
// graph_print_adj_list();
ob= (Object *) base->object;
node = dag_get_node(dag,ob);
if ((ob->data) && (mask&DAG_RL_DATA)) {
node2 = dag_get_node(dag,ob->data);
dag_add_relation(dag,node,node2,DAG_RL_DATA);
node2->first_ancestor = ob;
node2->ancestor_count += 1;
}
if (addtoroot == 1 )
dag_add_relation(dag,scenenode,node,DAG_RL_SCENE);
base= base->next;
}
//graph_print_adj_list();
//fprintf(stderr,"building deps\n");
#ifdef DEPS_DEBUG
gettimeofday(&tp2,NULL);
#endif
//graph_bfs(); //set levels
#ifdef DEPS_DEBUG
gettimeofday(&tp3,NULL);
#endif
retqueue = graph_dfs(); //set levels
#ifdef DEPS_DEBUG
gettimeofday(&tp4,NULL);
fprintf(stderr,"************************************\n");
graph_print_queue_dist(retqueue);
//graph_print_queue(retqueue);
fprintf(stderr,"TIME BUILD %d %d BFS %d %d DFS %d %d\n",tp2.tv_sec-tp1.tv_sec ,tp2.tv_usec-tp1.tv_usec
, tp3.tv_sec-tp2.tv_sec ,tp3.tv_usec-tp2.tv_usec
, tp4.tv_sec-tp3.tv_sec ,tp4.tv_usec-tp3.tv_usec);
#endif
queue_delete(retqueue);
//graph_print_adj_list();
return 0;
}