A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
65 lines
1.7 KiB
C
65 lines
1.7 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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* \brief Volume data-block rendering and viewport drawing utilities.
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*/
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#include "BLI_sys_types.h"
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#include "DNA_volume_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Volume;
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struct VolumeGrid;
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/* Dense Voxels */
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typedef struct DenseFloatVolumeGrid {
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VolumeGridType type;
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int resolution[3];
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float texture_to_object[4][4];
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int channels;
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float *voxels;
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} DenseFloatVolumeGrid;
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bool BKE_volume_grid_dense_floats(const struct Volume *volume,
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const struct VolumeGrid *volume_grid,
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DenseFloatVolumeGrid *r_dense_grid);
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void BKE_volume_dense_float_grid_clear(DenseFloatVolumeGrid *dense_grid);
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/* Wireframe */
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typedef void (*BKE_volume_wireframe_cb)(
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void *userdata, const float (*verts)[3], const int (*edges)[2], int totvert, int totedge);
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void BKE_volume_grid_wireframe(const struct Volume *volume,
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const struct VolumeGrid *volume_grid,
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BKE_volume_wireframe_cb cb,
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void *cb_userdata);
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/* Selection Surface */
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typedef void (*BKE_volume_selection_surface_cb)(
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void *userdata, float (*verts)[3], int (*tris)[3], int totvert, int tottris);
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void BKE_volume_grid_selection_surface(const struct Volume *volume,
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const struct VolumeGrid *volume_grid,
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BKE_volume_selection_surface_cb cb,
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void *cb_userdata);
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/* Render */
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float BKE_volume_density_scale(const struct Volume *volume, const float matrix[4][4]);
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#ifdef __cplusplus
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}
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#endif
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