Files
test/intern/cycles/kernel/svm/attribute.h
Weizhen Huang ea45c776fd Cycles: introduce dual types
to replace some uses of dfdx/dfdy/differentials.
No functional change expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/143178
2025-07-28 17:34:24 +02:00

327 lines
11 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/globals.h"
#include "kernel/geom/attribute.h"
#include "kernel/geom/object.h"
#include "kernel/geom/primitive.h"
#include "kernel/geom/volume.h"
#include "kernel/svm/util.h"
#include "kernel/util/differential.h"
CCL_NAMESPACE_BEGIN
/* Attribute Node */
ccl_device AttributeDescriptor svm_node_attr_init(KernelGlobals kg,
ccl_private ShaderData *sd,
const uint4 node,
ccl_private NodeAttributeOutputType *type,
ccl_private uint *out_offset)
{
uint type_value;
svm_unpack_node_uchar2(node.z, out_offset, &type_value);
*type = (NodeAttributeOutputType)type_value;
AttributeDescriptor desc;
if (sd->object != OBJECT_NONE) {
desc = find_attribute(kg, sd, node.y);
if (desc.offset == ATTR_STD_NOT_FOUND) {
desc = attribute_not_found();
desc.offset = 0;
desc.type = (NodeAttributeType)type_value;
}
}
else {
/* background */
desc = attribute_not_found();
desc.offset = 0;
desc.type = (NodeAttributeType)type_value;
}
return desc;
}
ccl_device_inline void svm_node_attr_store(const NodeAttributeOutputType type,
ccl_private float *stack,
const uint out_offset,
const float f)
{
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
ccl_device_inline void svm_node_attr_store(const NodeAttributeOutputType type,
ccl_private float *stack,
const uint out_offset,
const ccl_private float2 &f)
{
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
ccl_device_inline void svm_node_attr_store(const NodeAttributeOutputType type,
ccl_private float *stack,
const uint out_offset,
const ccl_private float3 &f)
{
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
ccl_device_inline void svm_node_attr_store(const NodeAttributeOutputType type,
ccl_private float *stack,
const uint out_offset,
const ccl_private float4 &f)
{
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(make_float3(f)));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f));
}
else {
kernel_assert(type == NODE_ATTR_OUTPUT_FLOAT_ALPHA);
stack_store_float(stack, out_offset, f.w);
}
}
template<class T>
ccl_device_inline void svm_surface_attr(KernelGlobals kg,
const ccl_private ShaderData *sd,
const AttributeDescriptor desc,
const NodeAttributeOutputType type,
ccl_private float *stack,
const uint out_offset)
{
T f = primitive_surface_attribute<T>(kg, sd, desc).val;
svm_node_attr_store(type, stack, out_offset, f);
}
template<class T>
ccl_device_inline void svm_surface_attr_dx(KernelGlobals kg,
const ccl_private ShaderData *sd,
const AttributeDescriptor desc,
const float bump_filter_width,
const NodeAttributeOutputType type,
ccl_private float *stack,
const uint out_offset)
{
dual<T> f = primitive_surface_attribute<T>(kg, sd, desc, true, false);
f.val += f.dx * bump_filter_width;
svm_node_attr_store(type, stack, out_offset, f.val);
}
template<class T>
ccl_device_inline void svm_surface_attr_dy(KernelGlobals kg,
const ccl_private ShaderData *sd,
const AttributeDescriptor desc,
const float bump_filter_width,
const NodeAttributeOutputType type,
ccl_private float *stack,
const uint out_offset)
{
dual<T> f = primitive_surface_attribute<T>(kg, sd, desc, false, true);
f.val += f.dy * bump_filter_width;
svm_node_attr_store(type, stack, out_offset, f.val);
}
template<uint node_feature_mask>
ccl_device_noinline void svm_node_attr(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
IF_KERNEL_NODES_FEATURE(VOLUME)
{
/* Volumes
* NOTE: moving this into its own node type might help improve performance. */
if (primitive_is_volume_attribute(sd)) {
const bool stochastic_sample = node.w;
const float4 value = volume_attribute_float4(kg, sd, desc, stochastic_sample);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
const float f = volume_attribute_value<float>(value);
stack_store_float(stack, out_offset, f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
const float3 f = volume_attribute_value<float3>(value);
stack_store_float3(stack, out_offset, f);
}
else {
const float f = volume_attribute_alpha(value);
stack_store_float(stack, out_offset, f);
}
return;
}
}
#endif
if (sd->type == PRIMITIVE_LAMP && node.y == ATTR_STD_UV) {
stack_store_float3(stack, out_offset, make_float3(1.0f - sd->u - sd->v, sd->u, 0.0f));
return;
}
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P;
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f);
}
svm_node_attr_store(type, stack, out_offset, f);
return;
}
/* Surface. */
if (desc.type == NODE_ATTR_FLOAT) {
svm_surface_attr<float>(kg, sd, desc, type, stack, out_offset);
}
else if (desc.type == NODE_ATTR_FLOAT2) {
svm_surface_attr<float2>(kg, sd, desc, type, stack, out_offset);
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
svm_surface_attr<float4>(kg, sd, desc, type, stack, out_offset);
}
else {
svm_surface_attr<float3>(kg, sd, desc, type, stack, out_offset);
}
}
/* Position offsetted in x direction. */
ccl_device_forceinline float3 svm_node_bump_P_dx(const ccl_private ShaderData *sd,
const float bump_filter_width)
{
return sd->P + dPdx(sd) * bump_filter_width;
}
/* Position offsetted in y direction. */
ccl_device_forceinline float3 svm_node_bump_P_dy(const ccl_private ShaderData *sd,
const float bump_filter_width)
{
return sd->P + dPdy(sd) * bump_filter_width;
}
/* Evaluate attributes at a position shifted in x direction. */
ccl_device_noinline void svm_node_attr_bump_dx(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
const float bump_filter_width = __uint_as_float(node.w);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd)) {
svm_node_attr_store(type, stack, out_offset, 0.0f);
return;
}
#endif
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f_x = svm_node_bump_P_dx(sd, bump_filter_width);
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f_x);
}
svm_node_attr_store(type, stack, out_offset, f_x);
return;
}
/* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
svm_surface_attr_dx<float>(kg, sd, desc, bump_filter_width, type, stack, out_offset);
}
else if (desc.type == NODE_ATTR_FLOAT2) {
svm_surface_attr_dx<float2>(kg, sd, desc, bump_filter_width, type, stack, out_offset);
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
svm_surface_attr_dx<float4>(kg, sd, desc, bump_filter_width, type, stack, out_offset);
}
else {
svm_surface_attr_dx<float3>(kg, sd, desc, bump_filter_width, type, stack, out_offset);
}
}
/* Evaluate attributes at a position shifted in y direction. */
ccl_device_noinline void svm_node_attr_bump_dy(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
const float bump_filter_width = __uint_as_float(node.w);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd)) {
svm_node_attr_store(type, stack, out_offset, 0.0f);
return;
}
#endif
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
/* TODO:(weizhen) */
float3 f_y = svm_node_bump_P_dy(sd, bump_filter_width);
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f_y);
}
svm_node_attr_store(type, stack, out_offset, f_y);
return;
}
/* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
svm_surface_attr_dy<float>(kg, sd, desc, bump_filter_width, type, stack, out_offset);
}
else if (desc.type == NODE_ATTR_FLOAT2) {
svm_surface_attr_dy<float2>(kg, sd, desc, bump_filter_width, type, stack, out_offset);
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
svm_surface_attr_dy<float4>(kg, sd, desc, bump_filter_width, type, stack, out_offset);
}
else {
svm_surface_attr_dy<float3>(kg, sd, desc, bump_filter_width, type, stack, out_offset);
}
}
CCL_NAMESPACE_END