Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
37 lines
975 B
C++
37 lines
975 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_vector_set.hh"
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#include "ED_node_c.hh"
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struct SpaceNode;
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struct ARegion;
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struct Main;
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struct bNodeSocket;
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struct bNodeTree;
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struct rcti;
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namespace blender::ed::space_node {
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VectorSet<bNode *> get_selected_nodes(bNodeTree &node_tree);
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void node_insert_on_link_flags_set(SpaceNode &snode, const ARegion ®ion);
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/**
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* Assumes link with #NODE_LINKFLAG_HILITE set.
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*/
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void node_insert_on_link_flags(Main &bmain, SpaceNode &snode);
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void node_insert_on_link_flags_clear(bNodeTree &node_tree);
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/**
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* Draw a single node socket at default size.
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* \note this is only called from external code, internally #node_socket_draw_nested() is used for
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* optimized drawing of multiple/all sockets of a node.
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*/
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void node_socket_draw(bNodeSocket *sock, const rcti *rect, const float color[4], float scale);
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} // namespace blender::ed::space_node
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