The `object_to_world` and `world_to_object` matrices are set during depsgraph evaluation, calculated from the object's animated location, rotation, scale, parenting, and constraints. It's confusing and unnecessary to store them with the original data in DNA. This commit moves them to `ObjectRuntime` and moves the matrices to use the C++ `float4x4` type, giving the potential for simplified code using the C++ abstractions. The matrices are accessible with functions on `Object` directly since they are used so commonly. Though for write access, directly using the runtime struct is necessary. The inverse `world_to_object` matrix is often calculated before it's used, even though it's calculated as part of depsgraph evaluation. Long term we might not want to store this in `ObjectRuntime` at all, and just calculate it on demand. Or at least we should remove the redundant calculations. That should be done separately though. Pull Request: https://projects.blender.org/blender/blender/pulls/118210
537 lines
15 KiB
C++
537 lines
15 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup modifiers
|
|
*/
|
|
|
|
#include "BLI_math_matrix.h"
|
|
#include "BLI_math_vector.h"
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "BLT_translation.hh"
|
|
|
|
#include "DNA_defaults.h"
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_screen_types.h"
|
|
|
|
#include "BKE_deform.hh"
|
|
#include "BKE_lib_query.hh"
|
|
#include "BKE_modifier.hh"
|
|
#include "BKE_object_types.hh"
|
|
|
|
#include "UI_interface.hh"
|
|
#include "UI_resources.hh"
|
|
|
|
#include "RNA_access.hh"
|
|
#include "RNA_prototypes.h"
|
|
|
|
#include "MOD_ui_common.hh"
|
|
#include "MOD_util.hh"
|
|
|
|
static void init_data(ModifierData *md)
|
|
{
|
|
CastModifierData *cmd = (CastModifierData *)md;
|
|
|
|
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(cmd, modifier));
|
|
|
|
MEMCPY_STRUCT_AFTER(cmd, DNA_struct_default_get(CastModifierData), modifier);
|
|
}
|
|
|
|
static bool is_disabled(const Scene * /*scene*/, ModifierData *md, bool /*use_render_params*/)
|
|
{
|
|
CastModifierData *cmd = (CastModifierData *)md;
|
|
short flag;
|
|
|
|
flag = cmd->flag & (MOD_CAST_X | MOD_CAST_Y | MOD_CAST_Z);
|
|
|
|
if ((cmd->fac == 0.0f) || flag == 0) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
|
|
{
|
|
CastModifierData *cmd = (CastModifierData *)md;
|
|
|
|
/* Ask for vertex-groups if we need them. */
|
|
if (cmd->defgrp_name[0] != '\0') {
|
|
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
|
|
}
|
|
}
|
|
|
|
static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
|
|
{
|
|
CastModifierData *cmd = (CastModifierData *)md;
|
|
|
|
walk(user_data, ob, (ID **)&cmd->object, IDWALK_CB_NOP);
|
|
}
|
|
|
|
static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
|
|
{
|
|
CastModifierData *cmd = (CastModifierData *)md;
|
|
if (cmd->object != nullptr) {
|
|
DEG_add_object_relation(ctx->node, cmd->object, DEG_OB_COMP_TRANSFORM, "Cast Modifier");
|
|
DEG_add_depends_on_transform_relation(ctx->node, "Cast Modifier");
|
|
}
|
|
}
|
|
|
|
static void sphere_do(CastModifierData *cmd,
|
|
const ModifierEvalContext * /*ctx*/,
|
|
Object *ob,
|
|
Mesh *mesh,
|
|
blender::MutableSpan<blender::float3> positions)
|
|
{
|
|
const MDeformVert *dvert = nullptr;
|
|
const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
|
|
|
|
Object *ctrl_ob = nullptr;
|
|
|
|
int i, defgrp_index;
|
|
bool has_radius = false;
|
|
short flag, type;
|
|
float len = 0.0f;
|
|
float fac = cmd->fac;
|
|
float facm = 1.0f - fac;
|
|
const float fac_orig = fac;
|
|
float vec[3], center[3] = {0.0f, 0.0f, 0.0f};
|
|
float mat[4][4], imat[4][4];
|
|
|
|
flag = cmd->flag;
|
|
type = cmd->type; /* projection type: sphere or cylinder */
|
|
|
|
if (type == MOD_CAST_TYPE_CYLINDER) {
|
|
flag &= ~MOD_CAST_Z;
|
|
}
|
|
|
|
ctrl_ob = cmd->object;
|
|
|
|
/* The spheres center is {0, 0, 0} (the ob's own center in its local space),
|
|
* by default, but if the user defined a control object,
|
|
* we use its location, transformed to ob's local space. */
|
|
if (ctrl_ob) {
|
|
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
|
|
invert_m4_m4(imat, ctrl_ob->object_to_world().ptr());
|
|
mul_m4_m4m4(mat, imat, ob->object_to_world().ptr());
|
|
invert_m4_m4(imat, mat);
|
|
}
|
|
|
|
invert_m4_m4(ob->runtime->world_to_object.ptr(), ob->object_to_world().ptr());
|
|
mul_v3_m4v3(center, ob->world_to_object().ptr(), ctrl_ob->object_to_world().location());
|
|
}
|
|
|
|
/* now we check which options the user wants */
|
|
|
|
/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
|
|
/* 2) cmd->radius > 0.0f: only the vertices within this radius from
|
|
* the center of the effect should be deformed */
|
|
if (cmd->radius > FLT_EPSILON) {
|
|
has_radius = true;
|
|
}
|
|
|
|
/* 3) if we were given a vertex group name,
|
|
* only those vertices should be affected */
|
|
if (cmd->defgrp_name[0] != '\0') {
|
|
MOD_get_vgroup(ob, mesh, cmd->defgrp_name, &dvert, &defgrp_index);
|
|
}
|
|
|
|
if (flag & MOD_CAST_SIZE_FROM_RADIUS) {
|
|
len = cmd->radius;
|
|
}
|
|
else {
|
|
len = cmd->size;
|
|
}
|
|
|
|
if (len <= 0) {
|
|
for (i = 0; i < positions.size(); i++) {
|
|
len += len_v3v3(center, positions[i]);
|
|
}
|
|
len /= positions.size();
|
|
|
|
if (len == 0.0f) {
|
|
len = 10.0f;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < positions.size(); i++) {
|
|
float tmp_co[3];
|
|
|
|
copy_v3_v3(tmp_co, positions[i]);
|
|
if (ctrl_ob) {
|
|
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
|
|
mul_m4_v3(mat, tmp_co);
|
|
}
|
|
else {
|
|
sub_v3_v3(tmp_co, center);
|
|
}
|
|
}
|
|
|
|
copy_v3_v3(vec, tmp_co);
|
|
|
|
if (type == MOD_CAST_TYPE_CYLINDER) {
|
|
vec[2] = 0.0f;
|
|
}
|
|
|
|
if (has_radius) {
|
|
if (len_v3(vec) > cmd->radius) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (dvert) {
|
|
const float weight = invert_vgroup ?
|
|
1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
|
|
BKE_defvert_find_weight(&dvert[i], defgrp_index);
|
|
|
|
if (weight == 0.0f) {
|
|
continue;
|
|
}
|
|
|
|
fac = fac_orig * weight;
|
|
facm = 1.0f - fac;
|
|
}
|
|
|
|
normalize_v3(vec);
|
|
|
|
if (flag & MOD_CAST_X) {
|
|
tmp_co[0] = fac * vec[0] * len + facm * tmp_co[0];
|
|
}
|
|
if (flag & MOD_CAST_Y) {
|
|
tmp_co[1] = fac * vec[1] * len + facm * tmp_co[1];
|
|
}
|
|
if (flag & MOD_CAST_Z) {
|
|
tmp_co[2] = fac * vec[2] * len + facm * tmp_co[2];
|
|
}
|
|
|
|
if (ctrl_ob) {
|
|
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
|
|
mul_m4_v3(imat, tmp_co);
|
|
}
|
|
else {
|
|
add_v3_v3(tmp_co, center);
|
|
}
|
|
}
|
|
|
|
copy_v3_v3(positions[i], tmp_co);
|
|
}
|
|
}
|
|
|
|
static void cuboid_do(CastModifierData *cmd,
|
|
const ModifierEvalContext * /*ctx*/,
|
|
Object *ob,
|
|
Mesh *mesh,
|
|
blender::MutableSpan<blender::float3> positions)
|
|
{
|
|
const MDeformVert *dvert = nullptr;
|
|
int defgrp_index;
|
|
const bool invert_vgroup = (cmd->flag & MOD_CAST_INVERT_VGROUP) != 0;
|
|
|
|
Object *ctrl_ob = nullptr;
|
|
|
|
int i;
|
|
bool has_radius = false;
|
|
short flag;
|
|
float fac = cmd->fac;
|
|
float facm = 1.0f - fac;
|
|
const float fac_orig = fac;
|
|
float min[3], max[3], bb[8][3];
|
|
float center[3] = {0.0f, 0.0f, 0.0f};
|
|
float mat[4][4], imat[4][4];
|
|
|
|
flag = cmd->flag;
|
|
|
|
ctrl_ob = cmd->object;
|
|
|
|
/* now we check which options the user wants */
|
|
|
|
/* 1) (flag was checked in the "if (ctrl_ob)" block above) */
|
|
/* 2) cmd->radius > 0.0f: only the vertices within this radius from
|
|
* the center of the effect should be deformed */
|
|
if (cmd->radius > FLT_EPSILON) {
|
|
has_radius = true;
|
|
}
|
|
|
|
/* 3) if we were given a vertex group name,
|
|
* only those vertices should be affected */
|
|
if (cmd->defgrp_name[0] != '\0') {
|
|
MOD_get_vgroup(ob, mesh, cmd->defgrp_name, &dvert, &defgrp_index);
|
|
}
|
|
|
|
if (ctrl_ob) {
|
|
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
|
|
invert_m4_m4(imat, ctrl_ob->object_to_world().ptr());
|
|
mul_m4_m4m4(mat, imat, ob->object_to_world().ptr());
|
|
invert_m4_m4(imat, mat);
|
|
}
|
|
|
|
invert_m4_m4(ob->runtime->world_to_object.ptr(), ob->object_to_world().ptr());
|
|
mul_v3_m4v3(center, ob->world_to_object().ptr(), ctrl_ob->object_to_world().location());
|
|
}
|
|
|
|
if ((flag & MOD_CAST_SIZE_FROM_RADIUS) && has_radius) {
|
|
for (i = 0; i < 3; i++) {
|
|
min[i] = -cmd->radius;
|
|
max[i] = cmd->radius;
|
|
}
|
|
}
|
|
else if (!(flag & MOD_CAST_SIZE_FROM_RADIUS) && cmd->size > 0) {
|
|
for (i = 0; i < 3; i++) {
|
|
min[i] = -cmd->size;
|
|
max[i] = cmd->size;
|
|
}
|
|
}
|
|
else {
|
|
/* get bound box */
|
|
/* We can't use the object's bound box because other modifiers
|
|
* may have changed the vertex data. */
|
|
INIT_MINMAX(min, max);
|
|
|
|
/* Cast's center is the ob's own center in its local space,
|
|
* by default, but if the user defined a control object, we use
|
|
* its location, transformed to ob's local space. */
|
|
if (ctrl_ob) {
|
|
float vec[3];
|
|
|
|
/* let the center of the ctrl_ob be part of the bound box: */
|
|
minmax_v3v3_v3(min, max, center);
|
|
|
|
for (i = 0; i < positions.size(); i++) {
|
|
sub_v3_v3v3(vec, positions[i], center);
|
|
minmax_v3v3_v3(min, max, vec);
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < positions.size(); i++) {
|
|
minmax_v3v3_v3(min, max, positions[i]);
|
|
}
|
|
}
|
|
|
|
/* we want a symmetric bound box around the origin */
|
|
if (fabsf(min[0]) > fabsf(max[0])) {
|
|
max[0] = fabsf(min[0]);
|
|
}
|
|
if (fabsf(min[1]) > fabsf(max[1])) {
|
|
max[1] = fabsf(min[1]);
|
|
}
|
|
if (fabsf(min[2]) > fabsf(max[2])) {
|
|
max[2] = fabsf(min[2]);
|
|
}
|
|
min[0] = -max[0];
|
|
min[1] = -max[1];
|
|
min[2] = -max[2];
|
|
}
|
|
|
|
/* building our custom bounding box */
|
|
bb[0][0] = bb[2][0] = bb[4][0] = bb[6][0] = min[0];
|
|
bb[1][0] = bb[3][0] = bb[5][0] = bb[7][0] = max[0];
|
|
bb[0][1] = bb[1][1] = bb[4][1] = bb[5][1] = min[1];
|
|
bb[2][1] = bb[3][1] = bb[6][1] = bb[7][1] = max[1];
|
|
bb[0][2] = bb[1][2] = bb[2][2] = bb[3][2] = min[2];
|
|
bb[4][2] = bb[5][2] = bb[6][2] = bb[7][2] = max[2];
|
|
|
|
/* ready to apply the effect, one vertex at a time */
|
|
for (i = 0; i < positions.size(); i++) {
|
|
int octant, coord;
|
|
float d[3], dmax, apex[3], fbb;
|
|
float tmp_co[3];
|
|
|
|
copy_v3_v3(tmp_co, positions[i]);
|
|
if (ctrl_ob) {
|
|
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
|
|
mul_m4_v3(mat, tmp_co);
|
|
}
|
|
else {
|
|
sub_v3_v3(tmp_co, center);
|
|
}
|
|
}
|
|
|
|
if (has_radius) {
|
|
if (fabsf(tmp_co[0]) > cmd->radius || fabsf(tmp_co[1]) > cmd->radius ||
|
|
fabsf(tmp_co[2]) > cmd->radius)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (dvert) {
|
|
const float weight = invert_vgroup ?
|
|
1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
|
|
BKE_defvert_find_weight(&dvert[i], defgrp_index);
|
|
|
|
if (weight == 0.0f) {
|
|
continue;
|
|
}
|
|
|
|
fac = fac_orig * weight;
|
|
facm = 1.0f - fac;
|
|
}
|
|
|
|
/* The algorithm used to project the vertices to their
|
|
* bounding box (bb) is pretty simple:
|
|
* for each vertex v:
|
|
* 1) find in which octant v is in;
|
|
* 2) find which outer "wall" of that octant is closer to v;
|
|
* 3) calculate factor (var fbb) to project v to that wall;
|
|
* 4) project. */
|
|
|
|
/* find in which octant this vertex is in */
|
|
octant = 0;
|
|
if (tmp_co[0] > 0.0f) {
|
|
octant += 1;
|
|
}
|
|
if (tmp_co[1] > 0.0f) {
|
|
octant += 2;
|
|
}
|
|
if (tmp_co[2] > 0.0f) {
|
|
octant += 4;
|
|
}
|
|
|
|
/* apex is the bb's vertex at the chosen octant */
|
|
copy_v3_v3(apex, bb[octant]);
|
|
|
|
/* find which bb plane is closest to this vertex ... */
|
|
d[0] = tmp_co[0] / apex[0];
|
|
d[1] = tmp_co[1] / apex[1];
|
|
d[2] = tmp_co[2] / apex[2];
|
|
|
|
/* ... (the closest has the higher (closer to 1) d value) */
|
|
dmax = d[0];
|
|
coord = 0;
|
|
if (d[1] > dmax) {
|
|
dmax = d[1];
|
|
coord = 1;
|
|
}
|
|
if (d[2] > dmax) {
|
|
// dmax = d[2]; /* commented, we don't need it */
|
|
coord = 2;
|
|
}
|
|
|
|
/* ok, now we know which coordinate of the vertex to use */
|
|
|
|
if (fabsf(tmp_co[coord]) < FLT_EPSILON) { /* avoid division by zero */
|
|
continue;
|
|
}
|
|
|
|
/* finally, this is the factor we wanted, to project the vertex
|
|
* to its bounding box (bb) */
|
|
fbb = apex[coord] / tmp_co[coord];
|
|
|
|
/* calculate the new vertex position */
|
|
if (flag & MOD_CAST_X) {
|
|
tmp_co[0] = facm * tmp_co[0] + fac * tmp_co[0] * fbb;
|
|
}
|
|
if (flag & MOD_CAST_Y) {
|
|
tmp_co[1] = facm * tmp_co[1] + fac * tmp_co[1] * fbb;
|
|
}
|
|
if (flag & MOD_CAST_Z) {
|
|
tmp_co[2] = facm * tmp_co[2] + fac * tmp_co[2] * fbb;
|
|
}
|
|
|
|
if (ctrl_ob) {
|
|
if (flag & MOD_CAST_USE_OB_TRANSFORM) {
|
|
mul_m4_v3(imat, tmp_co);
|
|
}
|
|
else {
|
|
add_v3_v3(tmp_co, center);
|
|
}
|
|
}
|
|
|
|
copy_v3_v3(positions[i], tmp_co);
|
|
}
|
|
}
|
|
|
|
static void deform_verts(ModifierData *md,
|
|
const ModifierEvalContext *ctx,
|
|
Mesh *mesh,
|
|
blender::MutableSpan<blender::float3> positions)
|
|
{
|
|
CastModifierData *cmd = (CastModifierData *)md;
|
|
|
|
if (cmd->type == MOD_CAST_TYPE_CUBOID) {
|
|
cuboid_do(cmd, ctx, ctx->object, mesh, positions);
|
|
}
|
|
else { /* MOD_CAST_TYPE_SPHERE or MOD_CAST_TYPE_CYLINDER */
|
|
sphere_do(cmd, ctx, ctx->object, mesh, positions);
|
|
}
|
|
}
|
|
|
|
static void panel_draw(const bContext * /*C*/, Panel *panel)
|
|
{
|
|
uiLayout *row;
|
|
uiLayout *layout = panel->layout;
|
|
const eUI_Item_Flag toggles_flag = UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE;
|
|
|
|
PointerRNA ob_ptr;
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
|
|
|
PointerRNA cast_object_ptr = RNA_pointer_get(ptr, "object");
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
uiItemR(layout, ptr, "cast_type", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
|
|
row = uiLayoutRowWithHeading(layout, true, IFACE_("Axis"));
|
|
uiItemR(row, ptr, "use_x", toggles_flag, nullptr, ICON_NONE);
|
|
uiItemR(row, ptr, "use_y", toggles_flag, nullptr, ICON_NONE);
|
|
uiItemR(row, ptr, "use_z", toggles_flag, nullptr, ICON_NONE);
|
|
|
|
uiItemR(layout, ptr, "factor", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
uiItemR(layout, ptr, "radius", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
uiItemR(layout, ptr, "size", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
uiItemR(layout, ptr, "use_radius_as_size", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
|
|
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
|
|
|
|
uiItemR(layout, ptr, "object", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
if (!RNA_pointer_is_null(&cast_object_ptr)) {
|
|
uiItemR(layout, ptr, "use_transform", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
}
|
|
|
|
modifier_panel_end(layout, ptr);
|
|
}
|
|
|
|
static void panel_register(ARegionType *region_type)
|
|
{
|
|
modifier_panel_register(region_type, eModifierType_Cast, panel_draw);
|
|
}
|
|
|
|
ModifierTypeInfo modifierType_Cast = {
|
|
/*idname*/ "Cast",
|
|
/*name*/ N_("Cast"),
|
|
/*struct_name*/ "CastModifierData",
|
|
/*struct_size*/ sizeof(CastModifierData),
|
|
/*srna*/ &RNA_CastModifier,
|
|
/*type*/ ModifierTypeType::OnlyDeform,
|
|
/*flags*/ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
|
|
eModifierTypeFlag_SupportsEditmode,
|
|
/*icon*/ ICON_MOD_CAST,
|
|
|
|
/*copy_data*/ BKE_modifier_copydata_generic,
|
|
|
|
/*deform_verts*/ deform_verts,
|
|
/*deform_matrices*/ nullptr,
|
|
/*deform_verts_EM*/ nullptr,
|
|
/*deform_matrices_EM*/ nullptr,
|
|
/*modify_mesh*/ nullptr,
|
|
/*modify_geometry_set*/ nullptr,
|
|
|
|
/*init_data*/ init_data,
|
|
/*required_data_mask*/ required_data_mask,
|
|
/*free_data*/ nullptr,
|
|
/*is_disabled*/ is_disabled,
|
|
/*update_depsgraph*/ update_depsgraph,
|
|
/*depends_on_time*/ nullptr,
|
|
/*depends_on_normals*/ nullptr,
|
|
/*foreach_ID_link*/ foreach_ID_link,
|
|
/*foreach_tex_link*/ nullptr,
|
|
/*free_runtime_data*/ nullptr,
|
|
/*panel_register*/ panel_register,
|
|
/*blend_write*/ nullptr,
|
|
/*blend_read*/ nullptr,
|
|
/*foreach_cache*/ nullptr,
|
|
};
|