Remove prefix of filenames that is the same as the folder name. This used to help when #includes were using individual files, but now they are always relative to the cycles root directory and so the prefixes are redundant. For patches and branches, git merge and rebase should be able to detect the renames and move over code to the right file.
347 lines
11 KiB
C++
347 lines
11 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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CCL_NAMESPACE_BEGIN
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/* Attribute Node */
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ccl_device AttributeDescriptor svm_node_attr_init(KernelGlobals kg,
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ccl_private ShaderData *sd,
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uint4 node,
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ccl_private NodeAttributeOutputType *type,
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ccl_private uint *out_offset)
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{
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*out_offset = node.z;
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*type = (NodeAttributeOutputType)node.w;
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AttributeDescriptor desc;
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if (sd->object != OBJECT_NONE) {
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desc = find_attribute(kg, sd, node.y);
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if (desc.offset == ATTR_STD_NOT_FOUND) {
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desc = attribute_not_found();
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desc.offset = 0;
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desc.type = (NodeAttributeType)node.w;
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}
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}
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else {
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/* background */
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desc = attribute_not_found();
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desc.offset = 0;
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desc.type = (NodeAttributeType)node.w;
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}
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return desc;
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}
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template<uint node_feature_mask>
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ccl_device_noinline void svm_node_attr(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint4 node)
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{
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NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
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uint out_offset = 0;
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AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
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#ifdef __VOLUME__
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IF_KERNEL_NODES_FEATURE(VOLUME)
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{
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/* Volumes
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* NOTE: moving this into its own node type might help improve performance. */
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if (primitive_is_volume_attribute(sd, desc)) {
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const float4 value = volume_attribute_float4(kg, sd, desc);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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const float f = volume_attribute_value_to_float(value);
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stack_store_float(stack, out_offset, f);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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const float3 f = volume_attribute_value_to_float3(value);
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stack_store_float3(stack, out_offset, f);
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}
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else {
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const float f = volume_attribute_value_to_alpha(value);
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stack_store_float(stack, out_offset, f);
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}
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return;
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}
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}
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#endif
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if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
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/* No generated attribute, fall back to object coordinates. */
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float3 f = sd->P;
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object_inverse_position_transform(kg, sd, &f);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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return;
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}
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/* Surface. */
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if (desc.type == NODE_ATTR_FLOAT) {
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float f = primitive_surface_attribute_float(kg, sd, desc, NULL, NULL);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f, f, f));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT2) {
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float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f.x);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
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float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, NULL);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(float4_to_float3(f)));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, float4_to_float3(f));
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}
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else {
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stack_store_float(stack, out_offset, f.w);
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}
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}
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else {
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float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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}
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ccl_device_noinline void svm_node_attr_bump_dx(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint4 node)
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{
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NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
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uint out_offset = 0;
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AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
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#ifdef __VOLUME__
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/* Volume */
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if (primitive_is_volume_attribute(sd, desc)) {
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, 0.0f);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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return;
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}
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#endif
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if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
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/* No generated attribute, fall back to object coordinates. */
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float3 f = sd->P + sd->dP.dx;
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object_inverse_position_transform(kg, sd, &f);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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return;
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}
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/* Surface */
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if (desc.type == NODE_ATTR_FLOAT) {
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float dx;
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float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f + dx);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f + dx, f + dx, f + dx));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT2) {
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float2 dx;
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float2 f = primitive_surface_attribute_float2(kg, sd, desc, &dx, NULL);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f.x + dx.x);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f.x + dx.x, f.y + dx.y, 0.0f));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
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float4 dx;
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float4 f = primitive_surface_attribute_float4(kg, sd, desc, &dx, NULL);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(float4_to_float3(f + dx)));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, float4_to_float3(f + dx));
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}
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else {
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stack_store_float(stack, out_offset, f.w + dx.w);
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}
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}
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else {
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float3 dx;
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float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f + dx));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f + dx);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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}
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ccl_device_noinline void svm_node_attr_bump_dy(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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uint4 node)
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{
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NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
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uint out_offset = 0;
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AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
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#ifdef __VOLUME__
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/* Volume */
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if (primitive_is_volume_attribute(sd, desc)) {
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, 0.0f);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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return;
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}
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#endif
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if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
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/* No generated attribute, fall back to object coordinates. */
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float3 f = sd->P + sd->dP.dy;
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object_inverse_position_transform(kg, sd, &f);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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return;
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}
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/* Surface */
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if (desc.type == NODE_ATTR_FLOAT) {
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float dy;
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float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f + dy);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f + dy, f + dy, f + dy));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT2) {
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float2 dy;
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float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, &dy);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f.x + dy.x);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f.x + dy.x, f.y + dy.y, 0.0f));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
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float4 dy;
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float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, &dy);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(float4_to_float3(f + dy)));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, float4_to_float3(f + dy));
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}
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else {
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stack_store_float(stack, out_offset, f.w + dy.w);
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}
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}
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else {
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float3 dy;
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float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, &dy);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f + dy));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f + dy);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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}
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CCL_NAMESPACE_END
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