Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
299 lines
9.3 KiB
C++
299 lines
9.3 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_listBase.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "BLI_bitmap.h"
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#include "BLI_math_geom.h"
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#include "BLI_math_vector.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_customdata.h"
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#include "BKE_editmesh.h"
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#include "BKE_editmesh_cache.hh"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_iterators.hh"
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#include "BKE_mesh_wrapper.hh"
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#include "BKE_object.h"
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#include "DEG_depsgraph_query.h"
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BMEditMesh *BKE_editmesh_create(BMesh *bm)
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{
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BMEditMesh *em = MEM_cnew<BMEditMesh>(__func__);
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em->bm = bm;
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return em;
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}
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BMEditMesh *BKE_editmesh_copy(BMEditMesh *em)
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{
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BMEditMesh *em_copy = MEM_cnew<BMEditMesh>(__func__);
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*em_copy = *em;
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em_copy->bm = BM_mesh_copy(em->bm);
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/* The tessellation is NOT calculated on the copy here,
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* because currently all the callers of this function use
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* it to make a backup copy of the #BMEditMesh to restore
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* it in the case of errors in an operation. For performance reasons,
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* in that case it makes more sense to do the
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* tessellation only when/if that copy ends up getting used. */
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em_copy->looptris = nullptr;
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/* Copy various settings. */
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em_copy->selectmode = em->selectmode;
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em_copy->mat_nr = em->mat_nr;
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return em_copy;
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}
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BMEditMesh *BKE_editmesh_from_object(Object *ob)
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{
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BLI_assert(ob->type == OB_MESH);
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/* sanity check */
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#if 0 /* disable in multi-object edit. */
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# ifndef NDEBUG
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if (((Mesh *)ob->data)->edit_mesh) {
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BLI_assert(((Mesh *)ob->data)->edit_mesh->ob == ob);
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}
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# endif
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#endif
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return ((Mesh *)ob->data)->edit_mesh;
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}
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static void editmesh_tessface_calc_intern(BMEditMesh *em,
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const BMeshCalcTessellation_Params *params)
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{
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/* allocating space before calculating the tessellation */
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BMesh *bm = em->bm;
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/* This assumes all faces can be scan-filled, which isn't always true,
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* worst case we over allocate a little which is acceptable. */
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const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
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const int looptris_tot_prev_alloc = em->looptris ?
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(MEM_allocN_len(em->looptris) / sizeof(*em->looptris)) :
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0;
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BMLoop *(*looptris)[3];
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/* This means no reallocations for quad dominant models. */
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if ((em->looptris != nullptr) &&
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// (*em->tottri >= looptris_tot))
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/* Check against allocated size in case we over allocated a little. */
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((looptris_tot_prev_alloc >= looptris_tot) && (looptris_tot_prev_alloc <= looptris_tot * 2)))
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{
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looptris = em->looptris;
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}
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else {
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if (em->looptris) {
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MEM_freeN(em->looptris);
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}
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looptris = static_cast<BMLoop *(*)[3]>(
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MEM_mallocN(sizeof(*looptris) * looptris_tot, __func__));
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}
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em->looptris = looptris;
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em->tottri = looptris_tot;
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/* after allocating the em->looptris, we're ready to tessellate */
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BM_mesh_calc_tessellation_ex(em->bm, em->looptris, params);
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}
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void BKE_editmesh_looptri_calc_ex(BMEditMesh *em, const BMeshCalcTessellation_Params *params)
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{
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editmesh_tessface_calc_intern(em, params);
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}
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void BKE_editmesh_looptri_calc(BMEditMesh *em)
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{
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BMeshCalcTessellation_Params params{};
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params.face_normals = false;
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BKE_editmesh_looptri_calc_ex(em, ¶ms);
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}
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void BKE_editmesh_looptri_and_normals_calc(BMEditMesh *em)
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{
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BMeshCalcTessellation_Params looptri_params{};
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looptri_params.face_normals = true;
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BKE_editmesh_looptri_calc_ex(em, &looptri_params);
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BMeshNormalsUpdate_Params normals_params{};
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normals_params.face_normals = false;
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BM_mesh_normals_update_ex(em->bm, &normals_params);
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}
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void BKE_editmesh_looptri_calc_with_partial_ex(BMEditMesh *em,
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BMPartialUpdate *bmpinfo,
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const BMeshCalcTessellation_Params *params)
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{
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BLI_assert(em->tottri == poly_to_tri_count(em->bm->totface, em->bm->totloop));
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BLI_assert(em->looptris != nullptr);
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BM_mesh_calc_tessellation_with_partial_ex(em->bm, em->looptris, bmpinfo, params);
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}
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void BKE_editmesh_looptri_calc_with_partial(BMEditMesh *em, BMPartialUpdate *bmpinfo)
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{
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BMeshCalcTessellation_Params looptri_params{};
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looptri_params.face_normals = false;
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BKE_editmesh_looptri_calc_with_partial_ex(em, bmpinfo, &looptri_params);
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}
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void BKE_editmesh_looptri_and_normals_calc_with_partial(BMEditMesh *em, BMPartialUpdate *bmpinfo)
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{
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BMeshCalcTessellation_Params looptri_params{};
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looptri_params.face_normals = true;
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BKE_editmesh_looptri_calc_with_partial_ex(em, bmpinfo, &looptri_params);
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BMeshNormalsUpdate_Params normals_params{};
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normals_params.face_normals = false;
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BM_mesh_normals_update_with_partial_ex(em->bm, bmpinfo, &normals_params);
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}
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void BKE_editmesh_free_data(BMEditMesh *em)
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{
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if (em->looptris) {
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MEM_freeN(em->looptris);
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}
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if (em->bm) {
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BM_mesh_free(em->bm);
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}
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}
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struct CageUserData {
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int totvert;
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float (*cos_cage)[3];
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BLI_bitmap *visit_bitmap;
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};
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static void cage_mapped_verts_callback(void *user_data,
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int index,
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const float co[3],
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const float /*no*/[3])
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{
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CageUserData *data = static_cast<CageUserData *>(user_data);
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if ((index >= 0 && index < data->totvert) && !BLI_BITMAP_TEST(data->visit_bitmap, index)) {
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BLI_BITMAP_ENABLE(data->visit_bitmap, index);
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copy_v3_v3(data->cos_cage[index], co);
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}
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}
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float (*BKE_editmesh_vert_coords_alloc(
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Depsgraph *depsgraph, BMEditMesh *em, Scene *scene, Object *ob, int *r_vert_len))[3]
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{
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Mesh *cage = editbmesh_get_eval_cage(depsgraph, scene, ob, em, &CD_MASK_BAREMESH);
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float(*cos_cage)[3] = static_cast<float(*)[3]>(
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MEM_callocN(sizeof(*cos_cage) * em->bm->totvert, __func__));
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/* When initializing cage verts, we only want the first cage coordinate for each vertex,
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* so that e.g. mirror or array use original vertex coordinates and not mirrored or duplicate. */
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BLI_bitmap *visit_bitmap = BLI_BITMAP_NEW(em->bm->totvert, __func__);
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CageUserData data;
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data.totvert = em->bm->totvert;
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data.cos_cage = cos_cage;
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data.visit_bitmap = visit_bitmap;
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BKE_mesh_foreach_mapped_vert(cage, cage_mapped_verts_callback, &data, MESH_FOREACH_NOP);
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MEM_freeN(visit_bitmap);
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if (r_vert_len) {
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*r_vert_len = em->bm->totvert;
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}
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return cos_cage;
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}
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const float (*BKE_editmesh_vert_coords_when_deformed(Depsgraph *depsgraph,
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BMEditMesh *em,
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Scene *scene,
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Object *ob,
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int *r_vert_len,
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bool *r_is_alloc))[3]
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{
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const float(*coords)[3] = nullptr;
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*r_is_alloc = false;
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Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
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Mesh *editmesh_eval_final = BKE_object_get_editmesh_eval_final(object_eval);
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if (Mesh *mesh_cage = BKE_object_get_editmesh_eval_cage(ob)) {
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/* Deformed, and we have deformed coords already. */
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coords = BKE_mesh_wrapper_vert_coords(mesh_cage);
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}
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else if ((editmesh_eval_final != nullptr) &&
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(editmesh_eval_final->runtime->wrapper_type == ME_WRAPPER_TYPE_BMESH))
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{
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/* If this is an edit-mesh type, leave nullptr as we can use the vertex coords. */
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}
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else {
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/* Constructive modifiers have been used, we need to allocate coordinates. */
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*r_is_alloc = true;
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coords = BKE_editmesh_vert_coords_alloc(depsgraph, em, scene, ob, r_vert_len);
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}
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return coords;
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}
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float (*BKE_editmesh_vert_coords_alloc_orco(BMEditMesh *em, int *r_vert_len))[3]
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{
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return BM_mesh_vert_coords_alloc(em->bm, r_vert_len);
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}
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void BKE_editmesh_lnorspace_update(BMEditMesh *em, Mesh *me)
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{
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BMesh *bm = em->bm;
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/* We need to create custom-loop-normals (CLNORS) data if none exist yet,
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* otherwise there is no way to edit them.
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* Similar code to #MESH_OT_customdata_custom_splitnormals_add operator,
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* we want to keep same shading in case we were using auto-smooth so far.
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* NOTE: there is a problem here, which is that if someone starts a normal editing operation on
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* previously auto-smooth-ed mesh, and cancel that operation, generated CLNORS data remain,
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* with related sharp edges (and hence auto-smooth is 'lost').
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* Not sure how critical this is, and how to fix that issue? */
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if (!CustomData_has_layer(&bm->ldata, CD_CUSTOMLOOPNORMAL)) {
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if (me->flag & ME_AUTOSMOOTH) {
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BM_edges_sharp_from_angle_set(bm, me->smoothresh);
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}
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}
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BM_lnorspace_update(bm);
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}
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void BKE_editmesh_ensure_autosmooth(BMEditMesh *em, Mesh *me)
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{
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if (!(me->flag & ME_AUTOSMOOTH)) {
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me->flag |= ME_AUTOSMOOTH;
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BKE_editmesh_lnorspace_update(em, me);
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}
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}
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BoundBox *BKE_editmesh_cage_boundbox_get(Object *object, BMEditMesh * /*em*/)
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{
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if (object->runtime.editmesh_bb_cage == nullptr) {
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float min[3], max[3];
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INIT_MINMAX(min, max);
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if (object->runtime.editmesh_eval_cage) {
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BKE_mesh_wrapper_minmax(object->runtime.editmesh_eval_cage, min, max);
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}
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object->runtime.editmesh_bb_cage = MEM_cnew<BoundBox>("BMEditMesh.bb_cage");
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BKE_boundbox_init_from_minmax(object->runtime.editmesh_bb_cage, min, max);
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}
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return object->runtime.editmesh_bb_cage;
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}
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