Moved get_con_target from editconstraint to constraint kernel file and renamed to get_constraint_target Make scene.c use constraint functions from kernel instead of doing the switch itself (regrouping specific constraint code in one file). Add LockTrack as an option in the Make Track menu (Ctrl-T) Adding fun for vortex forces in 3D window, the representation now match the orientation and direction of the force (this is code will need optimisation). I'll probably be slapped for mixing two things in one commit but some function calls needed to be fixed for the new spelling and since this is really isolated code I didn't feel like wasting time getting a fresh copy, doing the changes and then readded this after commiting. Fixed some warning regarding implicit casts and constants (this last one is a MSVCism where you need to explicitely tell the compiler to use floats with an f. AFAIK, it doesn't affect/bother other compilers). Removed a useless commented piece of code in readfile (there was an uncommented copy a couple of lines before)
494 lines
9.8 KiB
C
494 lines
9.8 KiB
C
/* scene.c
|
|
*
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#ifndef WIN32
|
|
#include <unistd.h>
|
|
#else
|
|
#include "BLI_winstuff.h"
|
|
#include <io.h>
|
|
#endif
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "nla.h" /* for __NLA : IMPORTANT Do not delete me yet! */
|
|
#ifdef __NLA /* for __NLA : IMPORTANT Do not delete me yet! */
|
|
#include "DNA_armature_types.h" /* for __NLA : IMPORTANT Do not delete me yet! */
|
|
#include "BKE_armature.h" /* for __NLA : IMPORTANT Do not delete me yet! */
|
|
#include "BKE_action.h" /* for __NLA : IMPORTANT Do not delete me yet! */
|
|
#endif /* for __NLA : IMPORTANT Do not delete me yet! */
|
|
|
|
#include "DNA_constraint_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scriptlink_types.h"
|
|
#include "DNA_meta_types.h"
|
|
#include "DNA_ika_types.h"
|
|
#include "DNA_lamp_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_group_types.h"
|
|
#include "DNA_curve_types.h"
|
|
#include "DNA_userdef_types.h"
|
|
|
|
#include "BLI_blenlib.h"
|
|
|
|
#include "BKE_bad_level_calls.h"
|
|
#include "BKE_utildefines.h"
|
|
|
|
#include "BKE_global.h"
|
|
#include "BKE_main.h"
|
|
#include "BKE_anim.h"
|
|
#include "BKE_constraint.h"
|
|
|
|
#include "BKE_library.h"
|
|
|
|
#include "BKE_scene.h"
|
|
#include "BKE_world.h"
|
|
#include "BKE_ipo.h"
|
|
#include "BKE_ika.h"
|
|
#include "BKE_key.h"
|
|
|
|
#include "BPY_extern.h"
|
|
|
|
void free_avicodecdata(AviCodecData *acd)
|
|
{
|
|
if (acd) {
|
|
if (acd->lpFormat){
|
|
MEM_freeN(acd->lpFormat);
|
|
acd->lpFormat = NULL;
|
|
acd->cbFormat = 0;
|
|
}
|
|
if (acd->lpParms){
|
|
MEM_freeN(acd->lpParms);
|
|
acd->lpParms = NULL;
|
|
acd->cbParms = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void free_qtcodecdata(QuicktimeCodecData *qcd)
|
|
{
|
|
if (qcd) {
|
|
if (qcd->cdParms){
|
|
MEM_freeN(qcd->cdParms);
|
|
qcd->cdParms = NULL;
|
|
qcd->cdSize = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* do not free scene itself */
|
|
void free_scene(Scene *sce)
|
|
{
|
|
Base *base;
|
|
|
|
base= sce->base.first;
|
|
while(base) {
|
|
base->object->id.us--;
|
|
base= base->next;
|
|
}
|
|
/* do not free objects! */
|
|
|
|
BLI_freelistN(&sce->base);
|
|
free_editing(sce->ed);
|
|
if(sce->radio) MEM_freeN(sce->radio);
|
|
if(sce->fcam) MEM_freeN(sce->fcam);
|
|
sce->radio= 0;
|
|
|
|
BPY_free_scriptlink(&sce->scriptlink);
|
|
if (sce->r.avicodecdata) {
|
|
free_avicodecdata(sce->r.avicodecdata);
|
|
MEM_freeN(sce->r.avicodecdata);
|
|
sce->r.avicodecdata = NULL;
|
|
}
|
|
if (sce->r.qtcodecdata) {
|
|
free_qtcodecdata(sce->r.qtcodecdata);
|
|
MEM_freeN(sce->r.qtcodecdata);
|
|
sce->r.qtcodecdata = NULL;
|
|
}
|
|
}
|
|
|
|
Scene *add_scene(char *name)
|
|
{
|
|
Scene *sce;
|
|
|
|
sce= alloc_libblock(&G.main->scene, ID_SCE, name);
|
|
sce->lay= 1;
|
|
|
|
sce->r.mode= R_GAMMA;
|
|
sce->r.cfra= 1;
|
|
sce->r.sfra= 1;
|
|
sce->r.efra= 250;
|
|
sce->r.xsch= 320;
|
|
sce->r.ysch= 256;
|
|
sce->r.xasp= 1;
|
|
sce->r.yasp= 1;
|
|
sce->r.xparts= 1;
|
|
sce->r.yparts= 1;
|
|
sce->r.size= 100;
|
|
sce->r.planes= 24;
|
|
sce->r.quality= 90;
|
|
sce->r.framapto= 100;
|
|
sce->r.images= 100;
|
|
sce->r.framelen= 1.0;
|
|
sce->r.frs_sec= 25;
|
|
|
|
sce->r.xplay= 640;
|
|
sce->r.yplay= 480;
|
|
sce->r.freqplay= 60;
|
|
sce->r.depth= 32;
|
|
|
|
if (sce->r.avicodecdata) {
|
|
printf("this is not good\n");
|
|
}
|
|
// sce->r.imtype= R_TARGA;
|
|
|
|
sce->r.stereomode = 1; // no stereo
|
|
|
|
strcpy(sce->r.backbuf, "//backbuf");
|
|
strcpy(sce->r.pic, U.renderdir);
|
|
strcpy(sce->r.ftype, "//ftype");
|
|
|
|
BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
|
|
sce->r.osa= 8;
|
|
|
|
return sce;
|
|
}
|
|
|
|
int object_in_scene(Object *ob, Scene *sce)
|
|
{
|
|
Base *base;
|
|
|
|
base= sce->base.first;
|
|
while(base) {
|
|
if(base->object == ob) return 1;
|
|
base= base->next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void sort_baselist(Scene *sce)
|
|
{
|
|
/* in order of parent and track */
|
|
ListBase tempbase, noparentbase, notyetbase;
|
|
Base *base, *test=NULL;
|
|
Object *par;
|
|
int doit, domore= 0, lastdomore=1;
|
|
|
|
|
|
/* keep same order when nothing has changed! */
|
|
|
|
while(domore!=lastdomore) {
|
|
|
|
lastdomore= domore;
|
|
domore= 0;
|
|
tempbase.first= tempbase.last= 0;
|
|
noparentbase.first= noparentbase.last= 0;
|
|
notyetbase.first= notyetbase.last= 0;
|
|
|
|
while( (base= sce->base.first) ) {
|
|
BLI_remlink(&sce->base, base);
|
|
|
|
par= 0;
|
|
if(base->object->type==OB_IKA) {
|
|
Ika *ika= base->object->data;
|
|
par= ika->parent;
|
|
}
|
|
|
|
if(par || base->object->parent || base->object->track) {
|
|
|
|
doit= 0;
|
|
if(base->object->parent) doit++;
|
|
if(base->object->track) doit++;
|
|
|
|
/* Count constraints */
|
|
{
|
|
bConstraint *con;
|
|
for (con = base->object->constraints.first; con; con=con->next){
|
|
if (constraint_has_target(con))
|
|
doit++;
|
|
}
|
|
}
|
|
|
|
if(par) doit++;
|
|
|
|
test= tempbase.first;
|
|
while(test) {
|
|
|
|
if(test->object==base->object->parent) doit--;
|
|
if(test->object==base->object->track) doit--;
|
|
if(test->object==par) doit--;
|
|
|
|
/* Decrement constraints */
|
|
{
|
|
bConstraint *con;
|
|
for (con = base->object->constraints.first; con; con=con->next){
|
|
if (test->object == get_constraint_target(con) && test->object!=base->object)
|
|
doit--;
|
|
}
|
|
}
|
|
|
|
if(doit==0) break;
|
|
test= test->next;
|
|
}
|
|
|
|
if(test) BLI_insertlink(&tempbase, test, base);
|
|
else {
|
|
BLI_addhead(&tempbase, base);
|
|
domore++;
|
|
}
|
|
|
|
}
|
|
else BLI_addtail(&noparentbase, base);
|
|
|
|
}
|
|
sce->base= noparentbase;
|
|
addlisttolist(&sce->base, &tempbase);
|
|
addlisttolist(&sce->base, ¬yetbase);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void set_scene_bg(Scene *sce)
|
|
{
|
|
Base *base;
|
|
Object *ob;
|
|
Group *group;
|
|
GroupObject *go;
|
|
int flag;
|
|
|
|
G.scene= sce;
|
|
|
|
/* deselect objects (for dataselect) */
|
|
ob= G.main->object.first;
|
|
while(ob) {
|
|
ob->flag &= ~(SELECT|OB_FROMGROUP);
|
|
ob= ob->id.next;
|
|
}
|
|
|
|
/* group flags again */
|
|
group= G.main->group.first;
|
|
while(group) {
|
|
go= group->gobject.first;
|
|
while(go) {
|
|
if(go->ob) go->ob->flag |= OB_FROMGROUP;
|
|
go= go->next;
|
|
}
|
|
group= group->id.next;
|
|
}
|
|
|
|
/* sort baselist */
|
|
sort_baselist(sce);
|
|
|
|
/* copy layers and flags from bases to objects */
|
|
base= G.scene->base.first;
|
|
while(base) {
|
|
|
|
base->object->lay= base->lay;
|
|
|
|
/* group patch... */
|
|
base->flag &= ~OB_FROMGROUP;
|
|
flag= base->object->flag & OB_FROMGROUP;
|
|
base->flag |= flag;
|
|
|
|
base->object->flag= base->flag;
|
|
|
|
base->object->ctime= -1234567.0; /* force ipo to be calculated later */
|
|
base= base->next;
|
|
}
|
|
|
|
do_all_ipos(); /* layers/materials */
|
|
|
|
BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
|
|
do_all_keys();
|
|
#ifdef __NLA
|
|
do_all_actions();
|
|
rebuild_all_armature_displists();
|
|
#endif
|
|
do_all_ikas();
|
|
|
|
|
|
}
|
|
|
|
void set_scene_name(char *name)
|
|
{
|
|
Scene *sce;
|
|
|
|
for (sce= G.main->scene.first; sce; sce= sce->id.next) {
|
|
if (BLI_streq(name, sce->id.name+2)) {
|
|
set_scene_bg(sce);
|
|
return;
|
|
}
|
|
}
|
|
|
|
error("Can't find scene: %s", name);
|
|
}
|
|
|
|
/* used by metaballs
|
|
* doesnt return the original duplicated object, only dupli's
|
|
*/
|
|
int next_object(int val, Base **base, Object **ob)
|
|
{
|
|
extern ListBase duplilist;
|
|
static Object *dupob;
|
|
static int fase;
|
|
int run_again=1;
|
|
|
|
/* init */
|
|
if(val==0) {
|
|
fase= F_START;
|
|
dupob= 0;
|
|
}
|
|
else {
|
|
|
|
/* run_again is set when a duplilist has been ended */
|
|
while(run_again) {
|
|
run_again= 0;
|
|
|
|
|
|
|
|
/* the first base */
|
|
if(fase==F_START) {
|
|
*base= G.scene->base.first;
|
|
if(*base) {
|
|
*ob= (*base)->object;
|
|
fase= F_SCENE;
|
|
}
|
|
else {
|
|
/* exception: empty scene */
|
|
if(G.scene->set && G.scene->set->base.first) {
|
|
*base= G.scene->set->base.first;
|
|
*ob= (*base)->object;
|
|
fase= F_SET;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if(*base && fase!=F_DUPLI) {
|
|
*base= (*base)->next;
|
|
if(*base) *ob= (*base)->object;
|
|
else {
|
|
if(fase==F_SCENE) {
|
|
/* scene is finished, now do the set */
|
|
if(G.scene->set && G.scene->set->base.first) {
|
|
*base= G.scene->set->base.first;
|
|
*ob= (*base)->object;
|
|
fase= F_SET;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(*base == 0) fase= F_START;
|
|
else {
|
|
if(fase!=F_DUPLI) {
|
|
if( (*base)->object->transflag & OB_DUPLI) {
|
|
|
|
make_duplilist(G.scene, (*base)->object);
|
|
dupob= duplilist.first;
|
|
|
|
}
|
|
}
|
|
/* handle dupli's */
|
|
if(dupob) {
|
|
|
|
*ob= dupob;
|
|
fase= F_DUPLI;
|
|
|
|
dupob= dupob->id.next;
|
|
}
|
|
else if(fase==F_DUPLI) {
|
|
fase= F_SCENE;
|
|
free_duplilist();
|
|
run_again= 1;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
return fase;
|
|
}
|
|
|
|
Object *scene_find_camera(Scene *sc)
|
|
{
|
|
Base *base;
|
|
|
|
for (base= sc->base.first; base; base= base->next)
|
|
if (base->object->type==OB_CAMERA)
|
|
return base->object;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
Base *scene_add_base(Scene *sce, Object *ob)
|
|
{
|
|
Base *b= MEM_callocN(sizeof(*b), "scene_add_base");
|
|
BLI_addhead(&sce->base, b);
|
|
|
|
b->object= ob;
|
|
b->flag= ob->flag;
|
|
b->lay= ob->lay;
|
|
|
|
return b;
|
|
}
|
|
|
|
void scene_deselect_all(Scene *sce)
|
|
{
|
|
Base *b;
|
|
|
|
for (b= sce->base.first; b; b= b->next) {
|
|
b->flag&= ~SELECT;
|
|
b->object->flag= b->flag;
|
|
}
|
|
}
|
|
|
|
void scene_select_base(Scene *sce, Base *selbase)
|
|
{
|
|
scene_deselect_all(sce);
|
|
|
|
selbase->flag |= SELECT;
|
|
selbase->object->flag= selbase->flag;
|
|
|
|
sce->basact= selbase;
|
|
}
|