Files
test/source/blender/src/toets.c
Joshua Leung 8b4b8d4dd2 == Preview Range ==
Preview Range is a useful tool for animating (espcially on longer timelines). It allows you to only run through a limited set of frames to quickly preview the timing of a section of movement without going through the whole timeline. It means you don't have to set/reset start/end frame for rendering everytime you wish to only preview a region of frames.

Hi Ton,

Attached is a patch (I know you've already got lots of them in the tracker ;-) ) for a feature that I've sometimes wanted. It seems that this sort of thing is supported in other packages, but I can't be sure.

Note: I may have left in a few bits and pieces I didn't mean to in the patch (this is off a source tree which had quite a few revisions in it, all of which was experimental)



== Preview Range ==
Preview range is useful for animating (espcially on longer timelines). It allows you to only run through a limited set of frames to quickly preview the timing of a section of movement without going through the whole timeline. It means you don't have to set/reset start/end frame for rendering everytime you wish to only preview a region of frames.

* 'Ctrl P' in Action/NLA/Timeline sets preview range. Click+drag to form selection-box defining region of frames to preview
* 'Alt P' in Action/NLA/Timeline to clear preview range
* 'Pre' button beside Start/End fields in timeline toggles whether start/end fields refer to scene or preview
* 'Ctrl Rightarrow' and 'Ctrl Leftarrow' jump to start/end of preview region when it is set
* 'S' and 'E' set the start/end frames of preview region when it is set (just like normally) in Timeline only
* In Action/NLA editors, frames out of preview region are now drawn darkened when preview-region is set


See the following page for more info later:
http://wiki.blender.org/index.php/User:Aligorith/Preview_Range
2007-03-19 07:32:36 +00:00

916 lines
21 KiB
C

/**
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*
* General blender hot keys (toets = dutch), special hotkeys are in space.c
*
*/
#include <string.h>
#include <math.h>
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "nla.h" /* Only for the #ifdef flag - To be removed later */
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_userdef_types.h"
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_blender.h"
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_scene.h"
#include "BKE_utildefines.h"
#include "BIF_butspace.h"
#include "BIF_editseq.h"
#include "BIF_editsound.h"
#include "BIF_editmesh.h"
#include "BIF_interface.h"
#include "BKE_object.h"
#include "BIF_poseobject.h"
#include "BIF_previewrender.h"
#include "BIF_renderwin.h"
#include "BIF_retopo.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toets.h"
#include "BIF_toolbox.h"
#include "BIF_usiblender.h"
#include "BIF_writeimage.h"
#include "BDR_sculptmode.h"
#include "BDR_vpaint.h"
#include "BDR_editobject.h"
#include "BDR_editface.h"
#include "BSE_filesel.h" /* For activate_fileselect */
#include "BSE_drawview.h" /* For play_anim */
#include "BSE_view.h"
#include "BSE_edit.h"
#include "BSE_editipo.h"
#include "BSE_headerbuttons.h"
#include "BSE_seqaudio.h"
#include "blendef.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "mydevice.h"
#include "BIF_poseobject.h"
/* ------------------------------------------------------------------------- */
static int is_an_active_object(void *ob) {
Base *base;
for (base= FIRSTBASE; base; base= base->next)
if (base->object == ob)
return 1;
return 0;
}
void persptoetsen(unsigned short event)
{
static Object *oldcamera=0;
float phi, si, q1[4], vec[3];
static int perspo=1;
int preview3d_event= 1;
if(event==PADENTER) {
if (G.qual == LR_SHIFTKEY) {
view3d_set_1_to_1_viewborder(G.vd);
} else {
if (G.vd->persp==2) {
G.vd->camzoom= 0;
} else {
G.vd->dist= 10.0;
}
}
}
else if((G.qual & (LR_SHIFTKEY | LR_CTRLKEY)) && (event != PAD0)) {
/* Indicate that this view is inverted,
* but only if it actually _was_ inverted (jobbe) */
if (event==PAD7 || event == PAD1 || event == PAD3)
G.vd->flag2 |= V3D_OPP_DIRECTION_NAME;
if(event==PAD0) {
/* G.vd->persp= 3; */
}
else if(event==PAD7) {
G.vd->viewquat[0]= 0.0;
G.vd->viewquat[1]= -1.0;
G.vd->viewquat[2]= 0.0;
G.vd->viewquat[3]= 0.0;
G.vd->view= 7;
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
else if(G.vd->persp>=2) G.vd->persp= perspo;
}
else if(event==PAD1) {
G.vd->viewquat[0]= 0.0;
G.vd->viewquat[1]= 0.0;
G.vd->viewquat[2]= (float)-cos(M_PI/4.0);
G.vd->viewquat[3]= (float)-cos(M_PI/4.0);
G.vd->view=1;
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
else if(G.vd->persp>=2) G.vd->persp= perspo;
}
else if(event==PAD3) {
G.vd->viewquat[0]= 0.5;
G.vd->viewquat[1]= -0.5;
G.vd->viewquat[2]= 0.5;
G.vd->viewquat[3]= 0.5;
G.vd->view=3;
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
else if(G.vd->persp>=2) G.vd->persp= perspo;
}
else if(event==PADMINUS) {
/* this min and max is also in viewmove() */
if(G.vd->persp==2) {
G.vd->camzoom-= 10;
if(G.vd->camzoom<-30) G.vd->camzoom= -30;
}
else if(G.vd->dist<10.0*G.vd->far) G.vd->dist*=1.2f;
}
else if(event==PADPLUSKEY) {
if(G.vd->persp==2) {
G.vd->camzoom+= 10;
if(G.vd->camzoom>300) G.vd->camzoom= 300;
}
else if(G.vd->dist> 0.001*G.vd->grid) G.vd->dist*=.83333f;
}
else {
initgrabz(0.0, 0.0, 0.0);
if(event==PAD6) window_to_3d(vec, -32, 0);
else if(event==PAD4) window_to_3d(vec, 32, 0);
else if(event==PAD8) window_to_3d(vec, 0, -25);
else if(event==PAD2) window_to_3d(vec, 0, 25);
G.vd->ofs[0]+= vec[0];
G.vd->ofs[1]+= vec[1];
G.vd->ofs[2]+= vec[2];
}
}
else {
/* Indicate that this view is not inverted.
* Don't do this for PADMINUS/PADPLUSKEY, though. (jobbe)*/
if (event != PADMINUS && event != PADPLUSKEY)
G.vd->flag2 &= ~V3D_OPP_DIRECTION_NAME;
if(event==PAD7) {
G.vd->viewquat[0]= 1.0;
G.vd->viewquat[1]= 0.0;
G.vd->viewquat[2]= 0.0;
G.vd->viewquat[3]= 0.0;
G.vd->view=7;
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
else if(G.vd->persp>=2) G.vd->persp= perspo;
}
else if(event==PAD1) {
G.vd->viewquat[0]= (float)cos(M_PI/4.0);
G.vd->viewquat[1]= (float)-sin(M_PI/4.0);
G.vd->viewquat[2]= 0.0;
G.vd->viewquat[3]= 0.0;
G.vd->view=1;
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
else if(G.vd->persp>=2) G.vd->persp= perspo;
}
else if(event==PAD3) {
G.vd->viewquat[0]= 0.5;
G.vd->viewquat[1]= -0.5;
G.vd->viewquat[2]= -0.5;
G.vd->viewquat[3]= -0.5;
G.vd->view=3;
if (U.uiflag & USER_AUTOPERSP) G.vd->persp= 0;
else if(G.vd->persp>=2) G.vd->persp= perspo;
}
else if(event==PADMINUS) {
/* this min and max is also in viewmove() */
if(G.vd->persp==2) {
G.vd->camzoom= MAX2(-30, G.vd->camzoom-5);
}
else if(G.vd->dist<10.0*G.vd->far) G.vd->dist*=1.2f;
if(G.vd->persp!=1) preview3d_event= 0;
}
else if(event==PADPLUSKEY) {
if(G.vd->persp==2) {
G.vd->camzoom= MIN2(300, G.vd->camzoom+5);
}
else if(G.vd->dist> 0.001*G.vd->grid) G.vd->dist*=.83333f;
if(G.vd->persp!=1) preview3d_event= 0;
}
else if(event==PAD5) {
if(G.vd->persp==1) G.vd->persp=0;
else G.vd->persp=1;
}
else if(event==PAD0) {
if(G.qual==LR_ALTKEY) {
if(oldcamera && is_an_active_object(oldcamera)) {
G.vd->camera= oldcamera;
}
handle_view3d_lock();
}
else if(BASACT) {
/* check both G.vd as G.scene cameras */
if(G.qual==LR_CTRLKEY) {
if(G.vd->camera != OBACT || G.scene->camera != OBACT) {
if(G.vd->camera && G.vd->camera->type==OB_CAMERA)
oldcamera= G.vd->camera;
G.vd->camera= OBACT;
handle_view3d_lock();
}
}
else if((G.vd->camera==NULL || G.scene->camera==NULL) && OBACT->type==OB_CAMERA) {
G.vd->camera= OBACT;
handle_view3d_lock();
}
}
if(G.vd->camera==0) {
G.vd->camera= scene_find_camera(G.scene);
handle_view3d_lock();
}
if(G.vd->camera) {
G.vd->persp= 2;
G.vd->view= 0;
if(((G.qual & LR_CTRLKEY) && (G.qual & LR_ALTKEY)) || (G.qual & LR_SHIFTKEY)) {
void setcameratoview3d(void); // view.c
setcameratoview3d();
DAG_object_flush_update(G.scene, G.scene->camera, OB_RECALC_OB);
BIF_undo_push("View to Camera position");
allqueue(REDRAWVIEW3D, 0);
}
}
}
else if(event==PAD9) {
countall();
update_for_newframe();
reset_slowparents(); /* editobject.c */
}
else if(G.vd->persp<2) {
if(event==PAD4 || event==PAD6) {
/* z-axis */
phi= (float)(M_PI/360.0)*U.pad_rot_angle;
if(event==PAD6) phi= -phi;
si= (float)sin(phi);
q1[0]= (float)cos(phi);
q1[1]= q1[2]= 0.0;
q1[3]= si;
QuatMul(G.vd->viewquat, G.vd->viewquat, q1);
G.vd->view= 0;
}
if(event==PAD2 || event==PAD8) {
/* horizontal axis */
VECCOPY(q1+1, G.vd->viewinv[0]);
Normalise(q1+1);
phi= (float)(M_PI/360.0)*U.pad_rot_angle;
if(event==PAD2) phi= -phi;
si= (float)sin(phi);
q1[0]= (float)cos(phi);
q1[1]*= si;
q1[2]*= si;
q1[3]*= si;
QuatMul(G.vd->viewquat, G.vd->viewquat, q1);
G.vd->view= 0;
}
}
if(G.vd->persp<2) perspo= G.vd->persp;
}
if(G.vd->depths) G.vd->depths->damaged= 1;
retopo_queue_updates(G.vd);
retopo_force_update();
if(preview3d_event)
BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
else
BIF_view3d_previewrender_signal(curarea, PR_PROJECTED);
scrarea_queue_redraw(curarea);
}
int untitled(char * name)
{
if (G.save_over == 0 ) {
char * c= BLI_last_slash(name);
if (c)
strcpy(&c[1], "untitled.blend");
else
strcpy(name, "untitled.blend");
return(TRUE);
}
return(FALSE);
}
char *recent_filelist(void)
{
struct RecentFile *recent;
int event, i, ofs;
char pup[2048], *p;
p= pup + sprintf(pup, "Open Recent%%t");
if (G.sce[0]) {
p+= sprintf(p, "|%s %%x%d", G.sce, 1);
ofs = 1;
} else ofs = 0;
for (recent = G.recent_files.first, i=0; (i<U.recent_files) && (recent); recent = recent->next, i++) {
if (strcmp(recent->filename, G.sce)) {
p+= sprintf(p, "|%s %%x%d", recent->filename, i+ofs+1);
}
}
event= pupmenu(pup);
if(event>0) {
if (ofs && (event==1))
return(G.sce);
else
recent = BLI_findlink(&(G.recent_files), event-1-ofs);
if(recent) return(recent->filename);
}
return(NULL);
}
int blenderqread(unsigned short event, short val)
{
/* here do the general keys handling (not screen/window/space) */
/* return 0: do not pass on to the other queues */
extern int textediting;
extern void playback_anim();
ScrArea *sa;
Object *ob;
int textspace=0;
/* Changed str and dir size to 160, to make sure there is enough
* space for filenames. */
char dir[FILE_MAXDIR * 2], str[FILE_MAXFILE * 2];
char *recentfile;
if(val==0) return 1;
if(event==MOUSEY || event==MOUSEX) return 1;
if (G.flags & G_FILE_AUTOPLAY) return 1;
if (curarea && curarea->spacetype==SPACE_TEXT) textspace= 1;
else if (curarea && curarea->spacetype==SPACE_SCRIPT) textspace= 1;
switch(event) {
case F1KEY:
if(G.qual==0) {
/* this exception because of the '?' button */
if(curarea->spacetype==SPACE_INFO) {
sa= closest_bigger_area();
areawinset(sa->win);
}
activate_fileselect(FILE_BLENDER, "Open File", G.sce, BIF_read_file);
return 0;
}
else if(G.qual==LR_SHIFTKEY) {
activate_fileselect(FILE_LOADLIB, "Load Library", G.lib, 0);
return 0;
}
break;
case F2KEY:
if(G.qual==0) {
strcpy(dir, G.sce);
untitled(dir);
activate_fileselect(FILE_BLENDER, "Save File", dir, BIF_write_file);
return 0;
}
else if(G.qual==LR_CTRLKEY) {
write_vrml_fs();
return 0;
}
else if(G.qual==LR_SHIFTKEY) {
write_dxf_fs();
return 0;
}
break;
case F3KEY:
if(G.qual==0) {
BIF_save_rendered_image_fs();
return 0;
}
else if(G.qual==LR_SHIFTKEY) {
newspace(curarea, SPACE_NODE);
return 0;
}
else if(G.qual & LR_CTRLKEY) {
BIF_screendump(0);
}
break;
case F4KEY:
if(G.qual==LR_SHIFTKEY) {
memset(str, 0, 16);
ob= OBACT;
if(ob) strcpy(str, ob->id.name);
activate_fileselect(FILE_MAIN, "Data Select", str, NULL);
return 0;
}
else if(G.qual==0) {
extern_set_butspace(event, 1);
}
break;
case F5KEY:
if(G.qual==LR_SHIFTKEY) {
newspace(curarea, SPACE_VIEW3D);
return 0;
}
else if(G.qual==0) {
extern_set_butspace(event, 1);
}
break;
case F6KEY:
if(G.qual==LR_SHIFTKEY) {
newspace(curarea, SPACE_IPO);
return 0;
}
else if(G.qual==0) {
extern_set_butspace(event, 1);
}
break;
case F7KEY:
if(G.qual==LR_SHIFTKEY) {
newspace(curarea, SPACE_BUTS);
return 0;
}
else if(G.qual==0) {
extern_set_butspace(event, 1);
}
break;
case F8KEY:
if(G.qual==LR_SHIFTKEY) {
newspace(curarea, SPACE_SEQ);
return 0;
}
else if(G.qual==0) {
extern_set_butspace(event, 1);
}
break;
case F9KEY:
if(G.qual==LR_SHIFTKEY) {
newspace(curarea, SPACE_OOPS);
return 0;
}
else if(G.qual==(LR_SHIFTKEY|LR_ALTKEY)) {
newspace(curarea, SPACE_OOPS+256);
return 0;
}
else if(G.qual==0) {
extern_set_butspace(event, 1);
}
break;
case F10KEY:
if(G.qual==LR_SHIFTKEY) {
newspace(curarea, SPACE_IMAGE);
return 0;
}
else if(G.qual==0) {
extern_set_butspace(event, 1);
}
break;
case F11KEY:
if(G.qual==LR_SHIFTKEY) {
newspace(curarea, SPACE_TEXT);
return 0;
}
else if (G.qual==LR_CTRLKEY) {
playback_anim();
}
else if(G.qual==0) {
BIF_toggle_render_display();
return 0;
}
break;
case F12KEY:
if(G.qual==LR_SHIFTKEY) {
newspace(curarea, SPACE_ACTION);
return 0;
}
else if (G.qual==(LR_SHIFTKEY|LR_CTRLKEY)) {
newspace(curarea, SPACE_NLA);
return 0;
}
else if (G.qual==LR_CTRLKEY) {
BIF_do_render(1);
}
else {
/* ctrl/alt + f12 should render too, for some macs have f12 assigned to cd eject */
BIF_do_render(0);
}
return 0;
break;
case WHEELUPMOUSE:
if(G.qual==LR_ALTKEY || G.qual==LR_COMMANDKEY) {
if(CFRA>1) {
CFRA--;
update_for_newframe();
}
return 0;
}
break;
case WHEELDOWNMOUSE:
if(G.qual==LR_ALTKEY || G.qual==LR_COMMANDKEY) {
CFRA++;
update_for_newframe();
return 0;
}
break;
case LEFTARROWKEY:
case DOWNARROWKEY:
if(textediting==0 && textspace==0) {
#if 0
//#ifdef _WIN32 // FULLSCREEN
if(event==DOWNARROWKEY){
if (G.qual==LR_ALTKEY)
mainwindow_toggle_fullscreen(0);
else if(G.qual==0)
CFRA-= G.scene->jumpframe;
}
#else
if((event==DOWNARROWKEY)&&(G.qual==0))
CFRA-= G.scene->jumpframe;
#endif
else if((event==LEFTARROWKEY)&&(G.qual==0))
CFRA--;
if(G.qual==LR_SHIFTKEY)
CFRA= PSFRA;
if(CFRA<1) CFRA=1;
update_for_newframe();
return 0;
}
break;
case RIGHTARROWKEY:
case UPARROWKEY:
if(textediting==0 && textspace==0) {
#if 0
//#ifdef _WIN32 // FULLSCREEN
if(event==UPARROWKEY){
if(G.qual==LR_ALTKEY)
mainwindow_toggle_fullscreen(1);
else if(G.qual==0)
CFRA+= G.scene->jumpframe;
}
#else
if((event==UPARROWKEY)&&(G.qual==0))
CFRA+= G.scene->jumpframe;
#endif
else if((event==RIGHTARROWKEY)&&(G.qual==0))
CFRA++;
if(G.qual==LR_SHIFTKEY)
CFRA= PEFRA;
update_for_newframe();
}
break;
case ESCKEY:
sound_stop_all_sounds(); // whats this?
/* stop playback on ESC always */
rem_screenhandler(G.curscreen, SCREEN_HANDLER_ANIM);
audiostream_stop();
allqueue(REDRAWALL, 0);
break;
case TABKEY:
if(G.qual==0) {
if(textspace==0) {
if(curarea->spacetype==SPACE_IPO)
set_editflag_editipo();
else if(curarea->spacetype==SPACE_SEQ)
enter_meta();
else if(curarea->spacetype==SPACE_NODE)
return 1;
else if(G.vd) {
/* also when Alt-E */
if(G.obedit==NULL) {
enter_editmode(EM_WAITCURSOR);
if(G.obedit) BIF_undo_push("Original"); // here, because all over code enter_editmode is abused
}
else
exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo
}
return 0;
}
}
else if(G.qual==LR_CTRLKEY){
Object *ob= OBACT;
if(ob) {
if(ob->type==OB_ARMATURE) {
if(ob->flag & OB_POSEMODE) exit_posemode();
else enter_posemode();
}
else if(ob->type==OB_MESH) {
if(ob==G.obedit) EM_selectmode_menu();
else if(G.f & G_SCULPTMODE)
sculptmode_selectbrush_menu();
else set_wpaint();
}
}
}
break;
case BACKSPACEKEY:
break;
case AKEY:
if(textediting==0 && textspace==0) {
if(G.qual==(LR_SHIFTKEY|LR_ALTKEY)){
play_anim(1);
return 0;
}
else if(G.qual==LR_ALTKEY) {
play_anim(0);
return 0;
}
}
break;
case EKEY:
if(G.qual==LR_ALTKEY) {
if(G.vd && textspace==0) {
if(G.obedit==0) {
enter_editmode(EM_WAITCURSOR);
BIF_undo_push("Original");
}
else
exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo
return 0;
}
}
break;
case IKEY:
if(textediting==0 && textspace==0 && !ELEM3(curarea->spacetype, SPACE_FILE, SPACE_IMASEL, SPACE_NODE)) {
if(G.f & G_SCULPTMODE) return 1;
else if(G.qual==0) {
common_insertkey();
return 0;
}
}
break;
case JKEY:
if(textediting==0 && textspace==0) {
if (G.qual==0) {
BIF_swap_render_rects();
return 0;
}
}
break;
case NKEY:
if(textediting==0 && textspace==0) {
if(G.qual & LR_CTRLKEY);
else if(G.qual==0 || (G.qual & LR_SHIFTKEY)) {
if(curarea->spacetype==SPACE_VIEW3D); // is new panel, in view3d queue
else if(curarea->spacetype==SPACE_IPO); // is new panel, in ipo queue
else if(curarea->spacetype==SPACE_IMAGE); // is new panel, in ipo queue
else if(curarea->spacetype==SPACE_ACTION); // is own queue
else if(curarea->spacetype==SPACE_NLA); // is new panel
else if(curarea->spacetype==SPACE_SEQ); // is new panel
else {
clever_numbuts();
return 0;
}
}
}
break;
case OKEY:
if(textediting==0) {
if(G.qual==LR_CTRLKEY) {
recentfile = recent_filelist();
if(recentfile) {
BIF_read_file(recentfile);
}
return 0;
}
}
break;
case SKEY:
if(G.obedit==NULL) {
if(G.qual==LR_CTRLKEY) {
strcpy(dir, G.sce);
if (untitled(dir)) {
activate_fileselect(FILE_BLENDER, "Save File", dir, BIF_write_file);
} else {
BIF_write_file(dir);
free_filesel_spec(dir);
}
return 0;
}
}
break;
case TKEY:
if (G.qual==(LR_SHIFTKEY|LR_ALTKEY|LR_CTRLKEY)) {
Object *ob = OBACT;
int event = pupmenu(ob?"Time%t|draw|recalc ob|recalc data":"Time%t|draw");
int a;
double delta, stime;
if (event < 0) return 0; /* cancelled by user */
waitcursor(1);
stime= PIL_check_seconds_timer();
for(a=0; a<100000; a++) {
if (event==1) {
scrarea_do_windraw(curarea);
} else if (event==2) {
ob->recalc |= OB_RECALC_OB;
object_handle_update(ob);
} else if (event==3) {
ob->recalc |= OB_RECALC_DATA;
object_handle_update(ob);
}
delta= PIL_check_seconds_timer()-stime;
if (delta>5.0) break;
}
waitcursor(0);
notice("%8.6f s/op - %6.2f ops/s - %d iterations", delta/a, a/delta, a);
return 0;
}
else if(G.qual==(LR_ALTKEY|LR_CTRLKEY)) {
int a;
int event= pupmenu("10 Timer%t|draw|draw+swap|undo");
if(event>0) {
double stime= PIL_check_seconds_timer();
char tmpstr[128];
int time;
waitcursor(1);
for(a=0; a<10; a++) {
if (event==1) {
scrarea_do_windraw(curarea);
} else if (event==2) {
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
else if(event==3) {
BIF_undo();
BIF_redo();
}
}
time= (int) ((PIL_check_seconds_timer()-stime)*1000);
if(event==1) sprintf(tmpstr, "draw %%t|%d ms", time);
if(event==2) sprintf(tmpstr, "d+sw %%t|%d ms", time);
if(event==3) sprintf(tmpstr, "undo %%t|%d ms", time);
waitcursor(0);
pupmenu(tmpstr);
}
return 0;
}
break;
case UKEY:
if(textediting==0) {
if(G.qual==LR_CTRLKEY) {
if(okee("Save user defaults")) {
BIF_write_homefile();
}
return 0;
}
else if(G.qual==LR_ALTKEY) {
if(curarea->spacetype!=SPACE_TEXT) {
BIF_undo_menu();
return 0;
}
}
}
break;
case WKEY:
if(textediting==0) {
if(G.qual==LR_CTRLKEY) {
strcpy(dir, G.sce);
if (untitled(dir)) {
activate_fileselect(FILE_BLENDER, "Save File", dir, BIF_write_file);
} else {
BIF_write_file(dir);
free_filesel_spec(dir);
}
return 0;
}
/* Python specials? ;)
else if(G.qual==LR_ALTKEY) {
write_videoscape_fs();
return 0;
}*/
}
break;
case XKEY:
if(textspace==0 && textediting==0) {
if(G.qual==LR_CTRLKEY) {
if(okee("Erase all")) {
if( BIF_read_homefile(0)==0) error("No file ~/.B.blend");
}
return 0;
}
}
break;
case YKEY: // redo alternative
if(textspace==0) {
if(G.qual==LR_CTRLKEY) {
BIF_redo();
return 0;
}
}
break;
case ZKEY: // undo
if(textspace==0) {
if(G.qual & (LR_CTRLKEY|LR_COMMANDKEY)) { // all combos with ctrl/commandkey are accepted
if ELEM(G.qual, LR_CTRLKEY, LR_COMMANDKEY) BIF_undo();
else BIF_redo(); // all combos with ctrl is redo
return 0;
}
}
break;
}
return 1;
}
/* eof */