Files
test/source/blender/nodes/intern/node_socket.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

862 lines
30 KiB
C++

/* SPDX-FileCopyrightText: 2007 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup nodes
*/
#include <climits>
#include "DNA_node_types.h"
#include "BLI_color.hh"
#include "BLI_listbase.h"
#include "BLI_math_euler.hh"
#include "BLI_math_quaternion_types.hh"
#include "BLI_math_vector.h"
#include "BLI_math_vector_types.hh"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_geometry_set.hh"
#include "BKE_lib_id.h"
#include "BKE_node.hh"
#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.h"
#include "DNA_collection_types.h"
#include "DNA_material_types.h"
#include "RNA_access.hh"
#include "RNA_types.hh"
#include "MEM_guardedalloc.h"
#include "NOD_node_declaration.hh"
#include "NOD_socket.hh"
#include "FN_field.hh"
using namespace blender;
using blender::fn::ValueOrField;
using blender::nodes::SocketDeclarationPtr;
bNodeSocket *node_add_socket_from_template(bNodeTree *ntree,
bNode *node,
bNodeSocketTemplate *stemp,
eNodeSocketInOut in_out)
{
bNodeSocket *sock = nodeAddStaticSocket(
ntree, node, in_out, stemp->type, stemp->subtype, stemp->identifier, stemp->name);
sock->flag |= stemp->flag;
/* initialize default_value */
switch (stemp->type) {
case SOCK_FLOAT: {
bNodeSocketValueFloat *dval = (bNodeSocketValueFloat *)sock->default_value;
dval->value = stemp->val1;
dval->min = stemp->min;
dval->max = stemp->max;
break;
}
case SOCK_INT: {
bNodeSocketValueInt *dval = (bNodeSocketValueInt *)sock->default_value;
dval->value = int(stemp->val1);
dval->min = int(stemp->min);
dval->max = int(stemp->max);
break;
}
case SOCK_BOOLEAN: {
bNodeSocketValueBoolean *dval = (bNodeSocketValueBoolean *)sock->default_value;
dval->value = int(stemp->val1);
break;
}
case SOCK_VECTOR: {
bNodeSocketValueVector *dval = (bNodeSocketValueVector *)sock->default_value;
dval->value[0] = stemp->val1;
dval->value[1] = stemp->val2;
dval->value[2] = stemp->val3;
dval->min = stemp->min;
dval->max = stemp->max;
break;
}
case SOCK_RGBA: {
bNodeSocketValueRGBA *dval = (bNodeSocketValueRGBA *)sock->default_value;
dval->value[0] = stemp->val1;
dval->value[1] = stemp->val2;
dval->value[2] = stemp->val3;
dval->value[3] = stemp->val4;
break;
}
}
return sock;
}
static bNodeSocket *verify_socket_template(bNodeTree *ntree,
bNode *node,
eNodeSocketInOut in_out,
ListBase *socklist,
bNodeSocketTemplate *stemp)
{
bNodeSocket *sock;
for (sock = (bNodeSocket *)socklist->first; sock; sock = sock->next) {
if (STREQLEN(sock->name, stemp->name, NODE_MAXSTR)) {
break;
}
}
if (sock) {
if (sock->type != stemp->type) {
nodeModifySocketTypeStatic(ntree, node, sock, stemp->type, stemp->subtype);
}
sock->flag |= stemp->flag;
}
else {
/* no socket for this template found, make a new one */
sock = node_add_socket_from_template(ntree, node, stemp, in_out);
}
/* remove the new socket from the node socket list first,
* will be added back after verification. */
BLI_remlink(socklist, sock);
return sock;
}
static void verify_socket_template_list(bNodeTree *ntree,
bNode *node,
eNodeSocketInOut in_out,
ListBase *socklist,
bNodeSocketTemplate *stemp_first)
{
bNodeSocket *sock, *nextsock;
bNodeSocketTemplate *stemp;
/* no inputs anymore? */
if (stemp_first == nullptr) {
for (sock = (bNodeSocket *)socklist->first; sock; sock = nextsock) {
nextsock = sock->next;
nodeRemoveSocket(ntree, node, sock);
}
}
else {
/* step by step compare */
stemp = stemp_first;
while (stemp->type != -1) {
stemp->sock = verify_socket_template(ntree, node, in_out, socklist, stemp);
stemp++;
}
/* leftovers are removed */
for (sock = (bNodeSocket *)socklist->first; sock; sock = nextsock) {
nextsock = sock->next;
nodeRemoveSocket(ntree, node, sock);
}
/* and we put back the verified sockets */
stemp = stemp_first;
if (socklist->first) {
/* Some dynamic sockets left, store the list start
* so we can add static sockets in front of it. */
sock = (bNodeSocket *)socklist->first;
while (stemp->type != -1) {
/* Put static sockets in front of dynamic. */
BLI_insertlinkbefore(socklist, sock, stemp->sock);
stemp++;
}
}
else {
while (stemp->type != -1) {
BLI_addtail(socklist, stemp->sock);
stemp++;
}
}
}
}
namespace blender::nodes {
static void refresh_socket_list(bNodeTree &ntree,
bNode &node,
ListBase &sockets,
Span<SocketDeclarationPtr> socket_decls,
const bool do_id_user)
{
Vector<bNodeSocket *> old_sockets = sockets;
VectorSet<bNodeSocket *> new_sockets;
for (const SocketDeclarationPtr &socket_decl : socket_decls) {
/* Try to find a socket that corresponds to the declaration. */
bNodeSocket *old_socket_with_same_identifier = nullptr;
for (const int i : old_sockets.index_range()) {
bNodeSocket &old_socket = *old_sockets[i];
if (old_socket.identifier == socket_decl->identifier) {
old_sockets.remove_and_reorder(i);
old_socket_with_same_identifier = &old_socket;
break;
}
}
bNodeSocket *new_socket = nullptr;
if (old_socket_with_same_identifier == nullptr) {
/* Create a completely new socket. */
new_socket = &socket_decl->build(ntree, node);
}
else {
STRNCPY(old_socket_with_same_identifier->name, socket_decl->name.c_str());
if (socket_decl->matches(*old_socket_with_same_identifier)) {
/* The existing socket matches exactly, just use it. */
new_socket = old_socket_with_same_identifier;
}
else {
/* Clear out identifier to avoid name collisions when a new socket is created. */
old_socket_with_same_identifier->identifier[0] = '\0';
new_socket = &socket_decl->update_or_build(ntree, node, *old_socket_with_same_identifier);
if (new_socket == old_socket_with_same_identifier) {
/* The existing socket has been updated, set the correct identifier again. */
STRNCPY(new_socket->identifier, socket_decl->identifier.c_str());
}
else {
/* Move links to new socket with same identifier. */
LISTBASE_FOREACH (bNodeLink *, link, &ntree.links) {
if (link->fromsock == old_socket_with_same_identifier) {
link->fromsock = new_socket;
}
else if (link->tosock == old_socket_with_same_identifier) {
link->tosock = new_socket;
}
}
for (bNodeLink &internal_link : node.runtime->internal_links) {
if (internal_link.fromsock == old_socket_with_same_identifier) {
internal_link.fromsock = new_socket;
}
else if (internal_link.tosock == old_socket_with_same_identifier) {
internal_link.tosock = new_socket;
}
}
}
}
}
new_sockets.add_new(new_socket);
BKE_ntree_update_tag_socket_new(&ntree, new_socket);
}
LISTBASE_FOREACH_MUTABLE (bNodeSocket *, old_socket, &sockets) {
if (!new_sockets.contains(old_socket)) {
blender::bke::nodeRemoveSocketEx(&ntree, &node, old_socket, do_id_user);
}
}
BLI_listbase_clear(&sockets);
for (bNodeSocket *socket : new_sockets) {
BLI_addtail(&sockets, socket);
}
}
static void refresh_node(bNodeTree &ntree,
bNode &node,
blender::nodes::NodeDeclaration &node_decl,
bool do_id_user)
{
if (node_decl.skip_updating_sockets) {
return;
}
if (!node_decl.matches(node)) {
refresh_socket_list(ntree, node, node.inputs, node_decl.inputs, do_id_user);
refresh_socket_list(ntree, node, node.outputs, node_decl.outputs, do_id_user);
}
blender::bke::nodeSocketDeclarationsUpdate(&node);
}
void update_node_declaration_and_sockets(bNodeTree &ntree, bNode &node)
{
if (node.typeinfo->declare_dynamic) {
if (!node.runtime->declaration) {
node.runtime->declaration = new NodeDeclaration();
}
build_node_declaration_dynamic(ntree, node, *node.runtime->declaration);
}
refresh_node(ntree, node, *node.runtime->declaration, true);
}
} // namespace blender::nodes
void node_verify_sockets(bNodeTree *ntree, bNode *node, bool do_id_user)
{
bNodeType *ntype = node->typeinfo;
if (ntype == nullptr) {
return;
}
if (ntype->declare || ntype->declare_dynamic) {
blender::bke::nodeDeclarationEnsureOnOutdatedNode(ntree, node);
refresh_node(*ntree, *node, *node->runtime->declaration, do_id_user);
return;
}
/* Don't try to match socket lists when there are no templates.
* This prevents dynamically generated sockets to be removed, like for
* group, image or render layer nodes. We have an explicit check for the
* render layer node since it still has fixed sockets too.
*/
if (ntype) {
if (ntype->inputs && ntype->inputs[0].type >= 0) {
verify_socket_template_list(ntree, node, SOCK_IN, &node->inputs, ntype->inputs);
}
if (ntype->outputs && ntype->outputs[0].type >= 0 && node->type != CMP_NODE_R_LAYERS) {
verify_socket_template_list(ntree, node, SOCK_OUT, &node->outputs, ntype->outputs);
}
}
}
void node_socket_init_default_value(bNodeSocket *sock)
{
int type = sock->typeinfo->type;
int subtype = sock->typeinfo->subtype;
if (sock->default_value) {
return; /* already initialized */
}
switch (type) {
case SOCK_FLOAT: {
bNodeSocketValueFloat *dval = MEM_cnew<bNodeSocketValueFloat>("node socket value float");
dval->subtype = subtype;
dval->value = 0.0f;
dval->min = -FLT_MAX;
dval->max = FLT_MAX;
sock->default_value = dval;
break;
}
case SOCK_INT: {
bNodeSocketValueInt *dval = MEM_cnew<bNodeSocketValueInt>("node socket value int");
dval->subtype = subtype;
dval->value = 0;
dval->min = INT_MIN;
dval->max = INT_MAX;
sock->default_value = dval;
break;
}
case SOCK_BOOLEAN: {
bNodeSocketValueBoolean *dval = MEM_cnew<bNodeSocketValueBoolean>("node socket value bool");
dval->value = false;
sock->default_value = dval;
break;
}
case SOCK_ROTATION: {
bNodeSocketValueRotation *dval = MEM_cnew<bNodeSocketValueRotation>(__func__);
sock->default_value = dval;
break;
}
case SOCK_VECTOR: {
static float default_value[] = {0.0f, 0.0f, 0.0f};
bNodeSocketValueVector *dval = MEM_cnew<bNodeSocketValueVector>("node socket value vector");
dval->subtype = subtype;
copy_v3_v3(dval->value, default_value);
dval->min = -FLT_MAX;
dval->max = FLT_MAX;
sock->default_value = dval;
break;
}
case SOCK_RGBA: {
static float default_value[] = {0.0f, 0.0f, 0.0f, 1.0f};
bNodeSocketValueRGBA *dval = MEM_cnew<bNodeSocketValueRGBA>("node socket value color");
copy_v4_v4(dval->value, default_value);
sock->default_value = dval;
break;
}
case SOCK_STRING: {
bNodeSocketValueString *dval = MEM_cnew<bNodeSocketValueString>("node socket value string");
dval->subtype = subtype;
dval->value[0] = '\0';
sock->default_value = dval;
break;
}
case SOCK_OBJECT: {
bNodeSocketValueObject *dval = MEM_cnew<bNodeSocketValueObject>("node socket value object");
dval->value = nullptr;
sock->default_value = dval;
break;
}
case SOCK_IMAGE: {
bNodeSocketValueImage *dval = MEM_cnew<bNodeSocketValueImage>("node socket value image");
dval->value = nullptr;
sock->default_value = dval;
break;
}
case SOCK_COLLECTION: {
bNodeSocketValueCollection *dval = MEM_cnew<bNodeSocketValueCollection>(
"node socket value object");
dval->value = nullptr;
sock->default_value = dval;
break;
}
case SOCK_TEXTURE: {
bNodeSocketValueTexture *dval = MEM_cnew<bNodeSocketValueTexture>(
"node socket value texture");
dval->value = nullptr;
sock->default_value = dval;
break;
}
case SOCK_MATERIAL: {
bNodeSocketValueMaterial *dval = MEM_cnew<bNodeSocketValueMaterial>(
"node socket value material");
dval->value = nullptr;
sock->default_value = dval;
break;
}
}
}
void node_socket_copy_default_value(bNodeSocket *to, const bNodeSocket *from)
{
/* sanity check */
if (to->type != from->type) {
return;
}
/* make sure both exist */
if (!from->default_value) {
return;
}
node_socket_init_default_value(to);
/* use label instead of name if it has been set */
if (from->label[0] != '\0') {
STRNCPY(to->name, from->label);
}
switch (from->typeinfo->type) {
case SOCK_FLOAT: {
bNodeSocketValueFloat *toval = (bNodeSocketValueFloat *)to->default_value;
bNodeSocketValueFloat *fromval = (bNodeSocketValueFloat *)from->default_value;
*toval = *fromval;
break;
}
case SOCK_INT: {
bNodeSocketValueInt *toval = (bNodeSocketValueInt *)to->default_value;
bNodeSocketValueInt *fromval = (bNodeSocketValueInt *)from->default_value;
*toval = *fromval;
break;
}
case SOCK_BOOLEAN: {
bNodeSocketValueBoolean *toval = (bNodeSocketValueBoolean *)to->default_value;
bNodeSocketValueBoolean *fromval = (bNodeSocketValueBoolean *)from->default_value;
*toval = *fromval;
break;
}
case SOCK_VECTOR: {
bNodeSocketValueVector *toval = (bNodeSocketValueVector *)to->default_value;
bNodeSocketValueVector *fromval = (bNodeSocketValueVector *)from->default_value;
*toval = *fromval;
break;
}
case SOCK_RGBA: {
bNodeSocketValueRGBA *toval = (bNodeSocketValueRGBA *)to->default_value;
bNodeSocketValueRGBA *fromval = (bNodeSocketValueRGBA *)from->default_value;
*toval = *fromval;
break;
}
case SOCK_ROTATION: {
bNodeSocketValueRotation *toval = (bNodeSocketValueRotation *)to->default_value;
bNodeSocketValueRotation *fromval = (bNodeSocketValueRotation *)from->default_value;
*toval = *fromval;
break;
}
case SOCK_STRING: {
bNodeSocketValueString *toval = (bNodeSocketValueString *)to->default_value;
bNodeSocketValueString *fromval = (bNodeSocketValueString *)from->default_value;
*toval = *fromval;
break;
}
case SOCK_OBJECT: {
bNodeSocketValueObject *toval = (bNodeSocketValueObject *)to->default_value;
bNodeSocketValueObject *fromval = (bNodeSocketValueObject *)from->default_value;
*toval = *fromval;
id_us_plus(&toval->value->id);
break;
}
case SOCK_IMAGE: {
bNodeSocketValueImage *toval = (bNodeSocketValueImage *)to->default_value;
bNodeSocketValueImage *fromval = (bNodeSocketValueImage *)from->default_value;
*toval = *fromval;
id_us_plus(&toval->value->id);
break;
}
case SOCK_COLLECTION: {
bNodeSocketValueCollection *toval = (bNodeSocketValueCollection *)to->default_value;
bNodeSocketValueCollection *fromval = (bNodeSocketValueCollection *)from->default_value;
*toval = *fromval;
id_us_plus(&toval->value->id);
break;
}
case SOCK_TEXTURE: {
bNodeSocketValueTexture *toval = (bNodeSocketValueTexture *)to->default_value;
bNodeSocketValueTexture *fromval = (bNodeSocketValueTexture *)from->default_value;
*toval = *fromval;
id_us_plus(&toval->value->id);
break;
}
case SOCK_MATERIAL: {
bNodeSocketValueMaterial *toval = (bNodeSocketValueMaterial *)to->default_value;
bNodeSocketValueMaterial *fromval = (bNodeSocketValueMaterial *)from->default_value;
*toval = *fromval;
id_us_plus(&toval->value->id);
break;
}
}
to->flag |= (from->flag & SOCK_HIDE_VALUE);
}
static void standard_node_socket_interface_init_socket(bNodeTree * /*ntree*/,
const bNodeSocket *interface_socket,
bNode * /*node*/,
bNodeSocket *sock,
const char * /*data_path*/)
{
/* initialize the type value */
sock->type = sock->typeinfo->type;
/* XXX socket interface 'type' value is not used really,
* but has to match or the copy function will bail out
*/
const_cast<bNodeSocket *>(interface_socket)->type = interface_socket->typeinfo->type;
/* copy default_value settings */
node_socket_copy_default_value(sock, interface_socket);
}
static void standard_node_socket_interface_from_socket(bNodeTree * /*ntree*/,
bNodeSocket *stemp,
const bNode * /*node*/,
const bNodeSocket *sock)
{
/* initialize settings */
stemp->type = stemp->typeinfo->type;
node_socket_copy_default_value(stemp, sock);
}
void ED_init_standard_node_socket_type(bNodeSocketType *);
static bNodeSocketType *make_standard_socket_type(int type, int subtype)
{
const char *socket_idname = nodeStaticSocketType(type, subtype);
const char *interface_idname = nodeStaticSocketInterfaceType(type, subtype);
const char *socket_label = nodeStaticSocketLabel(type, subtype);
const char *socket_subtype_label = blender::bke::nodeSocketSubTypeLabel(subtype);
bNodeSocketType *stype;
StructRNA *srna;
stype = MEM_cnew<bNodeSocketType>("node socket C type");
stype->free_self = (void (*)(bNodeSocketType * stype)) MEM_freeN;
STRNCPY(stype->idname, socket_idname);
STRNCPY(stype->label, socket_label);
STRNCPY(stype->subtype_label, socket_subtype_label);
/* set the RNA type
* uses the exact same identifier as the socket type idname */
srna = stype->ext_socket.srna = RNA_struct_find(socket_idname);
BLI_assert(srna != nullptr);
/* associate the RNA type with the socket type */
RNA_struct_blender_type_set(srna, stype);
/* set the interface RNA type */
srna = stype->ext_interface.srna = RNA_struct_find(interface_idname);
BLI_assert(srna != nullptr);
/* associate the RNA type with the socket type */
RNA_struct_blender_type_set(srna, stype);
/* extra type info for standard socket types */
stype->type = type;
stype->subtype = subtype;
/* XXX bad-level call! needed for setting draw callbacks */
ED_init_standard_node_socket_type(stype);
stype->interface_init_socket = standard_node_socket_interface_init_socket;
stype->interface_from_socket = standard_node_socket_interface_from_socket;
stype->use_link_limits_of_type = true;
stype->input_link_limit = 1;
stype->output_link_limit = 0xFFF;
return stype;
}
void ED_init_node_socket_type_virtual(bNodeSocketType *);
static bNodeSocketType *make_socket_type_virtual()
{
const char *socket_idname = "NodeSocketVirtual";
bNodeSocketType *stype;
StructRNA *srna;
stype = MEM_cnew<bNodeSocketType>("node socket C type");
stype->free_self = (void (*)(bNodeSocketType * stype)) MEM_freeN;
STRNCPY(stype->idname, socket_idname);
/* set the RNA type
* uses the exact same identifier as the socket type idname */
srna = stype->ext_socket.srna = RNA_struct_find(socket_idname);
BLI_assert(srna != nullptr);
/* associate the RNA type with the socket type */
RNA_struct_blender_type_set(srna, stype);
/* extra type info for standard socket types */
stype->type = SOCK_CUSTOM;
ED_init_node_socket_type_virtual(stype);
stype->use_link_limits_of_type = true;
stype->input_link_limit = 0xFFF;
stype->output_link_limit = 0xFFF;
return stype;
}
static bNodeSocketType *make_socket_type_bool()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_BOOLEAN, PROP_NONE);
socktype->base_cpp_type = &blender::CPPType::get<bool>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(bool *)r_value = ((bNodeSocketValueBoolean *)socket.default_value)->value;
};
socktype->geometry_nodes_cpp_type = &blender::CPPType::get<ValueOrField<bool>>();
socktype->get_geometry_nodes_cpp_value = [](const bNodeSocket &socket, void *r_value) {
bool value;
socket.typeinfo->get_base_cpp_value(socket, &value);
new (r_value) ValueOrField<bool>(value);
};
return socktype;
}
static bNodeSocketType *make_socket_type_rotation()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_ROTATION, PROP_NONE);
socktype->base_cpp_type = &blender::CPPType::get<math::Quaternion>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
const auto &value = *socket.default_value_typed<bNodeSocketValueRotation>();
const math::EulerXYZ euler(float3(value.value_euler));
*static_cast<math::Quaternion *>(r_value) = math::to_quaternion(euler);
};
socktype->geometry_nodes_cpp_type = &blender::CPPType::get<ValueOrField<math::Quaternion>>();
socktype->get_geometry_nodes_cpp_value = [](const bNodeSocket &socket, void *r_value) {
math::Quaternion value;
socket.typeinfo->get_base_cpp_value(socket, &value);
new (r_value) ValueOrField<math::Quaternion>(value);
};
return socktype;
}
static bNodeSocketType *make_socket_type_float(PropertySubType subtype)
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_FLOAT, subtype);
socktype->base_cpp_type = &blender::CPPType::get<float>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(float *)r_value = ((bNodeSocketValueFloat *)socket.default_value)->value;
};
socktype->geometry_nodes_cpp_type = &blender::CPPType::get<ValueOrField<float>>();
socktype->get_geometry_nodes_cpp_value = [](const bNodeSocket &socket, void *r_value) {
float value;
socket.typeinfo->get_base_cpp_value(socket, &value);
new (r_value) ValueOrField<float>(value);
};
return socktype;
}
static bNodeSocketType *make_socket_type_int(PropertySubType subtype)
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_INT, subtype);
socktype->base_cpp_type = &blender::CPPType::get<int>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(int *)r_value = ((bNodeSocketValueInt *)socket.default_value)->value;
};
socktype->geometry_nodes_cpp_type = &blender::CPPType::get<ValueOrField<int>>();
socktype->get_geometry_nodes_cpp_value = [](const bNodeSocket &socket, void *r_value) {
int value;
socket.typeinfo->get_base_cpp_value(socket, &value);
new (r_value) ValueOrField<int>(value);
};
return socktype;
}
static bNodeSocketType *make_socket_type_vector(PropertySubType subtype)
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_VECTOR, subtype);
socktype->base_cpp_type = &blender::CPPType::get<blender::float3>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(blender::float3 *)r_value = ((bNodeSocketValueVector *)socket.default_value)->value;
};
socktype->geometry_nodes_cpp_type = &blender::CPPType::get<ValueOrField<blender::float3>>();
socktype->get_geometry_nodes_cpp_value = [](const bNodeSocket &socket, void *r_value) {
blender::float3 value;
socket.typeinfo->get_base_cpp_value(socket, &value);
new (r_value) ValueOrField<blender::float3>(value);
};
return socktype;
}
static bNodeSocketType *make_socket_type_rgba()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_RGBA, PROP_NONE);
socktype->base_cpp_type = &blender::CPPType::get<blender::ColorGeometry4f>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(blender::ColorGeometry4f *)r_value = ((bNodeSocketValueRGBA *)socket.default_value)->value;
};
socktype->geometry_nodes_cpp_type =
&blender::CPPType::get<ValueOrField<blender::ColorGeometry4f>>();
socktype->get_geometry_nodes_cpp_value = [](const bNodeSocket &socket, void *r_value) {
blender::ColorGeometry4f value;
socket.typeinfo->get_base_cpp_value(socket, &value);
new (r_value) ValueOrField<blender::ColorGeometry4f>(value);
};
return socktype;
}
static bNodeSocketType *make_socket_type_string()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_STRING, PROP_NONE);
socktype->base_cpp_type = &blender::CPPType::get<std::string>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
new (r_value) std::string(((bNodeSocketValueString *)socket.default_value)->value);
};
socktype->geometry_nodes_cpp_type = &blender::CPPType::get<ValueOrField<std::string>>();
socktype->get_geometry_nodes_cpp_value = [](const bNodeSocket &socket, void *r_value) {
std::string value;
value.~basic_string();
socket.typeinfo->get_base_cpp_value(socket, &value);
new (r_value) ValueOrField<std::string>(value);
};
return socktype;
}
static bNodeSocketType *make_socket_type_object()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_OBJECT, PROP_NONE);
socktype->base_cpp_type = &blender::CPPType::get<Object *>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(Object **)r_value = ((bNodeSocketValueObject *)socket.default_value)->value;
};
socktype->geometry_nodes_cpp_type = socktype->base_cpp_type;
socktype->get_geometry_nodes_cpp_value = socktype->get_base_cpp_value;
return socktype;
}
static bNodeSocketType *make_socket_type_geometry()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_GEOMETRY, PROP_NONE);
socktype->base_cpp_type = &blender::CPPType::get<blender::bke::GeometrySet>();
socktype->get_base_cpp_value = [](const bNodeSocket & /*socket*/, void *r_value) {
new (r_value) blender::bke::GeometrySet();
};
socktype->geometry_nodes_cpp_type = socktype->base_cpp_type;
socktype->get_geometry_nodes_cpp_value = socktype->get_base_cpp_value;
return socktype;
}
static bNodeSocketType *make_socket_type_collection()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_COLLECTION, PROP_NONE);
socktype->base_cpp_type = &blender::CPPType::get<Collection *>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(Collection **)r_value = ((bNodeSocketValueCollection *)socket.default_value)->value;
};
socktype->geometry_nodes_cpp_type = socktype->base_cpp_type;
socktype->get_geometry_nodes_cpp_value = socktype->get_base_cpp_value;
return socktype;
}
static bNodeSocketType *make_socket_type_texture()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_TEXTURE, PROP_NONE);
socktype->base_cpp_type = &blender::CPPType::get<Tex *>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(Tex **)r_value = ((bNodeSocketValueTexture *)socket.default_value)->value;
};
socktype->geometry_nodes_cpp_type = socktype->base_cpp_type;
socktype->get_geometry_nodes_cpp_value = socktype->get_base_cpp_value;
return socktype;
}
static bNodeSocketType *make_socket_type_image()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_IMAGE, PROP_NONE);
socktype->base_cpp_type = &blender::CPPType::get<Image *>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(Image **)r_value = ((bNodeSocketValueImage *)socket.default_value)->value;
};
socktype->geometry_nodes_cpp_type = socktype->base_cpp_type;
socktype->get_geometry_nodes_cpp_value = socktype->get_base_cpp_value;
return socktype;
}
static bNodeSocketType *make_socket_type_material()
{
bNodeSocketType *socktype = make_standard_socket_type(SOCK_MATERIAL, PROP_NONE);
socktype->base_cpp_type = &blender::CPPType::get<Material *>();
socktype->get_base_cpp_value = [](const bNodeSocket &socket, void *r_value) {
*(Material **)r_value = ((bNodeSocketValueMaterial *)socket.default_value)->value;
};
socktype->geometry_nodes_cpp_type = socktype->base_cpp_type;
socktype->get_geometry_nodes_cpp_value = socktype->get_base_cpp_value;
return socktype;
}
void register_standard_node_socket_types()
{
/* Draw callbacks are set in `drawnode.cc` to avoid bad-level calls. */
nodeRegisterSocketType(make_socket_type_float(PROP_NONE));
nodeRegisterSocketType(make_socket_type_float(PROP_UNSIGNED));
nodeRegisterSocketType(make_socket_type_float(PROP_PERCENTAGE));
nodeRegisterSocketType(make_socket_type_float(PROP_FACTOR));
nodeRegisterSocketType(make_socket_type_float(PROP_ANGLE));
nodeRegisterSocketType(make_socket_type_float(PROP_TIME));
nodeRegisterSocketType(make_socket_type_float(PROP_TIME_ABSOLUTE));
nodeRegisterSocketType(make_socket_type_float(PROP_DISTANCE));
nodeRegisterSocketType(make_socket_type_int(PROP_NONE));
nodeRegisterSocketType(make_socket_type_int(PROP_UNSIGNED));
nodeRegisterSocketType(make_socket_type_int(PROP_PERCENTAGE));
nodeRegisterSocketType(make_socket_type_int(PROP_FACTOR));
nodeRegisterSocketType(make_socket_type_bool());
nodeRegisterSocketType(make_socket_type_rotation());
nodeRegisterSocketType(make_socket_type_vector(PROP_NONE));
nodeRegisterSocketType(make_socket_type_vector(PROP_TRANSLATION));
nodeRegisterSocketType(make_socket_type_vector(PROP_DIRECTION));
nodeRegisterSocketType(make_socket_type_vector(PROP_VELOCITY));
nodeRegisterSocketType(make_socket_type_vector(PROP_ACCELERATION));
nodeRegisterSocketType(make_socket_type_vector(PROP_EULER));
nodeRegisterSocketType(make_socket_type_vector(PROP_XYZ));
nodeRegisterSocketType(make_socket_type_rgba());
nodeRegisterSocketType(make_socket_type_string());
nodeRegisterSocketType(make_standard_socket_type(SOCK_SHADER, PROP_NONE));
nodeRegisterSocketType(make_socket_type_object());
nodeRegisterSocketType(make_socket_type_geometry());
nodeRegisterSocketType(make_socket_type_collection());
nodeRegisterSocketType(make_socket_type_texture());
nodeRegisterSocketType(make_socket_type_image());
nodeRegisterSocketType(make_socket_type_material());
nodeRegisterSocketType(make_socket_type_virtual());
}