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ebf197724eb422eea095dd52eac8ea310f5cf758
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Porteries Tristan
729e9651ac
BGE: Fix physics meshes conversion with modifiers.
...
Previously meshes with modifiers were considerate as empty (no polys).
2015-10-21 12:15:35 +02:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
BGE: Fix physics meshes conversion with modifiers.
2015-10-21 12:15:35 +02:00
CcdPhysicsController.h
BGE: Adding a Max Jumps value to the character physic window
2015-10-11 18:28:43 +02:00
CcdPhysicsEnvironment.cpp
BGE: Use references in CcdPhysicsEnvironment::RemoveConstraint.
2015-10-17 21:49:37 +02:00
CcdPhysicsEnvironment.h
BGE: Fix memory leak and crash with certain physic types
2015-08-16 11:38:25 +02:00
CMakeLists.txt
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
SConscript
SCons: Fix for really nasty bug with polluting configuration environment
2015-08-04 18:06:28 +02:00