Files
test/source
Ton Roosendaal eac4e86539 Long on the todolist: a patch to have pointsize working on systems that
don't have them larger than 1, since vertices are drawn with it.

It is solved by patching code with minimal confusement. So you can get
automatic patched glPoints with:

bglBegin(GL_POINTS);
bglVertex3fv(vector);
bglEnd();

In glutil.c the wrapper can be found, that checks for maximum Pointsize,
and bypasses it to a glBitmap then.
2004-07-10 21:35:17 +00:00
..
2004-07-03 05:17:04 +00:00
2004-04-28 21:19:18 +00:00
2004-01-05 00:06:11 +00:00
2003-12-07 19:03:43 +00:00