Files
test/source/blender/editors/space_node/node_intern.hh
Hans Goudey 3531021d1b Cleanup: Simplify declarations in C++ header
Using `struct` everywhere is unnecessary in C++, and the typedefs
are also unnecessary.
2021-11-18 11:46:44 -05:00

338 lines
12 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup spnode
*/
#pragma once
#include "BKE_node.h"
#include "UI_interface.h"
#include "UI_view2d.h"
#include "BLI_vector.hh"
#include "UI_interface.hh"
#include <stddef.h> /* for size_t */
/* internal exports only */
struct ARegion;
struct ARegionType;
struct Main;
struct NodeInsertOfsData;
struct View2D;
struct bContext;
struct bNode;
struct bNodeLink;
struct bNodeSocket;
struct wmGizmoGroupType;
struct wmKeyConfig;
struct wmWindow;
/* temp data to pass on to modal */
struct bNodeLinkDrag {
struct bNodeLinkDrag *next, *prev;
/* List of links dragged by the operator.
* NOTE: This is a list of LinkData structs on top of the actual bNodeLinks.
* This way the links can be added to the node tree while being stored in this list.
*/
ListBase links;
bool from_multi_input_socket;
int in_out;
/** Temporarily stores the last picked link from multi-input socket operator. */
struct bNodeLink *last_picked_multi_input_socket_link;
/** Temporarily stores the last hovered socket for multi-input socket operator.
* Store it to recalculate sorting after it is no longer hovered. */
struct bNode *last_node_hovered_while_dragging_a_link;
/* Data for edge panning */
View2DEdgePanData pan_data;
};
struct SpaceNode_Runtime {
float aspect;
/** Mouse position for drawing socket-less links and adding nodes. */
float cursor[2];
/** For auto compositing. */
bool recalc;
/** Temporary data for modal linking operator. */
struct ListBase linkdrag;
/* XXX hack for translate_attach op-macros to pass data from transform op to insert_offset op */
/** Temporary data for node insert offset (in UI called Auto-offset). */
struct NodeInsertOfsData *iofsd;
};
/* space_node.c */
/* transform between View2Ds in the tree path */
void space_node_group_offset(SpaceNode *snode, float *x, float *y);
/* node_draw.cc */
float node_socket_calculate_height(const bNodeSocket *socket);
void node_link_calculate_multi_input_position(const float socket_x,
const float socket_y,
const int index,
const int total_inputs,
float r[2]);
int node_get_colorid(bNode *node);
int node_get_resize_cursor(int directions);
void node_draw_shadow(const SpaceNode *snode, const bNode *node, float radius, float alpha);
void node_draw_default(const bContext *C,
ARegion *region,
SpaceNode *snode,
bNodeTree *ntree,
bNode *node,
bNodeInstanceKey key);
void node_draw_sockets(const View2D *v2d,
const bContext *C,
bNodeTree *ntree,
bNode *node,
bool draw_outputs,
bool select_all);
void node_update_default(const bContext *C, bNodeTree *ntree, bNode *node);
int node_select_area_default(bNode *node, int x, int y);
int node_tweak_area_default(bNode *node, int x, int y);
void node_socket_color_get(const bContext *C,
bNodeTree *ntree,
PointerRNA *node_ptr,
bNodeSocket *sock,
float r_color[4]);
void node_update_nodetree(const bContext *C, bNodeTree *ntree);
void node_draw_nodetree(const bContext *C,
ARegion *region,
SpaceNode *snode,
bNodeTree *ntree,
bNodeInstanceKey parent_key);
void node_draw_space(const bContext *C, ARegion *region);
void node_set_cursor(wmWindow *win, SpaceNode *snode, float cursor[2]);
/* DPI scaled coords */
void node_to_view(const bNode *node, float x, float y, float *rx, float *ry);
void node_to_updated_rect(const bNode *node, rctf *r_rect);
void node_from_view(const bNode *node, float x, float y, float *rx, float *ry);
/* node_toolbar.c */
void node_toolbar_register(ARegionType *art);
/* node_ops.c */
void node_operatortypes(void);
void node_keymap(wmKeyConfig *keyconf);
/* node_select.c */
void node_deselect_all(SpaceNode *snode);
void node_socket_select(bNode *node, bNodeSocket *sock);
void node_socket_deselect(bNode *node, bNodeSocket *sock, const bool deselect_node);
void node_deselect_all_input_sockets(SpaceNode *snode, const bool deselect_nodes);
void node_deselect_all_output_sockets(SpaceNode *snode, const bool deselect_nodes);
void node_select_single(bContext *C, bNode *node);
void NODE_OT_select(wmOperatorType *ot);
void NODE_OT_select_all(wmOperatorType *ot);
void NODE_OT_select_linked_to(wmOperatorType *ot);
void NODE_OT_select_linked_from(wmOperatorType *ot);
void NODE_OT_select_box(wmOperatorType *ot);
void NODE_OT_select_circle(wmOperatorType *ot);
void NODE_OT_select_lasso(wmOperatorType *ot);
void NODE_OT_select_grouped(wmOperatorType *ot);
void NODE_OT_select_same_type_step(wmOperatorType *ot);
void NODE_OT_find_node(wmOperatorType *ot);
/* node_view.c */
int space_node_view_flag(
bContext *C, SpaceNode *snode, ARegion *region, const int node_flag, const int smooth_viewtx);
void NODE_OT_view_all(wmOperatorType *ot);
void NODE_OT_view_selected(wmOperatorType *ot);
void NODE_OT_geometry_node_view_legacy(wmOperatorType *ot);
void NODE_OT_backimage_move(wmOperatorType *ot);
void NODE_OT_backimage_zoom(wmOperatorType *ot);
void NODE_OT_backimage_fit(wmOperatorType *ot);
void NODE_OT_backimage_sample(wmOperatorType *ot);
/* drawnode.c */
void nodelink_batch_start(SpaceNode *snode);
void nodelink_batch_end(SpaceNode *snode);
void node_draw_link(const bContext *C,
const View2D *v2d,
const SpaceNode *snode,
const bNodeLink *link);
void node_draw_link_bezier(const bContext *C,
const View2D *v2d,
const SpaceNode *snode,
const bNodeLink *link,
int th_col1,
int th_col2,
int th_col3);
bool node_link_bezier_points(const View2D *v2d,
const SpaceNode *snode,
const bNodeLink *link,
float coord_array[][2],
const int resol);
bool node_link_bezier_handles(const View2D *v2d,
const SpaceNode *snode,
const bNodeLink *link,
float vec[4][2]);
void draw_nodespace_back_pix(const bContext *C,
ARegion *region,
SpaceNode *snode,
bNodeInstanceKey parent_key);
/* node_add.c */
bNode *node_add_node(const bContext *C, const char *idname, int type, float locx, float locy);
void NODE_OT_add_reroute(wmOperatorType *ot);
void NODE_OT_add_group(wmOperatorType *ot);
void NODE_OT_add_object(wmOperatorType *ot);
void NODE_OT_add_collection(wmOperatorType *ot);
void NODE_OT_add_texture(wmOperatorType *ot);
void NODE_OT_add_file(wmOperatorType *ot);
void NODE_OT_add_mask(wmOperatorType *ot);
void NODE_OT_new_node_tree(wmOperatorType *ot);
/* node_group.c */
const char *node_group_idname(bContext *C);
void NODE_OT_group_make(wmOperatorType *ot);
void NODE_OT_group_insert(wmOperatorType *ot);
void NODE_OT_group_ungroup(wmOperatorType *ot);
void NODE_OT_group_separate(wmOperatorType *ot);
void NODE_OT_group_edit(wmOperatorType *ot);
/* node_relationships.c */
void sort_multi_input_socket_links(SpaceNode *snode,
bNode *node,
bNodeLink *drag_link,
float cursor[2]);
bool node_connected_to_output(Main *bmain, bNodeTree *ntree, bNode *node);
void NODE_OT_link(wmOperatorType *ot);
void NODE_OT_link_make(wmOperatorType *ot);
void NODE_OT_links_cut(wmOperatorType *ot);
void NODE_OT_links_detach(wmOperatorType *ot);
void NODE_OT_links_mute(wmOperatorType *ot);
void NODE_OT_parent_set(wmOperatorType *ot);
void NODE_OT_join(wmOperatorType *ot);
void NODE_OT_attach(wmOperatorType *ot);
void NODE_OT_detach(wmOperatorType *ot);
void NODE_OT_link_viewer(wmOperatorType *ot);
void NODE_OT_insert_offset(wmOperatorType *ot);
/* node_edit.c */
void snode_notify(bContext *C, SpaceNode *snode);
void snode_dag_update(bContext *C, SpaceNode *snode);
void snode_set_context(const bContext *C);
void snode_update(SpaceNode *snode, bNode *node);
bool composite_node_active(bContext *C);
bool composite_node_editable(bContext *C);
bool node_has_hidden_sockets(bNode *node);
void node_set_hidden_sockets(SpaceNode *snode, bNode *node, int set);
int node_render_changed_exec(bContext *, wmOperator *);
bool node_find_indicated_socket(
SpaceNode *snode, bNode **nodep, bNodeSocket **sockp, const float cursor[2], int in_out);
float node_link_dim_factor(const View2D *v2d, const bNodeLink *link);
bool node_link_is_hidden_or_dimmed(const View2D *v2d, const bNodeLink *link);
void NODE_OT_duplicate(wmOperatorType *ot);
void NODE_OT_delete(wmOperatorType *ot);
void NODE_OT_delete_reconnect(wmOperatorType *ot);
void NODE_OT_resize(wmOperatorType *ot);
void NODE_OT_mute_toggle(wmOperatorType *ot);
void NODE_OT_hide_toggle(wmOperatorType *ot);
void NODE_OT_hide_socket_toggle(wmOperatorType *ot);
void NODE_OT_preview_toggle(wmOperatorType *ot);
void NODE_OT_options_toggle(wmOperatorType *ot);
void NODE_OT_node_copy_color(wmOperatorType *ot);
void NODE_OT_read_viewlayers(wmOperatorType *ot);
void NODE_OT_render_changed(wmOperatorType *ot);
void NODE_OT_output_file_add_socket(wmOperatorType *ot);
void NODE_OT_output_file_remove_active_socket(wmOperatorType *ot);
void NODE_OT_output_file_move_active_socket(wmOperatorType *ot);
void NODE_OT_switch_view_update(wmOperatorType *ot);
/* NOTE: clipboard_cut is a simple macro of copy + delete. */
void NODE_OT_clipboard_copy(wmOperatorType *ot);
void NODE_OT_clipboard_paste(wmOperatorType *ot);
void NODE_OT_tree_socket_add(wmOperatorType *ot);
void NODE_OT_tree_socket_remove(wmOperatorType *ot);
void NODE_OT_tree_socket_change_type(wmOperatorType *ot);
void NODE_OT_tree_socket_move(wmOperatorType *ot);
void NODE_OT_shader_script_update(wmOperatorType *ot);
void NODE_OT_viewer_border(wmOperatorType *ot);
void NODE_OT_clear_viewer_border(wmOperatorType *ot);
/* node_widgets.c */
void NODE_GGT_backdrop_transform(wmGizmoGroupType *gzgt);
void NODE_GGT_backdrop_crop(wmGizmoGroupType *gzgt);
void NODE_GGT_backdrop_sun_beams(wmGizmoGroupType *gzgt);
void NODE_GGT_backdrop_corner_pin(wmGizmoGroupType *gzgt);
void NODE_OT_cryptomatte_layer_add(wmOperatorType *ot);
void NODE_OT_cryptomatte_layer_remove(wmOperatorType *ot);
/* node_geometry_attribute_search.cc */
void node_geometry_add_attribute_search_button(const bContext *C,
const bNodeTree *node_tree,
const bNode *node,
PointerRNA *socket_ptr,
uiLayout *layout);
extern const char *node_context_dir[];
/* XXXXXX */
/* Nodes draw without dpi - the view zoom is flexible. */
#define HIDDEN_RAD (0.75f * U.widget_unit)
#define BASIS_RAD (0.2f * U.widget_unit)
#define NODE_DYS (U.widget_unit / 2)
#define NODE_DY U.widget_unit
#define NODE_SOCKDY (0.1f * U.widget_unit)
#define NODE_WIDTH(node) (node->width * UI_DPI_FAC)
#define NODE_HEIGHT(node) (node->height * UI_DPI_FAC)
#define NODE_MARGIN_X (1.2f * U.widget_unit)
#define NODE_SOCKSIZE (0.25f * U.widget_unit)
#define NODE_MULTI_INPUT_LINK_GAP (0.25f * U.widget_unit)
#define NODE_RESIZE_MARGIN (0.20f * U.widget_unit)
#define NODE_LINK_RESOL 12
namespace blender::ed::space_node {
Vector<ui::ContextPathItem> context_path_for_space_node(const bContext &C);
}