Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#include "BLI_string_ref.hh"
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#include "DNA_customdata_types.h"
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#include "BKE_attribute.h"
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#include "BKE_screen.h"
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struct Mesh;
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struct ReportList;
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void ED_operatortypes_geometry();
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/**
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* Convert an attribute with the given name to a new type and domain.
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* The attribute must already exist.
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*
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* \note Does not support meshes in edit mode.
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*/
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bool ED_geometry_attribute_convert(Mesh *mesh,
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const char *name,
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eCustomDataType dst_type,
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eAttrDomain dst_domain,
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ReportList *reports);
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namespace blender::ed::geometry {
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MenuType node_group_operator_assets_menu();
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void ui_template_node_operator_asset_menu_items(uiLayout &layout,
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bContext &C,
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StringRef catalog_path);
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void ui_template_node_operator_asset_root_items(uiLayout &layout, bContext &C);
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} // namespace blender::ed::geometry
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