Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*/
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#include "UI_interface.hh"
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#include "WM_api.hh"
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#include "interface_intern.hh"
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void UI_but_drag_set_id(uiBut *but, ID *id)
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{
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but->dragtype = WM_DRAG_ID;
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if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
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WM_drag_data_free(but->dragtype, but->dragpoin);
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but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
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}
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but->dragpoin = (void *)id;
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}
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void UI_but_drag_attach_image(uiBut *but, const ImBuf *imb, const float scale)
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{
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but->imb = imb;
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but->imb_scale = scale;
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UI_but_dragflag_enable(but, UI_BUT_DRAG_FULL_BUT);
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}
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void UI_but_drag_set_asset(uiBut *but,
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const blender::asset_system::AssetRepresentation *asset,
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int import_type,
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int icon,
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const ImBuf *imb,
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float scale)
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{
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wmDragAsset *asset_drag = WM_drag_create_asset_data(asset, import_type);
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but->dragtype = WM_DRAG_ASSET;
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ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */
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if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
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WM_drag_data_free(but->dragtype, but->dragpoin);
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}
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but->dragpoin = asset_drag;
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but->dragflag |= UI_BUT_DRAGPOIN_FREE;
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UI_but_drag_attach_image(but, imb, scale);
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}
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void UI_but_drag_set_rna(uiBut *but, PointerRNA *ptr)
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{
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but->dragtype = WM_DRAG_RNA;
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if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
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WM_drag_data_free(but->dragtype, but->dragpoin);
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but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
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}
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but->dragpoin = (void *)ptr;
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}
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void UI_but_drag_set_path(uiBut *but, const char *path)
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{
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but->dragtype = WM_DRAG_PATH;
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if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
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WM_drag_data_free(but->dragtype, but->dragpoin);
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}
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but->dragpoin = WM_drag_create_path_data(path);
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but->dragflag |= UI_BUT_DRAGPOIN_FREE;
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}
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void UI_but_drag_set_name(uiBut *but, const char *name)
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{
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but->dragtype = WM_DRAG_NAME;
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if (but->dragflag & UI_BUT_DRAGPOIN_FREE) {
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WM_drag_data_free(but->dragtype, but->dragpoin);
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but->dragflag &= ~UI_BUT_DRAGPOIN_FREE;
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}
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but->dragpoin = (void *)name;
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}
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void UI_but_drag_set_value(uiBut *but)
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{
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but->dragtype = WM_DRAG_VALUE;
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}
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void UI_but_drag_set_image(uiBut *but, const char *path, int icon, const ImBuf *imb, float scale)
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{
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ui_def_but_icon(but, icon, 0); /* no flag UI_HAS_ICON, so icon doesn't draw in button */
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UI_but_drag_set_path(but, path);
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UI_but_drag_attach_image(but, imb, scale);
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}
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void ui_but_drag_free(uiBut *but)
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{
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if (but->dragpoin && (but->dragflag & UI_BUT_DRAGPOIN_FREE)) {
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WM_drag_data_free(but->dragtype, but->dragpoin);
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}
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}
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bool ui_but_drag_is_draggable(const uiBut *but)
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{
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return but->dragpoin != nullptr;
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}
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void ui_but_drag_start(bContext *C, uiBut *but)
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{
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wmDrag *drag = WM_drag_data_create(C,
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but->icon,
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but->dragtype,
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but->dragpoin,
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ui_but_value_get(but),
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(but->dragflag & UI_BUT_DRAGPOIN_FREE) ? WM_DRAG_FREE_DATA :
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WM_DRAG_NOP);
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/* wmDrag has ownership over dragpoin now, stop messing with it. */
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but->dragpoin = nullptr;
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if (but->imb) {
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WM_event_drag_image(drag, but->imb, but->imb_scale);
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}
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WM_event_start_prepared_drag(C, drag);
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/* Special feature for assets: We add another drag item that supports multiple assets. It
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* gets the assets from context. */
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if (ELEM(but->dragtype, WM_DRAG_ASSET, WM_DRAG_ID)) {
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WM_event_start_drag(C, ICON_NONE, WM_DRAG_ASSET_LIST, nullptr, 0, WM_DRAG_NOP);
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}
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}
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