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test/source/blender/blenkernel/intern/mesh_wrapper.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

437 lines
13 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* The primary purpose of this API is to avoid unnecessary mesh conversion for the final
* output of a modified mesh.
*
* This API handles the case when the modifier stack outputs a mesh which does not have
* #Mesh data (#Mesh::faces(), corner verts, corner edges, edges, etc).
* Currently this is used so the resulting mesh can have #BMEditMesh data,
* postponing the converting until it's needed or avoiding conversion entirely
* which can be an expensive operation.
* Once converted, the meshes type changes to #ME_WRAPPER_TYPE_MDATA,
* although the edit mesh is not cleared.
*
* This API exposes functions that abstract over the different kinds of internal data,
* as well as supporting converting the mesh into regular mesh.
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_ghash.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BLI_task.hh"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.hh"
#include "BKE_lib_id.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_subdiv.hh"
#include "BKE_subdiv_mesh.hh"
#include "BKE_subdiv_modifier.hh"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
using blender::float3;
using blender::Span;
Mesh *BKE_mesh_wrapper_from_editmesh(BMEditMesh *em,
const CustomData_MeshMasks *cd_mask_extra,
const Mesh *me_settings)
{
Mesh *me = static_cast<Mesh *>(BKE_id_new_nomain(ID_ME, nullptr));
BKE_mesh_copy_parameters_for_eval(me, me_settings);
BKE_mesh_runtime_ensure_edit_data(me);
me->runtime->wrapper_type = ME_WRAPPER_TYPE_BMESH;
if (cd_mask_extra) {
me->runtime->cd_mask_extra = *cd_mask_extra;
}
/* Use edit-mesh directly where possible. */
me->runtime->is_original_bmesh = true;
me->edit_mesh = static_cast<BMEditMesh *>(MEM_dupallocN(em));
me->edit_mesh->is_shallow_copy = true;
/* Make sure we crash if these are ever used. */
#ifdef DEBUG
me->totvert = INT_MAX;
me->totedge = INT_MAX;
me->faces_num = INT_MAX;
me->totloop = INT_MAX;
#else
me->totvert = 0;
me->totedge = 0;
me->faces_num = 0;
me->totloop = 0;
#endif
return me;
}
void BKE_mesh_wrapper_ensure_mdata(Mesh *me)
{
std::lock_guard lock{me->runtime->eval_mutex};
if (me->runtime->wrapper_type == ME_WRAPPER_TYPE_MDATA) {
return;
}
/* Must isolate multithreaded tasks while holding a mutex lock. */
blender::threading::isolate_task([&]() {
switch (static_cast<eMeshWrapperType>(me->runtime->wrapper_type)) {
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD: {
break; /* Quiet warning. */
}
case ME_WRAPPER_TYPE_BMESH: {
me->totvert = 0;
me->totedge = 0;
me->faces_num = 0;
me->totloop = 0;
BLI_assert(me->edit_mesh != nullptr);
BLI_assert(me->runtime->edit_data != nullptr);
BMEditMesh *em = me->edit_mesh;
BM_mesh_bm_to_me_for_eval(em->bm, me, &me->runtime->cd_mask_extra);
/* Adding original index layers here assumes that all BMesh Mesh wrappers are created from
* original edit mode meshes (the only case where adding original indices makes sense).
* If that assumption is broken, the layers might be incorrect because they might not
* actually be "original".
*
* There is also a performance aspect, where this also assumes that original indices are
* always needed when converting a BMesh to a mesh with the mesh wrapper system. That might
* be wrong, but it's not harmful. */
BKE_mesh_ensure_default_orig_index_customdata_no_check(me);
blender::bke::EditMeshData *edit_data = me->runtime->edit_data;
if (!edit_data->vertexCos.is_empty()) {
me->vert_positions_for_write().copy_from(edit_data->vertexCos);
me->runtime->is_original_bmesh = false;
}
MEM_delete(me->runtime->edit_data);
me->runtime->edit_data = nullptr;
break;
}
}
if (me->runtime->wrapper_type_finalize) {
BKE_mesh_wrapper_deferred_finalize_mdata(me, &me->runtime->cd_mask_extra);
}
/* Keep type assignment last, so that read-only access only uses the mdata code paths after all
* the underlying data has been initialized. */
me->runtime->wrapper_type = ME_WRAPPER_TYPE_MDATA;
});
}
bool BKE_mesh_wrapper_minmax(const Mesh *me, float min[3], float max[3])
{
using namespace blender;
switch (me->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
return BKE_editmesh_cache_calc_minmax(me->edit_mesh, me->runtime->edit_data, min, max);
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD: {
if (const std::optional<Bounds<float3>> bounds = me->bounds_min_max()) {
copy_v3_v3(min, math::min(bounds->min, float3(min)));
copy_v3_v3(max, math::max(bounds->max, float3(max)));
return true;
}
return false;
}
}
BLI_assert_unreachable();
return false;
}
/* -------------------------------------------------------------------- */
/** \name Mesh Coordinate Access
* \{ */
const float (*BKE_mesh_wrapper_vert_coords(const Mesh *mesh))[3]
{
switch (mesh->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
if (mesh->runtime->edit_data->vertexCos.is_empty()) {
return nullptr;
}
return reinterpret_cast<const float(*)[3]>(mesh->runtime->edit_data->vertexCos.data());
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD:
return reinterpret_cast<const float(*)[3]>(mesh->vert_positions().data());
}
return nullptr;
}
const float (*BKE_mesh_wrapper_face_normals(Mesh *mesh))[3]
{
switch (mesh->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
BKE_editmesh_cache_ensure_face_normals(mesh->edit_mesh, mesh->runtime->edit_data);
if (mesh->runtime->edit_data->faceNos.is_empty()) {
return nullptr;
}
return reinterpret_cast<const float(*)[3]>(mesh->runtime->edit_data->faceNos.data());
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD:
return reinterpret_cast<const float(*)[3]>(mesh->face_normals().data());
}
return nullptr;
}
void BKE_mesh_wrapper_tag_positions_changed(Mesh *mesh)
{
switch (mesh->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
if (mesh->runtime->edit_data) {
mesh->runtime->edit_data->vertexNos = {};
mesh->runtime->edit_data->faceCos = {};
mesh->runtime->edit_data->faceNos = {};
}
break;
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD:
BKE_mesh_tag_positions_changed(mesh);
break;
}
}
void BKE_mesh_wrapper_vert_coords_copy(const Mesh *me,
float (*vert_coords)[3],
int vert_coords_len)
{
switch (me->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH: {
BMesh *bm = me->edit_mesh->bm;
BLI_assert(vert_coords_len <= bm->totvert);
blender::bke::EditMeshData *edit_data = me->runtime->edit_data;
if (!edit_data->vertexCos.is_empty()) {
for (int i = 0; i < vert_coords_len; i++) {
copy_v3_v3(vert_coords[i], edit_data->vertexCos[i]);
}
}
else {
BMIter iter;
BMVert *v;
int i;
BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
copy_v3_v3(vert_coords[i], v->co);
}
}
return;
}
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD: {
BLI_assert(vert_coords_len <= me->totvert);
const Span<float3> positions = me->vert_positions();
for (int i = 0; i < vert_coords_len; i++) {
copy_v3_v3(vert_coords[i], positions[i]);
}
return;
}
}
BLI_assert_unreachable();
}
void BKE_mesh_wrapper_vert_coords_copy_with_mat4(const Mesh *me,
float (*vert_coords)[3],
int vert_coords_len,
const float mat[4][4])
{
switch (me->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH: {
BMesh *bm = me->edit_mesh->bm;
BLI_assert(vert_coords_len == bm->totvert);
const blender::bke::EditMeshData *edit_data = me->runtime->edit_data;
if (!edit_data->vertexCos.is_empty()) {
for (int i = 0; i < vert_coords_len; i++) {
mul_v3_m4v3(vert_coords[i], mat, edit_data->vertexCos[i]);
}
}
else {
BMIter iter;
BMVert *v;
int i;
BM_ITER_MESH_INDEX (v, &iter, bm, BM_VERTS_OF_MESH, i) {
mul_v3_m4v3(vert_coords[i], mat, v->co);
}
}
return;
}
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD: {
BLI_assert(vert_coords_len == me->totvert);
const Span<float3> positions = me->vert_positions();
for (int i = 0; i < vert_coords_len; i++) {
mul_v3_m4v3(vert_coords[i], mat, positions[i]);
}
return;
}
}
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Array Length Access
* \{ */
int BKE_mesh_wrapper_vert_len(const Mesh *me)
{
switch (me->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
return me->edit_mesh->bm->totvert;
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD:
return me->totvert;
}
BLI_assert_unreachable();
return -1;
}
int BKE_mesh_wrapper_edge_len(const Mesh *me)
{
switch (me->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
return me->edit_mesh->bm->totedge;
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD:
return me->totedge;
}
BLI_assert_unreachable();
return -1;
}
int BKE_mesh_wrapper_loop_len(const Mesh *me)
{
switch (me->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
return me->edit_mesh->bm->totloop;
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD:
return me->totloop;
}
BLI_assert_unreachable();
return -1;
}
int BKE_mesh_wrapper_face_len(const Mesh *me)
{
switch (me->runtime->wrapper_type) {
case ME_WRAPPER_TYPE_BMESH:
return me->edit_mesh->bm->totface;
case ME_WRAPPER_TYPE_MDATA:
case ME_WRAPPER_TYPE_SUBD:
return me->faces_num;
}
BLI_assert_unreachable();
return -1;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name CPU Subdivision Evaluation
* \{ */
static Mesh *mesh_wrapper_ensure_subdivision(Mesh *me)
{
SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)me->runtime->subsurf_runtime_data;
if (runtime_data == nullptr || runtime_data->settings.level == 0) {
return me;
}
/* Initialize the settings before ensuring the descriptor as this is checked to decide whether
* subdivision is needed at all, and checking the descriptor status might involve checking if the
* data is out-of-date, which is a very expensive operation. */
SubdivToMeshSettings mesh_settings;
mesh_settings.resolution = runtime_data->resolution;
mesh_settings.use_optimal_display = runtime_data->use_optimal_display;
if (mesh_settings.resolution < 3) {
return me;
}
Subdiv *subdiv = BKE_subsurf_modifier_subdiv_descriptor_ensure(runtime_data, me, false);
if (subdiv == nullptr) {
/* Happens on bad topology, but also on empty input mesh. */
return me;
}
const bool use_clnors = runtime_data->use_loop_normals;
if (use_clnors) {
/* If custom normals are present and the option is turned on calculate the split
* normals and clear flag so the normals get interpolated to the result mesh. */
BKE_mesh_calc_normals_split(me);
CustomData_clear_layer_flag(&me->loop_data, CD_NORMAL, CD_FLAG_TEMPORARY);
}
Mesh *subdiv_mesh = BKE_subdiv_to_mesh(subdiv, &mesh_settings, me);
if (use_clnors) {
float(*lnors)[3] = static_cast<float(*)[3]>(
CustomData_get_layer_for_write(&subdiv_mesh->loop_data, CD_NORMAL, subdiv_mesh->totloop));
BLI_assert(lnors != nullptr);
BKE_mesh_set_custom_normals(subdiv_mesh, lnors);
CustomData_set_layer_flag(&me->loop_data, CD_NORMAL, CD_FLAG_TEMPORARY);
CustomData_set_layer_flag(&subdiv_mesh->loop_data, CD_NORMAL, CD_FLAG_TEMPORARY);
}
else if (runtime_data->calc_loop_normals) {
BKE_mesh_calc_normals_split(subdiv_mesh);
}
if (!ELEM(subdiv, runtime_data->subdiv_cpu, runtime_data->subdiv_gpu)) {
BKE_subdiv_free(subdiv);
}
if (subdiv_mesh != me) {
if (me->runtime->mesh_eval != nullptr) {
BKE_id_free(nullptr, me->runtime->mesh_eval);
}
me->runtime->mesh_eval = subdiv_mesh;
me->runtime->wrapper_type = ME_WRAPPER_TYPE_SUBD;
}
return me->runtime->mesh_eval;
}
Mesh *BKE_mesh_wrapper_ensure_subdivision(Mesh *me)
{
std::lock_guard lock{me->runtime->eval_mutex};
if (me->runtime->wrapper_type == ME_WRAPPER_TYPE_SUBD) {
return me->runtime->mesh_eval;
}
Mesh *result;
/* Must isolate multithreaded tasks while holding a mutex lock. */
blender::threading::isolate_task([&]() { result = mesh_wrapper_ensure_subdivision(me); });
return result;
}
/** \} */