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e969bb207d125e4641ea91a7b8d3e9a6fe131deb
test/source/blender/gpu/shaders
History
Brecht Van Lommel e66f3eb499 Cycles: GLSL materials now can use multiple UV maps with the attribute node.
2013-06-05 15:54:39 +00:00
..
gpu_shader_material.glsl
Cycles: GLSL materials now can use multiple UV maps with the attribute node.
2013-06-05 15:54:39 +00:00
gpu_shader_sep_gaussian_blur_frag.glsl
style cleanup
2012-08-11 22:12:32 +00:00
gpu_shader_sep_gaussian_blur_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_simple_frag.glsl
style cleanup
2013-03-31 03:28:46 +00:00
gpu_shader_simple_vert.glsl
Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers.
2013-03-13 18:00:13 +00:00
gpu_shader_vertex.glsl
Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers.
2013-03-13 18:00:13 +00:00
gpu_shader_vsm_store_frag.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_vsm_store_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
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