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test/scripts/modules/bpy_extras/view3d_utils.py
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Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

182 lines
6.0 KiB
Python

# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
__all__ = (
"region_2d_to_vector_3d",
"region_2d_to_origin_3d",
"region_2d_to_location_3d",
"location_3d_to_region_2d",
)
def region_2d_to_vector_3d(region, rv3d, coord):
"""
Return a direction vector from the viewport at the specific 2d region
coordinate.
:arg region: region of the 3D viewport, typically bpy.context.region.
:type region: :class:`bpy.types.Region`
:arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
:type rv3d: :class:`bpy.types.RegionView3D`
:arg coord: 2d coordinates relative to the region:
(event.mouse_region_x, event.mouse_region_y) for example.
:type coord: 2d vector
:return: normalized 3d vector.
:rtype: :class:`mathutils.Vector`
"""
from mathutils import Vector
viewinv = rv3d.view_matrix.inverted()
if rv3d.is_perspective:
persinv = rv3d.perspective_matrix.inverted()
out = Vector((
(2.0 * coord[0] / region.width) - 1.0,
(2.0 * coord[1] / region.height) - 1.0,
-0.5
))
w = out.dot(persinv[3].xyz) + persinv[3][3]
view_vector = ((persinv @ out) / w) - viewinv.translation
else:
view_vector = -viewinv.col[2].xyz
view_vector.normalize()
return view_vector
def region_2d_to_origin_3d(region, rv3d, coord, *, clamp=None):
"""
Return the 3d view origin from the region relative 2d coords.
.. note::
Orthographic views have a less obvious origin,
the far clip is used to define the viewport near/far extents.
Since far clip can be a very large value,
the result may give with numeric precision issues.
To avoid this problem, you can optionally clamp the far clip to a
smaller value based on the data you're operating on.
:arg region: region of the 3D viewport, typically bpy.context.region.
:type region: :class:`bpy.types.Region`
:arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
:type rv3d: :class:`bpy.types.RegionView3D`
:arg coord: 2d coordinates relative to the region;
(event.mouse_region_x, event.mouse_region_y) for example.
:type coord: 2d vector
:arg clamp: Clamp the maximum far-clip value used.
(negative value will move the offset away from the view_location)
:type clamp: float or None
:return: The origin of the viewpoint in 3d space.
:rtype: :class:`mathutils.Vector`
"""
viewinv = rv3d.view_matrix.inverted()
if rv3d.is_perspective:
origin_start = viewinv.translation.copy()
else:
persmat = rv3d.perspective_matrix.copy()
dx = (2.0 * coord[0] / region.width) - 1.0
dy = (2.0 * coord[1] / region.height) - 1.0
persinv = persmat.inverted()
origin_start = (
(persinv.col[0].xyz * dx) +
(persinv.col[1].xyz * dy) +
persinv.translation
)
if clamp != 0.0:
if rv3d.view_perspective != 'CAMERA':
# this value is scaled to the far clip already
origin_offset = persinv.col[2].xyz
if clamp is not None:
if clamp < 0.0:
origin_offset.negate()
clamp = -clamp
if origin_offset.length > clamp:
origin_offset.length = clamp
origin_start -= origin_offset
return origin_start
def region_2d_to_location_3d(region, rv3d, coord, depth_location):
"""
Return a 3d location from the region relative 2d coords, aligned with
*depth_location*.
:arg region: region of the 3D viewport, typically bpy.context.region.
:type region: :class:`bpy.types.Region`
:arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
:type rv3d: :class:`bpy.types.RegionView3D`
:arg coord: 2d coordinates relative to the region;
(event.mouse_region_x, event.mouse_region_y) for example.
:type coord: 2d vector
:arg depth_location: the returned vectors depth is aligned with this since
there is no defined depth with a 2d region input.
:type depth_location: 3d vector
:return: normalized 3d vector.
:rtype: :class:`mathutils.Vector`
"""
from mathutils import Vector
coord_vec = region_2d_to_vector_3d(region, rv3d, coord)
depth_location = Vector(depth_location)
origin_start = region_2d_to_origin_3d(region, rv3d, coord)
origin_end = origin_start + coord_vec
if rv3d.is_perspective:
from mathutils.geometry import intersect_line_plane
viewinv = rv3d.view_matrix.inverted()
view_vec = viewinv.col[2].copy()
return intersect_line_plane(
origin_start,
origin_end,
depth_location,
view_vec, 1,
)
else:
from mathutils.geometry import intersect_point_line
return intersect_point_line(
depth_location,
origin_start,
origin_end,
)[0]
def location_3d_to_region_2d(region, rv3d, coord, *, default=None):
"""
Return the *region* relative 2d location of a 3d position.
:arg region: region of the 3D viewport, typically bpy.context.region.
:type region: :class:`bpy.types.Region`
:arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
:type rv3d: :class:`bpy.types.RegionView3D`
:arg coord: 3d worldspace location.
:type coord: 3d vector
:arg default: Return this value if ``coord``
is behind the origin of a perspective view.
:return: 2d location
:rtype: :class:`mathutils.Vector` or ``default`` argument.
"""
from mathutils import Vector
prj = rv3d.perspective_matrix @ Vector((coord[0], coord[1], coord[2], 1.0))
if prj.w > 0.0:
width_half = region.width / 2.0
height_half = region.height / 2.0
return Vector((
width_half + width_half * (prj.x / prj.w),
height_half + height_half * (prj.y / prj.w),
))
else:
return default