Commit 9e221a10d3 made it so that IMM shader is unbound
while drawing a scope, and added assert to ensure it is unbound.
But it missed one place where waveform_draw_one is used, and did
not unbind the IMM shader around that.
Commit 9e221a10d3 made it so that IMM shader is unbound
while drawing a scope, and added assert to ensure it is unbound.
But it missed one place where waveform_draw_one is used, and did
not unbind the IMM shader around that.